info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
- struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
- struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- /* Intialise const_file_max[0] */
- info->const_file_max[0] = -1;
-
- /* The first 8 are reserved for atomic counters using ssbo */
- unsigned ssbo_idx = 8;
-
- unsigned ubo_idx = 1;
- nir_foreach_variable(variable, &nir->uniforms) {
- const struct glsl_type *type = variable->type;
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(type));
- unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
- unsigned loc = variable->data.driver_location / 4;
- int slot_count = glsl_count_attribute_slots(type, false);
- int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
-
- /* Gather buffers declared bitmasks. Note: radeonsi doesn't
- * really use the mask (other than ubo_idx == 1 for regular
- * uniforms) its really only used for getting the buffer count
- * so we don't need to worry about the ordering.
- */
- if (variable->interface_type != NULL) {
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo ||
- variable->data.mode == nir_var_mem_ssbo) {
-
- struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
- ssbo_set : ubo_set;
-
- unsigned block_count;
- if (base_type != GLSL_TYPE_INTERFACE) {
- struct set_entry *entry =
- _mesa_set_search(buf_set, variable->interface_type);
-
- /* Check if we have already processed
- * a member from this ubo.
- */
- if (entry)
- continue;
-
- block_count = 1;
- } else {
- block_count = aoa_size;
- }
-
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo) {
- info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
- ubo_idx += block_count;
- } else {
- assert(variable->data.mode == nir_var_mem_ssbo);
-
- info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
- ssbo_idx += block_count;
- }
-
- _mesa_set_add(buf_set, variable->interface_type);
- }
-
- continue;
- }
-
- /* We rely on the fact that nir_lower_samplers_as_deref has
- * eliminated struct dereferences.
- */
- if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
- info->samplers_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
- info->images_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
- info->const_buffers_declared |= 1;
- info->const_file_max[0] = max_slot;
- }
- }
-
- _mesa_set_destroy(ubo_set, NULL);
- _mesa_set_destroy(ssbo_set, NULL);
+ info->const_file_max[0] = nir->num_uniforms - 1;
+ info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
+ info->const_buffers_declared = u_bit_consecutive(1, nir->info.num_ubos);
+ if (nir->num_uniforms > 0)
+ info->const_buffers_declared |= 1;
+ info->images_declared = u_bit_consecutive(0, nir->info.num_images);
+ info->samplers_declared = u_bit_consecutive(0, nir->info.num_textures);
info->num_written_clipdistance = nir->info.clip_distance_array_size;
info->num_written_culldistance = nir->info.cull_distance_array_size;