#include "eglimage.h"
+/**
+ * Macros to help return an API entrypoint.
+ */
+#define _EGL_ERROR(disp, err, ret) \
+ ({ \
+ /* EGL error codes are non-zero */ \
+ if (err) \
+ _eglError(err, __FUNCTION__); \
+ ret; \
+ })
+
+
+/**
+ * A bunch of macros and checks to simplify error checking.
+ */
+#define _EGL_CHECK_DISPLAY(disp, ret) \
+ ({ \
+ _EGLDriver *__drv = _eglCheckDisplay(disp, __FUNCTION__); \
+ if (!__drv) \
+ return _EGL_ERROR(disp, 0, ret); \
+ __drv; \
+ })
+
+
+#define _EGL_CHECK_OBJECT(disp, type, obj, ret) \
+ ({ \
+ _EGLDriver *__drv = _eglCheck ## type(disp, obj, __FUNCTION__); \
+ if (!__drv) \
+ return _EGL_ERROR(disp, 0, ret); \
+ __drv; \
+ })
+#define _EGL_CHECK_SURFACE(disp, surf, ret) \
+ _EGL_CHECK_OBJECT(disp, Surface, surf, ret)
+#define _EGL_CHECK_CONTEXT(disp, context, ret) \
+ _EGL_CHECK_OBJECT(disp, Context, context, ret)
+#define _EGL_CHECK_CONFIG(disp, conf, ret) \
+ _EGL_CHECK_OBJECT(disp, Config, conf, ret)
+#define _EGL_CHECK_SCREEN(disp, scrn, ret) \
+ _EGL_CHECK_OBJECT(disp, Screen, scrn, ret)
+#define _EGL_CHECK_MODE(disp, m, ret) \
+ _EGL_CHECK_OBJECT(disp, Mode, m, ret)
+
+
+static INLINE _EGLDriver *
+_eglCheckDisplay(_EGLDisplay *disp, const char *msg)
+{
+ if (!disp) {
+ _eglError(EGL_BAD_DISPLAY, msg);
+ return NULL;
+ }
+ if (!disp->Initialized) {
+ _eglError(EGL_NOT_INITIALIZED, msg);
+ return NULL;
+ }
+ return disp->Driver;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckSurface(_EGLDisplay *disp, _EGLSurface *surf, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!surf) {
+ _eglError(EGL_BAD_SURFACE, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckContext(_EGLDisplay *disp, _EGLContext *context, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!context) {
+ _eglError(EGL_BAD_CONTEXT, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckConfig(_EGLDisplay *disp, _EGLConfig *conf, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+#ifdef EGL_MESA_screen_surface
+
+
+static INLINE _EGLDriver *
+_eglCheckScreen(_EGLDisplay *disp, _EGLScreen *scrn, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckMode(_EGLDisplay *disp, _EGLMode *m, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!m) {
+ _eglError(EGL_BAD_MODE_MESA, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+#endif /* EGL_MESA_screen_surface */
+
+
/**
* This is typically the first EGL function that an application calls.
* We initialize our global vars and create a private _EGLDisplay object.
}
-/**
- * A bunch of check functions and declare macros to simply error checking.
- */
-static INLINE _EGLDriver *
-_eglCheckDisplay(_EGLDisplay *disp, const char *msg)
-{
- if (!disp) {
- _eglError(EGL_BAD_DISPLAY, msg);
- return NULL;
- }
- if (!disp->Initialized) {
- _eglError(EGL_NOT_INITIALIZED, msg);
- return NULL;
- }
- return disp->Driver;
-}
-
-
-static INLINE _EGLDriver *
-_eglCheckSurface(_EGLDisplay *disp, _EGLSurface *surf, const char *msg)
-{
- _EGLDriver *drv = _eglCheckDisplay(disp, msg);
- if (!drv)
- return NULL;
- if (!surf) {
- _eglError(EGL_BAD_SURFACE, msg);
- return NULL;
- }
- return drv;
-}
-
-
-static INLINE _EGLDriver *
-_eglCheckContext(_EGLDisplay *disp, _EGLContext *context, const char *msg)
-{
- _EGLDriver *drv = _eglCheckDisplay(disp, msg);
- if (!drv)
- return NULL;
- if (!context) {
- _eglError(EGL_BAD_CONTEXT, msg);
- return NULL;
- }
- return drv;
-}
-
-
-static INLINE _EGLDriver *
-_eglCheckConfig(_EGLDisplay *disp, _EGLConfig *conf, const char *msg)
-{
- _EGLDriver *drv = _eglCheckDisplay(disp, msg);
- if (!drv)
- return NULL;
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, msg);
- return NULL;
- }
- return drv;
-}
-
-
#define _EGL_DECLARE_DD(dpy) \
_EGLDisplay *disp = _eglLookupDisplay(dpy); \
_EGLDriver *drv; \
} while (0)
-#ifdef EGL_MESA_screen_surface
-
-
-static INLINE _EGLDriver *
-_eglCheckScreen(_EGLDisplay *disp, _EGLScreen *scrn, const char *msg)
-{
- _EGLDriver *drv = _eglCheckDisplay(disp, msg);
- if (!drv)
- return NULL;
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, msg);
- return NULL;
- }
- return drv;
-}
-
-
-static INLINE _EGLDriver *
-_eglCheckMode(_EGLDisplay *disp, _EGLMode *m, const char *msg)
-{
- _EGLDriver *drv = _eglCheckDisplay(disp, msg);
- if (!drv)
- return NULL;
- if (!m) {
- _eglError(EGL_BAD_MODE_MESA, msg);
- return NULL;
- }
- return drv;
-}
-
-
#define _EGL_DECLARE_DD_AND_SCREEN(dpy, screen) \
_EGLDisplay *disp = _eglLookupDisplay(dpy); \
_EGLScreen *scrn = _eglLookupScreen((screen), disp); \
} while (0)
-#endif /* EGL_MESA_screen_surface */
-
-
const char * EGLAPIENTRY
eglQueryString(EGLDisplay dpy, EGLint name)
{