return nir;
}
+static const char *radv_get_shader_name(struct radv_shader_variant *var,
+ gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "Vertex Shader as VS";
+ case MESA_SHADER_FRAGMENT: return "Pixel Shader";
+ case MESA_SHADER_COMPUTE: return "Compute Shader";
+ default:
+ return "Unknown shader";
+ };
+
+}
+static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
+{
+ unsigned lds_increment = device->instance->physicalDevice.rad_info.chip_class >= CIK ? 512 : 256;
+ struct radv_shader_variant *var;
+ struct ac_shader_config *conf;
+ int i;
+ FILE *file = stderr;
+ unsigned max_simd_waves = 10;
+ unsigned lds_per_wave = 0;
+
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!pipeline->shaders[i])
+ continue;
+ var = pipeline->shaders[i];
+
+ conf = &var->config;
+
+ if (i == MESA_SHADER_FRAGMENT) {
+ lds_per_wave = conf->lds_size * lds_increment +
+ align(var->info.fs.num_interp * 48, lds_increment);
+ }
+
+ if (conf->num_sgprs) {
+ if (device->instance->physicalDevice.rad_info.chip_class >= VI)
+ max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
+ else
+ max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
+ }
+
+ if (conf->num_vgprs)
+ max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
+
+ /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
+ * that PS can use.
+ */
+ if (lds_per_wave)
+ max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+
+ fprintf(file, "\n%s:\n",
+ radv_get_shader_name(var, i));
+ if (i == MESA_SHADER_FRAGMENT) {
+ fprintf(file, "*** SHADER CONFIG ***\n"
+ "SPI_PS_INPUT_ADDR = 0x%04x\n"
+ "SPI_PS_INPUT_ENA = 0x%04x\n",
+ conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ }
+ fprintf(file, "*** SHADER STATS ***\n"
+ "SGPRS: %d\n"
+ "VGPRS: %d\n"
+ "Spilled SGPRs: %d\n"
+ "Spilled VGPRs: %d\n"
+ "Code Size: %d bytes\n"
+ "LDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n"
+ "Max Waves: %d\n"
+ "********************\n\n\n",
+ conf->num_sgprs, conf->num_vgprs,
+ conf->spilled_sgprs, conf->spilled_vgprs, var->code_size,
+ conf->lds_size, conf->scratch_bytes_per_wave,
+ max_simd_waves);
+ }
+}
+
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant)
{
&variant->info, shader, &options, dump);
LLVMDisposeTargetMachine(tm);
+ variant->code_size = binary.code_size;
bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
unsigned vgpr_comp_cnt = 0;
pipeline->binding_stride[desc->binding] = desc->stride;
}
+ if (device->shader_stats_dump) {
+ radv_dump_pipeline_stats(device, pipeline);
+ }
+
return VK_SUCCESS;
}
pipeline->layout, NULL, dump);
*pPipeline = radv_pipeline_to_handle(pipeline);
+
+ if (device->shader_stats_dump) {
+ radv_dump_pipeline_stats(device, pipeline);
+ }
return VK_SUCCESS;
}
VkResult radv_CreateComputePipelines(