assorted changes for supporting GLfloat color channels (not done)
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 13 Jul 2001 20:07:37 +0000 (20:07 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 13 Jul 2001 20:07:37 +0000 (20:07 +0000)
19 files changed:
src/mesa/drivers/osmesa/osmesa.c
src/mesa/main/Makefile.OSMesa16
src/mesa/main/config.h
src/mesa/main/mtypes.h
src/mesa/main/pixel.c
src/mesa/main/teximage.c
src/mesa/main/texstore.c
src/mesa/swrast/s_aatritemp.h
src/mesa/swrast/s_accum.c
src/mesa/swrast/s_alphabuf.c
src/mesa/swrast/s_blend.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_context.h
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_linetemp.h
src/mesa/swrast/s_logic.c
src/mesa/swrast/s_texture.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_tritemp.h

index a0f2823f1d97e959cf05661971ae0fc8852bb884..c1549fdaeedbf5cfdd95e2d4777b9b3d3631d28e 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.61 2001/07/12 22:09:21 keithw Exp $ */
+/* $Id: osmesa.c,v 1.62 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -650,7 +650,7 @@ do {                                \
 
 #define PACK_RGB_565(DST, R, G, B)                                     \
 do {                                                                   \
-   (DST) = (((R) << 8) & 0xf800) | (((G) << 3) & 0x7e0) | ((B) >> 3);\
+   (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
 } while (0)
 
 
@@ -1278,7 +1278,7 @@ read_rgba_pixels3( const GLcontext *ctx,
 static void
 write_rgba_span2( const GLcontext *ctx,
                   GLuint n, GLint x, GLint y,
-                  CONST GLubyte rgba[][4], const GLubyte mask[] )
+                  CONST GLchan rgba[][4], const GLubyte mask[] )
 {
    OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
@@ -1302,7 +1302,7 @@ write_rgba_span2( const GLcontext *ctx,
 static void
 write_rgb_span2( const GLcontext *ctx,
                  GLuint n, GLint x, GLint y,
-                 CONST GLubyte rgb[][3], const GLubyte mask[] )
+                 CONST GLchan rgb[][3], const GLubyte mask[] )
 {
    OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
@@ -1342,7 +1342,7 @@ write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
 static void
 write_rgba_pixels2( const GLcontext *ctx,
                     GLuint n, const GLint x[], const GLint y[],
-                    CONST GLubyte rgba[][4], const GLubyte mask[] )
+                    CONST GLchan rgba[][4], const GLubyte mask[] )
 {
    OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    GLuint i;
@@ -1374,7 +1374,7 @@ write_monocolor_pixels2( const GLcontext *ctx,
 static void
 read_rgba_span2( const GLcontext *ctx,
                  GLuint n, GLint x, GLint y,
-                 GLubyte rgba[][4] )
+                 GLchan rgba[][4] )
 {
    OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    GLuint i;
@@ -1391,7 +1391,7 @@ read_rgba_span2( const GLcontext *ctx,
 static void
 read_rgba_pixels2( const GLcontext *ctx,
                    GLuint n, const GLint x[], const GLint y[],
-                   GLubyte rgba[][4], const GLubyte mask[] )
+                   GLchan rgba[][4], const GLubyte mask[] )
 {
    OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    GLuint i;
index b96ca802a60a068aa565477822d5ba82141464a3..43193aa36b3b6828f7b2c575aee93abfe546d968 100644 (file)
@@ -1,10 +1,10 @@
-# $Id: Makefile.OSMesa16,v 1.3 2001/06/18 17:26:08 brianp Exp $
+# $Id: Makefile.OSMesa16,v 1.4 2001/07/13 20:07:37 brianp Exp $
 
 # Mesa 3-D graphics library
 # Version:  3.5
 # Copyright (C) 1995-2001  Brian Paul
 
-# Makefile for building Mesa for 16-bit/channel rendering with the OSMesa
+# Makefile for building Mesa for 16/32-bit/channel rendering with the OSMesa
 # driver.
 
 
index 805da1e7b7f9cacadc775a86488f6c493fec4ccb..507f499a1fc97e1a9deb49daaa120e7a83aabe64 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: config.h,v 1.32 2001/06/13 14:56:14 brianp Exp $ */
+/* $Id: config.h,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
 
 
 /*
- * Bits per accumulation buffer color component:  8 or 16
+ * Bits per accumulation buffer color component:  8, 16 or 32
  */
 #define ACCUM_BITS 16
 
index 8b0eb4fd8b07ad974cd1abb7609cd6b15d35090a..9bf185f7f39616301677bbfdd81e8255fd2e7bfa 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.48 2001/06/26 21:15:35 brianp Exp $ */
+/* $Id: mtypes.h,v 1.49 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -74,6 +74,8 @@
    typedef GLbyte GLaccum;
 #elif ACCUM_BITS==16
    typedef GLshort GLaccum;
+#elif ACCUM_BITS==32
+   typedef GLfloat GLaccum;
 #else
 #  error "illegal number of accumulation bits"
 #endif
index 55f6b99b0f0d548e1e0bcf2b5d09c5fdc37e7431..e0acfd5b93aa0c02559a0de40eedbe6597ce618a 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: pixel.c,v 1.29 2001/05/23 23:55:01 brianp Exp $ */
+/* $Id: pixel.c,v 1.30 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -580,13 +580,13 @@ _mesa_PixelTransferf( GLenum pname, GLfloat param )
 
    switch (pname) {
       case GL_MAP_COLOR:
-         if (ctx->Pixel.MapColorFlag == param ? GL_TRUE : GL_FALSE)
+         if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
            return;
         FLUSH_VERTICES(ctx, _NEW_PIXEL);
          ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
         break;
       case GL_MAP_STENCIL:
-         if (ctx->Pixel.MapStencilFlag == param ? GL_TRUE : GL_FALSE)
+         if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
            return;
         FLUSH_VERTICES(ctx, _NEW_PIXEL);
          ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
@@ -1290,6 +1290,9 @@ void
 _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
                          CONST GLchan rgba[][4], GLfloat rgbaf[][4])
 {
+#if CHAN_TYPE == GL_FLOAT
+   MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
+#else
    const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
    const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
    const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
@@ -1319,4 +1322,5 @@ _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
       rgbaf[i][BCOMP] = (GLfloat) b * bScale;
       rgbaf[i][ACOMP] = (GLfloat) a * aScale;
    }
+#endif
 }
index b13b4395f3cfe57c15c86e84ea3abecd9554a60b..ffddeffbabc79da27eb186557ab4a49772b6a0f2 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.99 2001/07/13 15:44:21 brianp Exp $ */
+/* $Id: teximage.c,v 1.100 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -58,6 +58,9 @@
 #ifdef DEBUG
 static void PrintTexture(const struct gl_texture_image *img)
 {
+#if CHAN_TYPE == GL_FLOAT
+   _mesa_problem(NULL, "PrintTexture doesn't support float channels");
+#else
    GLuint i, j, c;
    const GLchan *data = (const GLchan *) img->Data;
 
