-/* $Id: 3dnow.c,v 1.6 2000/09/15 15:54:25 brianp Exp $ */
+/* $Id: 3dnow.c,v 1.7 2000/09/17 21:12:40 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec, \
+ const GLubyte *mask, \
+ const GLubyte flag
-#define DECLARE_XFORM_GROUP(pfx, v, masked) \
- extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
- extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
+#define DECLARE_XFORM_GROUP( pfx, v, masked ) \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
-#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
- gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
- = gl##pfx##_transform_points##vsize##_general_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
- = gl##pfx##_transform_points##vsize##_identity_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
- = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
- = gl##pfx##_transform_points##vsize##_perspective_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D] \
- = gl##pfx##_transform_points##vsize##_2d_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
- = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D] \
- = gl##pfx##_transform_points##vsize##_3d_##masked;
+#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
+ gl_transform_tab[cma][vsize][MATRIX_GENERAL] = \
+ gl_##pfx##_transform_points##vsize##_general_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_IDENTITY] = \
+ gl_##pfx##_transform_points##vsize##_identity_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] = \
+ gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] = \
+ gl_##pfx##_transform_points##vsize##_perspective_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_2D] = \
+ gl_##pfx##_transform_points##vsize##_2d_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] = \
+ gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_3D] = \
+ gl_##pfx##_transform_points##vsize##_3d_##masked;
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector3f *in, \
+ const GLfloat *lengths, \
+ const GLubyte mask[], \
+ GLvector3f *dest
-#define DECLARE_NORM_GROUP(pfx, masked) \
- extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
- extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
+#define DECLARE_NORM_GROUP( pfx, masked ) \
+ extern void _ASMAPI gl_##pfx##_rescale_normals_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_normalize_normals_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_normals_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked(NORM_ARGS); \
+ extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked(NORM_ARGS);
-#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
- gl_normal_tab[NORM_RESCALE][cma] = \
- gl##pfx##_rescale_normals_##masked##; \
- gl_normal_tab[NORM_NORMALIZE][cma] = \
- gl##pfx##_normalize_normals_##masked##; \
- gl_normal_tab[NORM_TRANSFORM][cma] = \
- gl##pfx##_transform_normals_##masked##; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
- gl##pfx##_transform_normals_no_rot_##masked##; \
- gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
- gl##pfx##_transform_rescale_normals_##masked##; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
- gl##pfx##_transform_rescale_normals_no_rot_##masked##; \
- gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- gl##pfx##_transform_normalize_normals_##masked##; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
- gl##pfx##_transform_normalize_normals_no_rot_##masked##;
+#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
+ gl_normal_tab[NORM_RESCALE][cma] = \
+ gl_##pfx##_rescale_normals_##masked; \
+ gl_normal_tab[NORM_NORMALIZE][cma] = \
+ gl_##pfx##_normalize_normals_##masked; \
+ gl_normal_tab[NORM_TRANSFORM][cma] = \
+ gl_##pfx##_transform_normals_##masked; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
+ gl_##pfx##_transform_normals_no_rot_##masked; \
+ gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
+ gl_##pfx##_transform_rescale_normals_##masked; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
+ gl_##pfx##_transform_rescale_normals_no_rot_##masked; \
+ gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
+ gl_##pfx##_transform_normalize_normals_##masked; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
+ gl_##pfx##_transform_normalize_normals_no_rot_##masked;
extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride );
-
-extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
- GLuint stride,
- const GLubyte *clipmask );
+ GLuint stride );
+
+extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
-DECLARE_XFORM_GROUP( _3dnow, 1, raw )
-DECLARE_XFORM_GROUP( _3dnow, 2, raw )
-DECLARE_XFORM_GROUP( _3dnow, 3, raw )
-DECLARE_XFORM_GROUP( _3dnow, 4, raw )
+DECLARE_XFORM_GROUP( 3dnow, 1, raw )
+DECLARE_XFORM_GROUP( 3dnow, 2, raw )
+DECLARE_XFORM_GROUP( 3dnow, 3, raw )
+DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-DECLARE_XFORM_GROUP( _3dnow, 1, masked )
-DECLARE_XFORM_GROUP( _3dnow, 2, masked )
-DECLARE_XFORM_GROUP( _3dnow, 3, masked )
-DECLARE_XFORM_GROUP( _3dnow, 4, masked )
+DECLARE_XFORM_GROUP( 3dnow, 1, masked )
+DECLARE_XFORM_GROUP( 3dnow, 2, masked )
+DECLARE_XFORM_GROUP( 3dnow, 3, masked )
+DECLARE_XFORM_GROUP( 3dnow, 4, masked )
-DECLARE_NORM_GROUP( _3dnow, raw )
-/*DECLARE_NORM_GROUP( _3dnow, masked )*/
+DECLARE_NORM_GROUP( 3dnow, raw )
+/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-void gl_init_3dnow_asm_transforms (void)
+
+void gl_init_3dnow_asm_transforms( void )
{
- ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
- ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
- ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
- ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
- ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
- ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
- ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
- ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
- ASSIGN_NORM_GROUP( _3dnow, 0, raw )
-/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )*/
+ ASSIGN_NORM_GROUP( 3dnow, 0, raw );
+/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
#ifdef DEBUG
- gl_test_all_transform_functions("3Dnow!");
- gl_test_all_normal_transform_functions("3Dnow!");
+ gl_test_all_transform_functions( "3DNow!" );
+ gl_test_all_normal_transform_functions( "3DNow!" );
#endif
/* Hook in some stuff for vertices.c.
gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
gl_project_v16 = gl_3dnow_project_vertices;
gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
-}
+}
#else
-
/* silence compiler warning */
-extern void _mesa_3dnow_dummy_function(void);
-void _mesa_3dnow_dummy_function(void)
+extern void _mesa_3dnow_dummy_function( void );
+
+void _mesa_3dnow_dummy_function( void )
{
}