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docs: mark "Geometry shader multiple streams" as done for i965
author
Samuel Iglesias Gonsalvez
<siglesias@igalia.com>
Fri, 13 Jun 2014 08:24:40 +0000
(10:24 +0200)
committer
Iago Toral Quiroga
<itoral@igalia.com>
Mon, 30 Jun 2014 06:08:50 +0000
(08:08 +0200)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt
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diff --git
a/docs/GL3.txt
b/docs/GL3.txt
index 1fecc62420841162c86db925e790696a7294edc9..bc418a90808d116e88ee1b761eb1500a2111d2e7 100644
(file)
--- a/
docs/GL3.txt
+++ b/
docs/GL3.txt
@@
-108,7
+108,7
@@
GL 4.0:
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- - Geometry shader multiple streams
started (Iago
)
+ - Geometry shader multiple streams
DONE (i965
)
- Enhanced per-sample shading DONE
- Interpolation functions started (Chris)
- New overload resolution rules DONE