@@ -101,6 +104,7 @@ static void PrintTexture(const struct gl_texture_image *img)
       }
       printf("\n");
    }
+#endif
 }
 #endif
 
index 6474121b7027b4cc0e8071fbda9067c6d396a5b7..56ec66e13ae8016122813ad552c491149e01c06c 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.30 2001/07/13 16:38:44 brianp Exp $ */
+/* $Id: texstore.c,v 1.31 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -1021,13 +1021,13 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
             dst[i][0] = (rowA[j][0] + rowA[k][0] +
-                         rowB[j][0] + rowB[k][0]) >> 2;
+                         rowB[j][0] + rowB[k][0]) / 4;
             dst[i][1] = (rowA[j][1] + rowA[k][1] +
-                         rowB[j][1] + rowB[k][1]) >> 2;
+                         rowB[j][1] + rowB[k][1]) / 4;
             dst[i][2] = (rowA[j][2] + rowA[k][2] +
-                         rowB[j][2] + rowB[k][2]) >> 2;
+                         rowB[j][2] + rowB[k][2]) / 4;
             dst[i][3] = (rowA[j][3] + rowA[k][3] +
-                         rowB[j][3] + rowB[k][3]) >> 2;
+                         rowB[j][3] + rowB[k][3]) / 4;
          }
       }
       return;
@@ -1040,11 +1040,11 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
             dst[i][0] = (rowA[j][0] + rowA[k][0] +
-                         rowB[j][0] + rowB[k][0]) >> 2;
+                         rowB[j][0] + rowB[k][0]) / 4;
             dst[i][1] = (rowA[j][1] + rowA[k][1] +
-                         rowB[j][1] + rowB[k][1]) >> 2;
+                         rowB[j][1] + rowB[k][1]) / 4;
             dst[i][2] = (rowA[j][2] + rowA[k][2] +
-                         rowB[j][2] + rowB[k][2]) >> 2;
+                         rowB[j][2] + rowB[k][2]) / 4;
          }
       }
       return;
@@ -1059,7 +1059,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          GLchan *dst = (GLchan *) dstRow;
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
-            dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+            dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
          }
       }
       return;
@@ -1072,9 +1072,9 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
             dst[i][0] = (rowA[j][0] + rowA[k][0] +
-                         rowB[j][0] + rowB[k][0]) >> 2;
+                         rowB[j][0] + rowB[k][0]) / 4;
             dst[i][1] = (rowA[j][1] + rowA[k][1] +
-                         rowB[j][1] + rowB[k][1]) >> 2;
+                         rowB[j][1] + rowB[k][1]) / 4;
          }
       }
       return;
@@ -1101,13 +1101,13 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
             dst[i][0] = (rowA[j][0] + rowA[k][0] +
-                         rowB[j][0] + rowB[k][0]) >> 2;
+                         rowB[j][0] + rowB[k][0]) / 4;
             dst[i][1] = (rowA[j][1] + rowA[k][1] +
-                         rowB[j][1] + rowB[k][1]) >> 2;
+                         rowB[j][1] + rowB[k][1]) / 4;
             dst[i][2] = (rowA[j][2] + rowA[k][2] +
-                         rowB[j][2] + rowB[k][2]) >> 2;
+                         rowB[j][2] + rowB[k][2]) / 4;
             dst[i][3] = (rowA[j][3] + rowA[k][3] +
-                         rowB[j][3] + rowB[k][3]) >> 2;
+                         rowB[j][3] + rowB[k][3]) / 4;
          }
       }
       return;
@@ -1120,11 +1120,11 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
          for (i = j = 0, k = k0; i < dstWidth;
               i++, j += colStride, k += colStride) {
             dst[i][0] = (rowA[j][0] + rowA[k][0] +
-                         rowB[j][0] + rowB[k][0]) >> 2;
+                         rowB[j][0] + rowB[k][0]) / 4;
             dst[i][1] = (rowA[j][1] + rowA[k][1] +
-                         rowB[j][1] + rowB[k][1]) >> 2;
+                         rowB[j][1] + rowB[k][1]) / 4;
             dst[i][2] = (rowA[j][2] + rowA[k][2] +
-                         rowB[j][2] + rowB[k][2]) >> 2;
+                         rowB[j][2] + rowB[k][2]) / 4;
          }
       }
       return;
index 0c6a8be3ec24d1a703e2315ae29b15465892d510..060f7d988fcf6af92811fe96e1a7040ccf3ad939 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_aatritemp.h,v 1.18 2001/06/05 21:41:05 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.19 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
    const GLfloat *p1 = v1->win;
    const GLfloat *p2 = v2->win;
    const SWvertex *vMin, *vMid, *vMax;
-   GLint iyMin, iyMax;
-   GLfloat yMin, yMax;
-   GLboolean ltor;
-   GLfloat majDx, majDy;  /* major (i.e. long) edge dx and dy */
+   GLfloat xMin, yMin, xMid, yMid, xMax, yMax;
+   GLfloat majDx, majDy, botDx, botDy, topDx, topDy;
+   GLfloat area;
+   GLboolean majorOnLeft;
+   GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
 
 #ifdef DO_Z
    GLfloat zPlane[4];
@@ -71,6 +72,7 @@
    GLfloat iPlane[4];
    GLuint index[MAX_WIDTH];
    GLint icoverageSpan[MAX_WIDTH];
+   GLfloat coverageSpan[MAX_WIDTH];
 #else
    GLfloat coverageSpan[MAX_WIDTH];
 #endif
@@ -96,7 +98,6 @@
    DEFMARRAY(GLfloat, u, MAX_TEXTURE_UNITS, MAX_WIDTH);
    DEFMARRAY(GLfloat, lambda, MAX_TEXTURE_UNITS, MAX_WIDTH);
 #endif
-   GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
 
 #ifdef DO_RGBA
    CHECKARRAY(rgba, return);  /* mac 32k limitation */
       }
    }
 
-   majDx = vMax->win[0] - vMin->win[0];
-   majDy = vMax->win[1] - vMin->win[1];
-
-   {
-      const GLfloat botDx = vMid->win[0] - vMin->win[0];
-      const GLfloat botDy = vMid->win[1] - vMin->win[1];
-      const GLfloat area = majDx * botDy - botDx * majDy;
-      ltor = (GLboolean) (area < 0.0F);
-      /* Do backface culling */
-      if (area * bf < 0 || area * area < .0025)
-        return;
-   }
+   xMin = vMin->win[0];  yMin = vMin->win[1];
+   xMid = vMid->win[0];  yMid = vMid->win[1];
+   xMax = vMax->win[0];  yMax = vMax->win[1];
+
+   /* the major edge is between the top and bottom vertices */
+   majDx = xMax - xMin;
+   majDy = yMax - yMin;
+   /* the bottom edge is between the bottom and mid vertices */
+   botDx = xMid - xMin;
+   botDy = yMid - yMin;
+   /* the top edge is between the top and mid vertices */
+   topDx = xMax - xMid;
+   topDy = yMax - yMid;
+
+   /* compute clockwise / counter-clockwise orientation and do BF culling */
+   area = majDx * botDy - botDx * majDy;
+   /* Do backface culling */
+   if (area * bf < 0 || area * area < .0025)
+      return;
+   majorOnLeft = (GLboolean) (area < 0.0F);
 
