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glsl: remove debug code, misc clean-up
author
Brian Paul
<brianp@vmware.com>
Thu, 18 Jun 2009 20:24:30 +0000
(14:24 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 26 Jun 2009 19:16:32 +0000
(13:16 -0600)
src/mesa/shader/slang/slang_codegen.c
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diff --git
a/src/mesa/shader/slang/slang_codegen.c
b/src/mesa/shader/slang/slang_codegen.c
index e41b43853a80aa84f5e3ef4d69e61cfb78552b49..55a47b336d852e78e93571c398cc39582309265a 100644
(file)
--- a/
src/mesa/shader/slang/slang_codegen.c
+++ b/
src/mesa/shader/slang/slang_codegen.c
@@
-2796,7
+2796,6
@@
_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper)
/* finally, replace "continue" with "break" in inner for-loop */
{
slang_operation *body = slang_oper_child(innerFor, 3);
- printf("remove continue!\n");
while (1) {
slang_operation *op =_slang_find_node_type(body, SLANG_OPER_CONTINUE);
if (op) {
@@
-2809,11
+2808,7
@@
_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper)
}
}
- slang_print_tree(top, 5);
-
-
return _slang_gen_operation(A, top);
- //return top;//oper;
}