* done with the CPU. Let's adjust the flags to take that into
* account.
*/
- if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE)
- ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE;
+ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
+ /* GPU_WRITE means "render" and that can involve reads (blending) */
+ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
+ }
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+ if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_WRITE)) {
+ /* Mark the surface as dirty. The tile cache will look for this. */
+ spt->modified = TRUE;
+ }
pipe_texture_reference(&ps->texture, pt);
ps->face = face;
#include "util/p_tile.h"
#include "sp_context.h"
#include "sp_surface.h"
+#include "sp_texture.h"
#include "sp_tile_cache.h"
#define NUM_ENTRIES 32
face, level);
struct softpipe_cached_tile *tile = tc->entries + pos;
+ if (tc->texture) {
+ struct softpipe_texture *spt = softpipe_texture(tc->texture);
+ if (spt->modified) {
+ /* texture was modified, force a cache reload */
+ tile->x = -1;
+ spt->modified = FALSE;
+ }
+ }
+
if (tile_x != tile->x ||
tile_y != tile->y ||
z != tile->z ||