 #ifndef DO_OCCLUSION_TEST
    ctx->OcclusionResult = GL_TRUE;
 #endif
 
+   assert(majDy > 0.0F);
+
    /* Plane equation setup:
     * We evaluate plane equations at window (x,y) coordinates in order
     * to compute color, Z, fog, texcoords, etc.  This isn't terribly
-    * efficient but it's easy and reliable.
+    * efficient but it's easy and reliable.  It also copes with computing
+    * interpolated data just outside the triangle's edges.
     */
 #ifdef DO_Z
    compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
     * edges, stopping when we find that coverage = 0.  If the long edge
     * is on the left we scan left-to-right.  Else, we scan right-to-left.
     */
-   yMin = vMin->win[1];
-   yMax = vMax->win[1];
-   iyMin = (GLint) yMin;
-   iyMax = (GLint) yMax + 1;
-
-   if (ltor) {
-      /* scan left to right */
-      const GLfloat *pMin = vMin->win;
-      const GLfloat *pMid = vMid->win;
-      const GLfloat *pMax = vMax->win;
-      const GLfloat dxdy = majDx / majDy;
-      const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
-      GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
+   {
+      const GLint iyMin = (GLint) yMin;
+      const GLint iyMax = (GLint) yMax + 1;
+      /* upper edge and lower edge derivatives */
+      const GLfloat topDxDy = (topDy != 0.0F) ? topDx / topDy : 0.0F;
+      const GLfloat botDxDy = (botDy != 0.0F) ? botDx / botDy : 0.0F;
+      const GLfloat *pA, *pB, *pC;
+      const GLfloat majDxDy = majDx / majDy;
+      const GLfloat absMajDxDy = FABSF(majDxDy);
+      const GLfloat absTopDxDy = FABSF(topDxDy);
+      const GLfloat absBotDxDy = FABSF(botDxDy);
+#if 0
+      GLfloat xMaj = xMin - (yMin - (GLfloat) iyMin) * majDxDy;
+      GLfloat xBot = xMaj;
+      GLfloat xTop = xMid - (yMid - (GLint) yMid) * topDxDy;
+#else
+      GLfloat xMaj;
+      GLfloat xBot;
+      GLfloat xTop;
+#endif
       GLint iy;
-      for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
-         GLint ix, startX = (GLint) (x - xAdj);
-         GLuint count, n;
+      GLint k;
+
+      /* pA, pB, pC are the vertices in counter-clockwise order */
+      if (majorOnLeft) {
+         pA = vMin->win;
+         pB = vMid->win;
+         pC = vMax->win;
+         xMaj = xMin - absMajDxDy - 1.0;
+         xBot = xMin + absBotDxDy + 1.0;
+         xTop = xMid + absTopDxDy + 1.0;
+      }
+      else {
+         pA = vMin->win;
+         pB = vMax->win;
+         pC = vMid->win;
+         xMaj = xMin + absMajDxDy + 1.0;
+         xBot = xMin - absBotDxDy - 1.0;
+         xTop = xMid - absTopDxDy - 1.0;
+      }
+
+      /* Scan from bottom to top */
+      for (iy = iyMin; iy < iyMax; iy++, xMaj += majDxDy) {
+         GLint ix, i, j, len;
+         GLint iRight, iLeft;
          GLfloat coverage = 0.0F;
-         /* skip over fragments with zero coverage */
-         while (startX < MAX_WIDTH) {
-            coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
-            if (coverage > 0.0F)
-               break;
-            startX++;
+
+         if (majorOnLeft) {
+            iLeft = (GLint) (xMaj + 0.0);
+            /* compute right */
+            if (iy <= yMid) {
+               /* we're in the lower part */
+               iRight = (GLint) (xBot + 0.0);
+               xBot += botDxDy;
+            }
+            else {
+               /* we're in the upper part */
+               iRight = (GLint) (xTop + 0.0);
+               xTop += topDxDy;
+            }
+         }
+         else {
+            iRight = (GLint) (xMaj + 0.0);
+            /* compute left */
+            if (iy <= yMid) {
+               /* we're in the lower part */
+               iLeft = (GLint) (xBot - 0.0);
+               xBot += botDxDy;
+            }
+            else {
+               /* we're in the upper part */
+               iLeft = (GLint) (xTop - 0.0);
+               xTop += topDxDy;
+            }
          }
 
-         /* enter interior of triangle */
-         ix = startX;
-         count = 0;
-         while (coverage > 0.0F) {
-            /* (cx,cy) = center of fragment */
-            const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
-#ifdef DO_INDEX
-            icoverageSpan[count] = compute_coveragei(pMin, pMid, pMax, ix, iy);
-#else
-            coverageSpan[count] = coverage;
+#ifdef DEBUG
+         for (i = 0; i < MAX_WIDTH; i++) {
+            coverageSpan[i] = -1.0;
+         }
 #endif
+
+         if (iLeft < 0)
+            iLeft = 0;
+         if (iRight >= ctx->DrawBuffer->_Xmax)
+            iRight = ctx->DrawBuffer->_Xmax - 1;
+
+         /*printf("%d: iLeft = %d  iRight = %d\n", iy, iLeft, iRight);*/
+
+         /* The pixels at y in [iLeft, iRight] (inclusive) are candidates */
+
+         /* scan left to right until we hit 100% coverage or the right edge */
+         i = iLeft;
+         while (i < iRight) {
+            coverage = compute_coveragef(pA, pB, pC, i, iy);
+            if (coverage == 0.0F) {
+               if (i == iLeft)
+                  iLeft++;  /* skip zero coverage pixels */
+               else {
+                  iRight = i;
+                  i--;
+                  break;  /* went past right edge */
+               }
+            }
+            else {
+               coverageSpan[i - iLeft] = coverage;
+               if (coverage == 1.0F)
+                  break;
+            }
+            i++;
+         }
+
+         assert(coverageSpan[i-iLeft] > 0.0 || iLeft == iRight);
+
+         assert(i == iRight || coverage == 1.0 || coverage == 0.0);
+
+         /* scan right to left until we hit 100% coverage or the left edge */
+         j = iRight;
+         assert(j - iLeft >= 0);
+         while (1) {
+            coverage = compute_coveragef(pA, pB, pC, j, iy);
+            if (coverage == 0.0F) {
+               if (j == iRight && j > i)
+                  iRight--;  /* skip zero coverage pixels */
+               else
+                  break;
+            }
+            else {
+               if (j <= i)
+                  break;
+               assert(j - iLeft >= 0);
+               coverageSpan[j - iLeft] = coverage;
+               if (coverage == 1.0F)
+                  break;
+            }
+            /*printf("%d: coverage[%d]' = %g\n", iy, j-iLeft, coverage);*/
+            j--;
+         }
+
+         assert(coverageSpan[j-iLeft] > 0.0 || iRight <= iLeft);
+
+         printf("iLeft=%d i=%d j=%d iRight=%d\n", iLeft, i, j, iRight);
+
+         assert(iLeft >= 0);
+         assert(iLeft < ctx->DrawBuffer->_Xmax);
+         assert(iRight >= 0);
+         assert(iRight < ctx->DrawBuffer->_Xmax);
+         assert(iRight >= iLeft);
+
+
+         /* any pixels left in between must have 100% coverage */
+         k = i + 1;
+         while (k < j) {
+            coverageSpan[k - iLeft] = 1.0F;
+            k++;
+         }
+
+         len = iRight - iLeft;
+         /*printf("len = %d\n", len);*/
+         assert(len >= 0);
+         assert(len < MAX_WIDTH);
+
+         if (len == 0)
+            continue;
+
+#ifdef DEBUG
+         for (k = 0; k < len; k++) {
+            assert(coverageSpan[k] > 0.0);
+         }
+#endif
+
+         /*
+          * Compute color, texcoords, etc for the span
+          */
+         {
+            const GLfloat cx = iLeft + 0.5F, cy = iy + 0.5F;
 #ifdef DO_Z
-            z[count] = (GLdepth) solve_plane(cx, cy, zPlane);
+            GLfloat zFrag = solve_plane(cx, cy, zPlane);
+            const GLfloat zStep = -zPlane[0] / zPlane[2];
 #endif
 #ifdef DO_FOG
-           fog[count] = solve_plane(cx, cy, fogPlane);
+            GLfloat fogFrag = solve_plane(cx, cy, fogPlane);
+            const GLfloat fogStep = -fogPlane[0] / fogPlane[2];
 #endif
 #ifdef DO_RGBA
-            rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
-            rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
-            rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
-            rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+            /* to do */
 #endif
 #ifdef DO_INDEX
-            index[count] = (GLint) solve_plane(cx, cy, iPlane);
+            /* to do */
 #endif
 #ifdef DO_SPEC
-            spec[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
-            spec[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
-            spec[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+            /* to do */
 #endif
 #ifdef DO_TEX
-            {
-               const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
-               s[count] = solve_plane(cx, cy, sPlane) * invQ;
-               t[count] = solve_plane(cx, cy, tPlane) * invQ;
-               u[count] = solve_plane(cx, cy, uPlane) * invQ;
-               lambda[count] = compute_lambda(sPlane, tPlane, invQ,
-                                                 texWidth, texHeight);
-            }
+            GLfloat sFrag = solve_plane(cx, cy, sPlane);
+            GLfloat tFrag = solve_plane(cx, cy, tPlane);
+            GLfloat uFrag = solve_plane(cx, cy, uPlane);
+            GLfloat vFrag = solve_plane(cx, cy, vPlane);
+            const GLfloat sStep = -sPlane[0] / sPlane[2];
+            const GLfloat tStep = -tPlane[0] / tPlane[2];
+            const GLfloat uStep = -uPlane[0] / uPlane[2];
+            const GLfloat vStep = -vPlane[0] / vPlane[2];
 #elif defined(DO_MULTITEX)
-            {
-               GLuint unit;
-               for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
-                  if (ctx->Texture.Unit[unit]._ReallyEnabled) {
-                     GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
-                     s[unit][count] = solve_plane(cx, cy, sPlane[unit]) * invQ;
-                     t[unit][count] = solve_plane(cx, cy, tPlane[unit]) * invQ;
-                     u[unit][count] = solve_plane(cx, cy, uPlane[unit]) * invQ;
-                     lambda[unit][count] = compute_lambda(sPlane[unit],
-                          tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
-                  }
-               }
-            }
-#endif
-            ix++;
-            count++;
-            coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
-         }
-
-         if (ix <= startX)
-            continue;
-
-         n = (GLuint) ix - (GLuint) startX;
-
-#ifdef DO_MULTITEX
-#  ifdef DO_SPEC
-         _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
-                                       (const GLfloat (*)[MAX_WIDTH]) s,
-                                       (const GLfloat (*)[MAX_WIDTH]) t,
-                                       (const GLfloat (*)[MAX_WIDTH]) u,
-                                       (GLfloat (*)[MAX_WIDTH]) lambda,
-                                       rgba, (const GLchan (*)[4]) spec,
-                                       coverageSpan,  GL_POLYGON);
-#  else
-         _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
-                                       (const GLfloat (*)[MAX_WIDTH]) s,
-                                       (const GLfloat (*)[MAX_WIDTH]) t,
-                                       (const GLfloat (*)[MAX_WIDTH]) u,
-                                       lambda, rgba, NULL, coverageSpan,
-                                       GL_POLYGON);
-#  endif
-#elif defined(DO_TEX)
-#  ifdef DO_SPEC
-         _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
-                                  s, t, u, lambda, rgba,
-                                  (const GLchan (*)[4]) spec,
-                                  coverageSpan, GL_POLYGON);
-#  else
-         _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
-                                  s, t, u, lambda,
-                                  rgba, NULL, coverageSpan, GL_POLYGON);
-#  endif
-#elif defined(DO_RGBA)
-         _mesa_write_rgba_span(ctx, n, startX, iy, z, fog, rgba,
-                               coverageSpan, GL_POLYGON);
-#elif defined(DO_INDEX)
-         _mesa_write_index_span(ctx, n, startX, iy, z, fog, index,
-                                icoverageSpan, GL_POLYGON);
+            /* to do */
 #endif
-      }
-   }
-   else {
-      /* scan right to left */
-      const GLfloat *pMin = vMin->win;
-      const GLfloat *pMid = vMid->win;
-      const GLfloat *pMax = vMax->win;
-      const GLfloat dxdy = majDx / majDy;
-      const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
-      GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
-      GLint iy;
-      for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
-         GLint ix, left, startX = (GLint) (x + xAdj);
-         GLuint count, n;
-         GLfloat coverage = 0.0F;
 
-         /* make sure we're not past the window edge */
-         if (startX >= ctx->DrawBuffer->_Xmax) {
-            startX = ctx->DrawBuffer->_Xmax - 1;
-         }
+            for (ix = iLeft; ix < iRight; ix++) {
+               const GLint k = ix - iLeft;
+               const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
 
-         /* skip fragments with zero coverage */
-         while (startX >= 0) {
-            coverage = compute_coveragef(pMin, pMax, pMid, startX, iy);
-            if (coverage > 0.0F)
-               break;
-            startX--;
-         }
-
-         /* enter interior of triangle */
-         ix = startX;
-         count = 0;
-         while (coverage > 0.0F) {
-            /* (cx,cy) = center of fragment */
-            const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
-#ifdef DO_INDEX
-            icoverageSpan[ix] = compute_coveragei(pMin, pMid, pMax, ix, iy);
-#else
-            coverageSpan[ix] = coverage;
-#endif
 #ifdef DO_Z
-            z[ix] = (GLdepth) solve_plane(cx, cy, zPlane);
+               z[k] = zFrag;  zFrag += zStep;
 #endif
 #ifdef DO_FOG
-            fog[ix] = solve_plane(cx, cy, fogPlane);
+               fog[k] = fogFrag;  fogFrag += fogStep;
 #endif
 #ifdef DO_RGBA
-            rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
-            rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
-            rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
-            rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+               rgba[k][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+               rgba[k][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+               rgba[k][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+               rgba[k][ACOMP] = solve_plane_chan(cx, cy, aPlane);
 #endif
 #ifdef DO_INDEX
-            index[ix] = (GLint) solve_plane(cx, cy, iPlane);
+               index[k] = (GLint) solve_plane(cx, cy, iPlane);
 #endif
 #ifdef DO_SPEC
-            spec[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
-            spec[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
-            spec[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+               spec[k][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+               spec[k][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+               spec[k][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
 #endif
 #ifdef DO_TEX
-            {
-               const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
-               s[ix] = solve_plane(cx, cy, sPlane) * invQ;
-               t[ix] = solve_plane(cx, cy, tPlane) * invQ;
-               u[ix] = solve_plane(cx, cy, uPlane) * invQ;
-               lambda[ix] = compute_lambda(sPlane, tPlane, invQ,
-                                              texWidth, texHeight);
-            }
+               s[k] = sFrag / vFrag;
+               t[k] = tFrag / vFrag;
+               u[k] = uFrag / vFrag;
+               lambda[k] = compute_lambda(sPlane, tPlane, 1.0F / vFrag,
+                                          texWidth, texHeight);
+               sFrag += sStep;
+               tFrag += tStep;
+               uFrag += uStep;
+               vFrag += vStep;
 #elif defined(DO_MULTITEX)
-            {
-               GLuint unit;
-               for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
-                  if (ctx->Texture.Unit[unit]._ReallyEnabled) {
-                     GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
-                     s[unit][ix] = solve_plane(cx, cy, sPlane[unit]) * invQ;
-                     t[unit][ix] = solve_plane(cx, cy, tPlane[unit]) * invQ;
-                     u[unit][ix] = solve_plane(cx, cy, uPlane[unit]) * invQ;
-                     lambda[unit][ix] = compute_lambda(sPlane[unit],
-                         tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+               {
+                  GLuint unit;
+                  for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+                     if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+                        GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
+                        s[unit][k] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+                        t[unit][k] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+                        u[unit][k] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+                        lambda[unit][k] = compute_lambda(sPlane[unit],
+                          tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+                     }
                   }
                }
-            }
 #endif
-            ix--;
-            count++;
-            coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
+            } /* for ix */
          }
 
-         if (startX <= ix)
-            continue;
-
-         n = (GLuint) startX - (GLuint) ix;
-
-         left = ix + 1;
+         /*
+          * Write/process the span of fragments.
+          */
 #ifdef DO_MULTITEX
-         {
-            GLuint unit;
-            for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
-               if (ctx->Texture.Unit[unit]._ReallyEnabled) {
-                  GLint j;
-                  for (j = 0; j < (GLint) n; j++) {
-                     s[unit][j] = s[unit][j + left];
-                     t[unit][j] = t[unit][j + left];
-                     u[unit][j] = u[unit][j + left];
-                     lambda[unit][j] = lambda[unit][j + left];
-                  }
-               }
-            }
-         }
-#  ifdef DO_SPEC
-         _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+         _mesa_write_multitexture_span(ctx, len, iLeft, iy, z, fog,
                                        (const GLfloat (*)[MAX_WIDTH]) s,
                                        (const GLfloat (*)[MAX_WIDTH]) t,
                                        (const GLfloat (*)[MAX_WIDTH]) u,
-                                       lambda, rgba + left,
-                                       (const GLchan (*)[4]) (spec + left),
-                                       coverageSpan + left,
-                                       GL_POLYGON);
+                                       (GLfloat (*)[MAX_WIDTH]) lambda,
+                                       rgba,
+#  ifdef DO_SPEC
+                                       (const GLchan (*)[4]) spec,
 #  else
-         _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
-                                       (const GLfloat (*)[MAX_WIDTH]) s,
-                                       (const GLfloat (*)[MAX_WIDTH]) t,
-                                       (const GLfloat (*)[MAX_WIDTH]) u,
-                                       lambda,
-                                       rgba + left, NULL, coverageSpan + left,
-                                       GL_POLYGON);
+                                       NULL,
 #  endif
+                                       coverageSpan,  GL_POLYGON);
 #elif defined(DO_TEX)
+         _mesa_write_texture_span(ctx, len, iLeft, iy, z, fog,
+                                  s, t, u, lambda, rgba,
 #  ifdef DO_SPEC
-         _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
-                                  s + left, t + left, u + left,
-                                  lambda + left, rgba + left,
-                                  (const GLchan (*)[4]) (spec + left),
-                                  coverageSpan + left,
-                                  GL_POLYGON);
+                                  (const GLchan (*)[4]) spec,
 #  else
-         _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
-                                  s + left, t + left,
-                                  u + left, lambda + left,
-                                  rgba + left, NULL,
-                                  coverageSpan + left, GL_POLYGON);
+                                  NULL,
 #  endif
+                                  coverageSpan, GL_POLYGON);
 #elif defined(DO_RGBA)
-         _mesa_write_rgba_span(ctx, n, left, iy, z + left, fog + left,
-                               rgba + left, coverageSpan + left, GL_POLYGON);
+         _mesa_write_rgba_span(ctx, len, iLeft, iy, z, fog, rgba,
+                               coverageSpan, GL_POLYGON);
 #elif defined(DO_INDEX)
-         _mesa_write_index_span(ctx, n, left, iy, z + left, fog + left,
-                               index + left, icoverageSpan + left, GL_POLYGON);
+         _mesa_write_index_span(ctx, len, iLeft, iy, z, fog, index,
+                                icoverageSpan, GL_POLYGON);
 #endif
-      }
+
+      } /* for iy */
    }
 
+
 #ifdef DO_RGBA
    UNDEFARRAY(rgba);  /* mac 32k limitation */
 #endif
index 7a10b4b4b987b9fe4ab4272c8ef8a5fcded5403d..6d3e2feb6abbfa37c0f99f65cc868d79b83f4dcd 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.11 2001/04/20 19:21:41 brianp Exp $ */
+/* $Id: s_accum.c,v 1.12 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -108,8 +108,7 @@ static void rescale_accum( GLcontext *ctx )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
-   const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
-   const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / fChanMax);
+   const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / CHAN_MAXF);
    GLaccum *accum = ctx->DrawBuffer->Accum;
    GLuint i;
 
@@ -150,8 +149,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
       acc_scale = 32767.0;
    }
    else {
-      /* sizeof(GLaccum) > 2 (Cray) */
-      acc_scale = (float) SHRT_MAX;
+      acc_scale = 1.0F;
    }
 
    /* number of pixels */
@@ -166,14 +164,13 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
    if (ctx->DrawBuffer->Accum) {
       if (ctx->Scissor.Enabled) {
         /* Limit clear to scissor box */
-        GLaccum r, g, b, a;
+        const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+        const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+        const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+        const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
         GLint i, j;
          GLint width, height;
          GLaccum *row;
-        r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
-        g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
-        b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
-        a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
          /* size of region to clear */
          width = 4 * (ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin);
          height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
@@ -202,14 +199,12 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
         }
         else {
            /* Not black */
-           GLaccum *acc, r, g, b, a;
+           const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+           const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+           const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+           const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
+           GLaccum *acc = ctx->DrawBuffer->Accum;
            GLuint i;
-
-           acc = ctx->DrawBuffer->Accum;
-           r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
-           g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
-           b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
-           a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
            for (i=0;i<buffersize;i++) {
               *acc++ = r;
               *acc++ = g;
@@ -247,8 +242,6 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
    GLfloat acc_scale;
    GLchan rgba[MAX_WIDTH][4];
    const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
-   const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
-   const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
 
 
    if (SWRAST_CONTEXT(ctx)->NewState)
@@ -268,8 +261,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
       acc_scale = 32767.0;
    }
    else {
-      /* sizeof(GLaccum) > 2 (Cray) */
-      acc_scale = (float) SHRT_MAX;
+      acc_scale = 1.0F;
    }
 
    width4 = 4 * width;
@@ -277,16 +269,16 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
    switch (op) {
       case GL_ADD:
          if (value != 0.0F) {
-           const GLaccum intVal = (GLaccum) (value * acc_scale);
+           const GLaccum val = (GLaccum) (value * acc_scale);
            GLint j;
             /* Leave optimized accum buffer mode */
             if (swrast->_IntegerAccumMode)
                rescale_accum(ctx);
            for (j = 0; j < height; j++) {
-              GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
+              GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4*xpos;
                GLuint i;
               for (i = 0; i < width4; i++) {
-                  acc[i] += intVal;
+                  acc[i] += val;
               }
               ypos++;
            }
@@ -346,21 +338,22 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
             }
          }
          else {
-            /* scaled integer accum buffer */
-            const GLfloat rscale = value * acc_scale / fChanMax;
-            const GLfloat gscale = value * acc_scale / fChanMax;
-            const GLfloat bscale = value * acc_scale / fChanMax;
-            const GLfloat ascale = value * acc_scale / fChanMax;
+            /* scaled integer (or float) accum buffer */
+            const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat ascale = value * acc_scale / CHAN_MAXF;
             GLint j;
             for (j=0;j<height;j++) {
                GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
                GLint i;
                _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
                for (i=0;i<width;i++) {
-                  *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale );  acc++;
-                  *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale );  acc++;
-                  *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale );  acc++;
-                  *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale );  acc++;
+                  acc[0] += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale );
+                  acc[1] += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale );
+                  acc[2] += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale );
+                  acc[3] += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale );
+                  acc += 4;
                }
                ypos++;
             }
@@ -410,21 +403,30 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
             }
          }
          else {
-            /* scaled integer accum buffer */
-            const GLfloat rscale = value * acc_scale / fChanMax;
-            const GLfloat gscale = value * acc_scale / fChanMax;
-            const GLfloat bscale = value * acc_scale / fChanMax;
-            const GLfloat ascale = value * acc_scale / fChanMax;
-            const GLfloat d = 3.0 / acc_scale;
+            /* scaled integer (or float) accum buffer */
+            const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+            const GLfloat ascale = value * acc_scale / CHAN_MAXF;
+#if 0
+            const GLfloat d = 3.0 / acc_scale;  /* XXX what's this? */
+#endif
             GLint i, j;
             for (j = 0; j < height; j++) {
                GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
                _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
                for (i=0;i<width;i++) {
+#if 0
                   *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
                   *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
                   *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
                   *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
+#else
+                  *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale);
+                  *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale);
+                  *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale);
+                  *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale);
+#endif
                }
                ypos++;
             }
@@ -442,6 +444,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
             rescale_accum(ctx);
 
