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llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
author
Brian Paul
<brianp@vmware.com>
Wed, 2 Dec 2009 19:19:31 +0000
(12:19 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 2 Dec 2009 19:19:33 +0000
(12:19 -0700)
The driver (and draw module) don't support vertex shader textures yet.
src/gallium/drivers/llvmpipe/lp_screen.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_screen.c
b/src/gallium/drivers/llvmpipe/lp_screen.c
index 0fb133486aa225a3f8b83349dd72f5e06a327f78..a6ecaa0b2bea83d84c9763fc6d2486bce35f0ffd 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/
src/gallium/drivers/llvmpipe/lp_screen.c
@@
-59,7
+59,7
@@
llvmpipe_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return
PIPE_MAX_SAMPLERS
;
+ return
0
;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL: