docs: mark "Geometry shader multiple streams" as done for i965
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 13 Jun 2014 08:24:40 +0000 (10:24 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 30 Jun 2014 06:08:50 +0000 (08:08 +0200)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt

index 1fecc62420841162c86db925e790696a7294edc9..bc418a90808d116e88ee1b761eb1500a2111d2e7 100644 (file)
@@ -108,7 +108,7 @@ GL 4.0:
   - Packing/bitfield/conversion functions              DONE
   - Enhanced textureGather                             DONE
   - Geometry shader instancing                         DONE
-  - Geometry shader multiple streams                   started (Iago)
+  - Geometry shader multiple streams                   DONE (i965)
   - Enhanced per-sample shading                        DONE
   - Interpolation functions                            started (Chris)
   - New overload resolution rules                      DONE