          RENDER_START(swrast,ctx);
+#ifdef USE_OPTIMIZED_ACCUM
          if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
             /* build lookup table to avoid many floating point multiplies */
             static GLchan multTable[32768];
@@ -483,11 +486,14 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
                ypos++;
             }
          }
-         else {
-            const GLfloat rscale = value / acc_scale * fChanMax;
-            const GLfloat gscale = value / acc_scale * fChanMax;
-            const GLfloat bscale = value / acc_scale * fChanMax;
-            const GLfloat ascale = value / acc_scale * fChanMax;
+         else
+#endif /* USE_OPTIMIZED_ACCUM */
+         {
+            /* scaled integer (or float) accum buffer */
+            const GLfloat rscale = value / acc_scale * CHAN_MAXF;
+            const GLfloat gscale = value / acc_scale * CHAN_MAXF;
+            const GLfloat bscale = value / acc_scale * CHAN_MAXF;
+            const GLfloat ascale = value / acc_scale * CHAN_MAXF;
             GLint i, j;
             for (j=0;j<height;j++) {
                const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
@@ -497,10 +503,10 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
                   GLint b = IROUND( (GLfloat) (acc[2]) * bscale );
                   GLint a = IROUND( (GLfloat) (acc[3]) * ascale );
                   acc += 4;
-                  rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
-                  rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
-                  rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
-                  rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
+                  rgba[i][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+                  rgba[i][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+                  rgba[i][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+                  rgba[i][ACOMP] = CLAMP( a, 0, CHAN_MAX );
                }
                if (colorMask != 0xffffffff) {
                   _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
index 8c324a4588a2fc6538abfb899d008f6cb19c2c9b..2a066aeee70e20f3015fc413743f3c21e77ef544 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_alphabuf.c,v 1.7 2001/05/11 18:58:32 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -162,8 +162,8 @@ _mesa_clear_alpha_buffers( GLcontext *ctx )
          if (ctx->Scissor.Enabled) {
             /* clear scissor region */
             GLint j;
-            GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin + 1;
-            GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin + 1;
+            GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+            GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
             GLint width = ctx->DrawBuffer->Width;
             GLchan *aptr = buffer
                           + ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width
@@ -174,7 +174,10 @@ _mesa_clear_alpha_buffers( GLcontext *ctx )
 #elif CHAN_BITS == 16
                MEMSET16( aptr, aclear, rowLen );
 #else
-#error unexpected CHAN_BITS value
+               GLint i;
+               for (i = 0; i < rowLen; i++) {
+                  aptr[i] = aclear;
+               }
 #endif
                aptr += width;
             }
@@ -187,7 +190,10 @@ _mesa_clear_alpha_buffers( GLcontext *ctx )
 #elif CHAN_BITS == 16
             MEMSET16(buffer, aclear, pixels);
 #else
-#error unexpected CHAN_BITS value
+            GLuint i;
+            for (i = 0; i < pixels; i++) {
+               buffer[i] = aclear;
+            }
 #endif
          }
       }
index 73ca3d1c52d417d329fcc830d15e39e673b8dad3..3c0e64a5fe8a20995bd866035dce0b29ec10f091 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_blend.c,v 1.7 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_blend.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -216,6 +216,12 @@ blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
 
    for (i=0;i<n;i++) {
       if (mask[i]) {
+#if CHAN_TYPE == GL_FLOAT
+         rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
+         rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
+         rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
+         rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
+#else
          GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
          GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
          GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
@@ -224,6 +230,7 @@ blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
          rgba[i][GCOMP] = (GLchan) g;
          rgba[i][BCOMP] = (GLchan) b;
          rgba[i][ACOMP] = (GLchan) a;
+#endif
       }
    }
 }
index 354d809e08ddbc27e398068315e215ecbeea8154..200db7cd2d31cec4991f9a64cbc6dd251911bc79 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_context.c,v 1.22 2001/07/12 22:09:21 keithw Exp $ */
+/* $Id: s_context.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -547,10 +547,17 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
                 v->texcoord[i][0], v->texcoord[i][1],
                 v->texcoord[i][2], v->texcoord[i][3]);
 
+#if CHAN_TYPE == GL_FLOAT
+      fprintf(stderr, "color %f %f %f %f\n",
+             v->color[0], v->color[1], v->color[2], v->color[3]);
+      fprintf(stderr, "spec %f %f %f %f\n",
+             v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
+#else
       fprintf(stderr, "color %d %d %d %d\n",
              v->color[0], v->color[1], v->color[2], v->color[3]);
       fprintf(stderr, "spec %d %d %d %d\n",
              v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
+#endif
       fprintf(stderr, "fog %f\n", v->fog);
       fprintf(stderr, "index %d\n", v->index);
       fprintf(stderr, "pointsize %f\n", v->pointSize);
index 03f6961001a7ce1cab87d26ece76eb23a600e971..5aad31683ba0fa20a81c2623549140b10ef1c7d7 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_context.h,v 1.10 2001/05/17 09:32:17 keithw Exp $ */
+/* $Id: s_context.h,v 1.11 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -167,25 +167,39 @@ typedef struct
 } SWcontext;
 
 
-void
+extern void
 _swrast_validate_derived( GLcontext *ctx );
 
 
 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
 
 #define RENDER_START(SWctx, GLctx)                     \
-   do {                                                \
+   do {                                                        \
       if ((SWctx)->Driver.SpanRenderStart) {           \
          (*(SWctx)->Driver.SpanRenderStart)(GLctx);    \
-      }                                                \
+      }                                                        \
    } while (0)
 
 #define RENDER_FINISH(SWctx, GLctx)                    \
-   do {                                                \
+   do {                                                        \
       if ((SWctx)->Driver.SpanRenderFinish) {          \
          (*(SWctx)->Driver.SpanRenderFinish)(GLctx);   \
-      }                                                \
+      }                                                        \
    } while (0)
 
 
+
+/*
+ * XXX these macros are just bandages for now in order to make
+ * CHAN_BITS==32 compile cleanly.
+ * These should probably go elsewhere at some point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+#define ChanToFixed(X)  FloatToFixed(X)
+#define FixedToChan(X)  FixedToFloat(X)
+#else
+#define ChanToFixed(X)  IntToFixed(X)
+#define FixedToChan(X)  FixedToInt(X)
+#endif
+
 #endif
index dcdf2e16f0fc396f5379ef4fa4322422cdf76a78..df2b91b720089ee3f3e7210b5b0d5c6ace5efaf1 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_copypix.c,v 1.22 2001/07/13 15:24:34 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -814,7 +814,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
          }
          else {
             _mesa_write_rgba_span( ctx, width, destx, dy, zspan, fogSpan,
-                                   rgba, NULL, GL_BITMAP);
+                                   (GLchan (*)[4])rgba, NULL, GL_BITMAP);
          }
       }
       else {
index f8fa310d765d04012cd8fdb38df090b2336f6da5..063569434086527d9658d24f32f43647fba796dd 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_linetemp.h,v 1.8 2001/05/03 22:13:32 brianp Exp $ */
+/* $Id: s_linetemp.h,v 1.9 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
    GLfloat dfog = vert1->fog - fog0;
 #endif
 #ifdef INTERP_RGB
-   GLfixed r0 = IntToFixed(vert0->color[0]);
-   GLfixed dr = IntToFixed(vert1->color[0]) - r0;
-   GLfixed g0 = IntToFixed(vert0->color[1]);
-   GLfixed dg = IntToFixed(vert1->color[1]) - g0;
-   GLfixed b0 = IntToFixed(vert0->color[2]);
-   GLfixed db = IntToFixed(vert1->color[2]) - b0;
+   GLfixed r0 = ChanToFixed(vert0->color[0]);
+   GLfixed dr = ChanToFixed(vert1->color[0]) - r0;
+   GLfixed g0 = ChanToFixed(vert0->color[1]);
+   GLfixed dg = ChanToFixed(vert1->color[1]) - g0;
+   GLfixed b0 = ChanToFixed(vert0->color[2]);
+   GLfixed db = ChanToFixed(vert1->color[2]) - b0;
 #endif
 #ifdef INTERP_SPEC
-   GLfixed sr0 = IntToFixed(vert0->specular[0]);
-   GLfixed dsr = IntToFixed(vert1->specular[0]) - sr0;
-   GLfixed sg0 = IntToFixed(vert0->specular[1]);
-   GLfixed dsg = IntToFixed(vert1->specular[1]) - sg0;
-   GLfixed sb0 = IntToFixed(vert0->specular[2]);
-   GLfixed dsb = IntToFixed(vert1->specular[2]) - sb0;
+   GLfixed sr0 = ChanToFixed(vert0->specular[0]);
+   GLfixed dsr = ChanToFixed(vert1->specular[0]) - sr0;
+   GLfixed sg0 = ChanToFixed(vert0->specular[1]);
+   GLfixed dsg = ChanToFixed(vert1->specular[1]) - sg0;
+   GLfixed sb0 = ChanToFixed(vert0->specular[2]);
+   GLfixed dsb = ChanToFixed(vert1->specular[2]) - sb0;
 #endif
 #ifdef INTERP_ALPHA
-   GLfixed a0 = IntToFixed(vert0->color[3]);
-   GLfixed da = IntToFixed(vert1->color[3]) - a0;
+   GLfixed a0 = ChanToFixed(vert0->color[3]);
+   GLfixed da = ChanToFixed(vert1->color[3]) - a0;
 #endif
 #ifdef INTERP_INDEX
    GLint i0 = vert0->index << 8;
index adc885ebdf08777258259845ec92f5a298ebdb6f..9d61230e63dc4fce26f10e5db090fdd1e1c76115 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_logic.c,v 1.7 2001/05/10 16:54:12 brianp Exp $ */
+/* $Id: s_logic.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -334,9 +334,19 @@ static void rgba_logicop_ui( const GLcontext *ctx, GLuint n,
  */
 static void rgba_logicop_chan( const GLcontext *ctx, GLuint n,
                                const GLubyte mask[],
-                               GLchan src[], const GLchan dest[] )
+                               GLchan srcPtr[], const GLchan destPtr[] )
 {
+#if CHAN_TYPE == GL_FLOAT
+   GLuint *src = (GLuint *) srcPtr;
+   const GLuint *dest = (const GLuint *) destPtr;
    GLuint i;
+   ASSERT(sizeof(GLfloat) == sizeof(GLuint));
+#else
+   GLchan *src = srcPtr;
+   const GLchan *dest = destPtr;
+   GLuint i;
+#endif
+
    switch (ctx->Color.LogicOp) {
       case GL_CLEAR:
          for (i=0;i<n;i++) {
index 1520fd079d0c336668ca52ab8e7c8d5b0ae7e49f..f659eaa818447a6bdd33474f2aff98a27d5c8956 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.32 2001/06/01 13:23:27 brianp Exp $ */
+/* $Id: s_texture.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -1803,6 +1803,13 @@ texture_combine(const GLcontext *ctx,
    GLuint i, j;
    const GLuint RGBshift = textureUnit->CombineScaleShiftRGB;
    const GLuint Ashift   = textureUnit->CombineScaleShiftA;
+#if CHAN_TYPE == GL_FLOAT
+   const GLchan RGBmult = (GLfloat) (1 << RGBshift);
+   const GLchan Amult = (GLfloat) (1 << Ashift);
+#else
+   const GLint half = (CHAN_MAX + 1) / 2;
+#endif
+
    DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4);  /* mac 32k limitation */
    CHECKARRAY(ccolor, return);  /* mac 32k limitation */
 
