bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool blend_disable;
bool need_buf_const;
+ struct r600_pipe_shader *clip_so_current = NULL;
+
if (!rctx->blitter->running) {
unsigned i;
if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
- /* Update clip misc state. */
- r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
- rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
+
+ clip_so_current = rctx->gs_shader->current->gs_copy_shader;
}
/* vs_shader is used as ES */
if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
- /* Update clip misc state. */
- r600_update_clip_state(rctx, rctx->vs_shader->current);
- rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
+ clip_so_current = rctx->vs_shader->current;
}
}
+ /* Update clip misc state. */
+ if (clip_so_current) {
+ r600_update_clip_state(rctx, clip_so_current);
+ rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
+ }
+
if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {