The restriction on multisampled integer texture formats only applies to
GLES 3.0, so don't apply it to GLES 3.1 contexts. This fixes a slew of
dEQP-GLES31.functional.state_query.internal_format.*
tests, which now all pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
internalformat, buffer);
break;
case GL_NUM_SAMPLE_COUNTS: {
- if (_mesa_is_gles3(ctx) && _mesa_is_enum_format_integer(internalformat)) {
+ if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
+ _mesa_is_enum_format_integer(internalformat)) {
/* From GL ES 3.0 specification, section 6.1.15 page 236: "Since
* multisampling is not supported for signed and unsigned integer
* internal formats, the value of NUM_SAMPLE_COUNTS will be zero
* for such formats.
+ *
+ * Such a restriction no longer exists in GL ES 3.1.
*/
buffer[0] = 0;
count = 1;