@@ -1928,9 +1935,15 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             if (RGBshift) {
                for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+                  GLchan r = arg0[i][RCOMP] * RGBmult;
+                  GLchan g = arg0[i][GCOMP] * RGBmult;
+                  GLchan b = arg0[i][BCOMP] * RGBmult;
+#else
                   GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift;
                   GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift;
                   GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift;
+#endif
                   rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
                   rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
                   rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
@@ -1949,11 +1962,19 @@ texture_combine(const GLcontext *ctx,
          {
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+#if CHAN_TYPE != GL_FLOAT
             const GLint shift = 8 - RGBshift;
+#endif
             for (i = 0; i < n; i++) {
-               GLuint r = PROD(arg0[i][0], arg1[i][RCOMP]) >> shift;
-               GLuint g = PROD(arg0[i][1], arg1[i][GCOMP]) >> shift;
-               GLuint b = PROD(arg0[i][2], arg1[i][BCOMP]) >> shift;
+#if CHAN_TYPE == GL_FLOAT
+               GLchan r = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
+               GLuint g = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
+               GLuint b = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
+#else
+               GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift;
+               GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift;
+               GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift;
+#endif
                rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
                rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
                rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
@@ -1965,9 +1986,15 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
+               GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
+               GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult;
+#else
                GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift;
                GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift;
                GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift;
+#endif
                rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
                rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
                rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
@@ -1979,12 +2006,18 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
-               GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - 128;
-               GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - 128;
-               GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - 128;
+#if CHAN_TYPE == GL_FLOAT
+               GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
+               GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
+               GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
+#else
+               GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half;
+               GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half;
+               GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half;
                r = (r < 0) ? 0 : r << RGBshift;
                g = (g < 0) ? 0 : g << RGBshift;
                b = (b < 0) ? 0 : b << RGBshift;
+#endif
                rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
                rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
                rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
@@ -1996,8 +2029,18 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+#if CHAN_TYPE != GL_FLOAT
             const GLint shift = 8 - RGBshift;
+#endif
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan r = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+                      arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult;
+               GLchan g = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+                      arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult;
+               GLchan b = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+                      arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult;
+#else
                GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
                            + PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP]))
                               >> shift;
@@ -2007,6 +2050,7 @@ texture_combine(const GLcontext *ctx,
                GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
                            + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP]))
                               >> shift;
+#endif
                rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
                rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
                rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
@@ -2018,9 +2062,15 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan r = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
+               GLchan g = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
+               GLchan b = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
+#else
                GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift;
                GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift;
                GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift;
+#endif
                rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
                rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
                rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
@@ -2039,13 +2089,20 @@ texture_combine(const GLcontext *ctx,
             * drop the EXT extension in favour of the ARB one.
             */
             for (i = 0; i < n; i++) {
-               GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - 128,
-                                  (GLint)arg1[i][RCOMP] - 128) +
-                           S_PROD((GLint)arg0[i][GCOMP] - 128,
-                                  (GLint)arg1[i][GCOMP] - 128) +
-                           S_PROD((GLint)arg0[i][BCOMP] - 128,
-                                  (GLint)arg1[i][BCOMP] - 128)) >> 6;
-               dot = CLAMP(dot, 0, 255);
+#if CHAN_TYPE == GL_FLOAT
+               GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+                             (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
+                             (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
+                            * 4.0F;
+#else
+               GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
+                                  (GLint)arg1[i][RCOMP] - half) +
+                           S_PROD((GLint)arg0[i][GCOMP] - half,
+                                  (GLint)arg1[i][GCOMP] - half) +
+                           S_PROD((GLint)arg0[i][BCOMP] - half,
+                                  (GLint)arg1[i][BCOMP] - half)) >> 6;
+#endif
+               dot = CLAMP(dot, 0, CHAN_MAX);
                rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
             }
          }
@@ -2060,7 +2117,11 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             if (Ashift) {
                for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+                  GLchan a = arg0[i][ACOMP] * Amult;
+#else
                   GLuint a = (GLuint) arg0[i][ACOMP] << Ashift;
+#endif
                   rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
                }
             }
@@ -2075,9 +2136,15 @@ texture_combine(const GLcontext *ctx,
          {
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+#if CHAN_TYPE != GL_FLOAT
             const GLint shift = 8 - Ashift;
+#endif
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan a = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
+#else
                GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift);
+#endif
                rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
             }
          }
@@ -2087,8 +2154,13 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             const GLchan  (*arg1)[4] = (const GLchan (*)[4]) argA[1];
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
+               rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAXF);
+#else
                GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift;
                rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+#endif
             }
          }
          break;
@@ -2097,8 +2169,12 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
             for (i = 0; i < n; i++) {
-               GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] - 128;
+#if CHAN_TYPE == GL_FLOAT
+               GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
+#else
+               GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
                a = (a < 0) ? 0 : a << Ashift;
+#endif
                rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
             }
          }
@@ -2108,11 +2184,19 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
             const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+#if CHAN_TYPE != GL_FLOAT
             const GLint shift = 8 - Ashift;
+#endif
             for (i=0; i<n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan a = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+                           arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP]))
+                          * Amult;
+#else
                GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
                            + PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP]))
                               >> shift;
+#endif
                rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
             }
          }
@@ -2122,7 +2206,11 @@ texture_combine(const GLcontext *ctx,
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               GLchan a = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
+#else
                GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << RGBshift;
+#endif
                rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
             }
          }
index b08830d386602d600ac26e1da4aab5f196634354..231801fbc23bc7a72a995bc307e5f36769ece645 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.32 2001/07/09 16:24:30 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -329,6 +329,7 @@ static void simple_z_textured_triangle( GLcontext *ctx,
 }
 
 
+#if CHAN_TYPE != GL_FLOAT
 
 struct affine_info
 {
@@ -682,6 +683,8 @@ static void affine_textured_triangle( GLcontext *ctx,
 
 }
 
+#endif /* CHAN_BITS != GL_FLOAT */
+
 
 struct persp_info
 {
@@ -696,6 +699,7 @@ struct persp_info
    GLint fixedToDepthShift;
 };
 
+
 static void
 fast_persp_span(GLcontext *ctx, struct triangle_span *span,
                struct persp_info *info)
@@ -707,7 +711,6 @@ fast_persp_span(GLcontext *ctx, struct triangle_span *span,
    * and complexity. Observe that an optimizing compiler kills
    * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
    */
-
 #define SPAN_NEAREST(DO_TEX,COMP)                                      \
        for (i = 0; i < span->count; i++) {                             \
            GLdouble invQ = tex_coord[2] ?                              \
@@ -1285,10 +1288,10 @@ static void general_textured_triangle( GLcontext *ctx,
    CHECKARRAY(tSpan, return);  /* mac 32k limitation */                        \
    CHECKARRAY(uSpan, return);  /* mac 32k limitation */                        \
    if (flatShade) {                                                    \
-      rFlat = IntToFixed(v2->color[RCOMP]);                            \
-      gFlat = IntToFixed(v2->color[GCOMP]);                            \
-      bFlat = IntToFixed(v2->color[BCOMP]);                            \
-      aFlat = IntToFixed(v2->color[ACOMP]);                            \
+      rFlat = ChanToFixed(v2->color[RCOMP]);                           \
+      gFlat = ChanToFixed(v2->color[GCOMP]);                           \
+      bFlat = ChanToFixed(v2->color[BCOMP]);                           \
+      aFlat = ChanToFixed(v2->color[ACOMP]);                           \
    }                                                                   \
    span.texWidth[0] = (GLfloat) texImage->Width;                       \
    span.texHeight[0] = (GLfloat) texImage->Height;                     \
@@ -1366,13 +1369,13 @@ static void general_textured_spec_triangle( GLcontext *ctx,
    GLfixed rFlat, gFlat, bFlat, aFlat;                                 \
    GLfixed srFlat, sgFlat, sbFlat;                                     \
    if (flatShade) {                                                    \
-      rFlat = IntToFixed(v2->color[RCOMP]);                            \
-      gFlat = IntToFixed(v2->color[GCOMP]);                            \
-      bFlat = IntToFixed(v2->color[BCOMP]);                            \
-      aFlat = IntToFixed(v2->color[ACOMP]);                            \
-      srFlat = IntToFixed(v2->specular[RCOMP]);                                \
-      sgFlat = IntToFixed(v2->specular[GCOMP]);                                \
-      sbFlat = IntToFixed(v2->specular[BCOMP]);                                \
+      rFlat = ChanToFixed(v2->color[RCOMP]);                           \
+      gFlat = ChanToFixed(v2->color[GCOMP]);                           \
+      bFlat = ChanToFixed(v2->color[BCOMP]);                           \
+      aFlat = ChanToFixed(v2->color[ACOMP]);                           \
+      srFlat = ChanToFixed(v2->specular[RCOMP]);                       \
+      sgFlat = ChanToFixed(v2->specular[GCOMP]);                       \
+      sbFlat = ChanToFixed(v2->specular[BCOMP]);                       \
    }                                                                   \
    span.texWidth[0] = (GLfloat) texImage->Width;                       \
    span.texHeight[0] = (GLfloat) texImage->Height;                     \
@@ -1421,13 +1424,13 @@ static void lambda_textured_triangle( GLcontext *ctx,
    GLfixed rFlat, gFlat, bFlat, aFlat;                                 \
    GLfixed srFlat, sgFlat, sbFlat;                                     \
    if (flatShade) {                                                    \
-      rFlat = IntToFixed(v2->color[RCOMP]);                            \
-      gFlat = IntToFixed(v2->color[GCOMP]);                            \
-      bFlat = IntToFixed(v2->color[BCOMP]);                            \
-      aFlat = IntToFixed(v2->color[ACOMP]);                            \
-      srFlat = IntToFixed(v2->specular[RCOMP]);                                \
-      sgFlat = IntToFixed(v2->specular[GCOMP]);                                \
-      sbFlat = IntToFixed(v2->specular[BCOMP]);                                \
+      rFlat = ChanToFixed(v2->color[RCOMP]);                           \
+      gFlat = ChanToFixed(v2->color[GCOMP]);                           \
+      bFlat = ChanToFixed(v2->color[BCOMP]);                           \
+      aFlat = ChanToFixed(v2->color[ACOMP]);                           \
+      srFlat = ChanToFixed(v2->specular[RCOMP]);                       \
+      sgFlat = ChanToFixed(v2->specular[GCOMP]);                       \
+      sbFlat = ChanToFixed(v2->specular[BCOMP]);                       \
    }                                                                   \
    span.texWidth[0] = (GLfloat) texImage->Width;                       \
    span.texHeight[0] = (GLfloat) texImage->Height;                     \
@@ -1478,13 +1481,13 @@ static void lambda_textured_spec_triangle( GLcontext *ctx,
    GLfixed rFlat, gFlat, bFlat, aFlat;                                 \
    GLfixed srFlat, sgFlat, sbFlat;                                     \
    if (flatShade) {                                                    \
-      rFlat = IntToFixed(v2->color[RCOMP]);                            \
-      gFlat = IntToFixed(v2->color[GCOMP]);                            \
-      bFlat = IntToFixed(v2->color[BCOMP]);                            \
-      aFlat = IntToFixed(v2->color[ACOMP]);                            \
-      srFlat = IntToFixed(v2->specular[RCOMP]);                                \
-      sgFlat = IntToFixed(v2->specular[GCOMP]);                                \
-      sbFlat = IntToFixed(v2->specular[BCOMP]);                                \
+      rFlat = ChanToFixed(v2->color[RCOMP]);                           \
+      gFlat = ChanToFixed(v2->color[GCOMP]);                           \
+      bFlat = ChanToFixed(v2->color[BCOMP]);                           \
+      aFlat = ChanToFixed(v2->color[ACOMP]);                           \
+      srFlat = ChanToFixed(v2->specular[RCOMP]);                       \
+      sgFlat = ChanToFixed(v2->specular[GCOMP]);                       \
+      sbFlat = ChanToFixed(v2->specular[BCOMP]);                       \
    }                                                                   \
    span.texWidth[0] = (GLfloat) texImage->Width;                       \
    span.texHeight[0] = (GLfloat) texImage->Height;                     \
@@ -1534,13 +1537,13 @@ lambda_multitextured_triangle( GLcontext *ctx,
    GLfixed srFlat, sgFlat, sbFlat;                                     \
    GLuint u;                                                           \
    if (flatShade) {                                                    \
-      rFlat = IntToFixed(v2->color[RCOMP]);                            \
-      gFlat = IntToFixed(v2->color[GCOMP]);                            \
-      bFlat = IntToFixed(v2->color[BCOMP]);                            \
-      aFlat = IntToFixed(v2->color[ACOMP]);                            \
-      srFlat = IntToFixed(v2->specular[RCOMP]);                                \
-      sgFlat = IntToFixed(v2->specular[GCOMP]);                                \
-      sbFlat = IntToFixed(v2->specular[BCOMP]);                                \
+      rFlat = ChanToFixed(v2->color[RCOMP]);                           \
+      gFlat = ChanToFixed(v2->color[GCOMP]);                           \
+      bFlat = ChanToFixed(v2->color[BCOMP]);                           \
+      aFlat = ChanToFixed(v2->color[ACOMP]);                           \
+      srFlat = ChanToFixed(v2->specular[RCOMP]);                       \
+      sgFlat = ChanToFixed(v2->specular[GCOMP]);                       \
+      sbFlat = ChanToFixed(v2->specular[BCOMP]);                       \
    }                                                                   \
    for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {                  \
       if (ctx->Texture.Unit[u]._ReallyEnabled) {                       \
@@ -1733,17 +1736,18 @@ _swrast_choose_triangle( GLcontext *ctx )
                  }
               }
               else {
-                /* GL_MODULATE seems also not to work !! */
-                  if (ctx->Texture.Unit[0].EnvMode==GL_ADD) {
-                     USE(general_textured_triangle);
-                  }
-                  else {
+#if CHAN_TYPE != GL_FLOAT
+                  if (ctx->Texture.Unit[0].EnvMode != GL_ADD) {
                      USE(affine_textured_triangle);
                   }
+                  else
+#endif
+                  {
+                     USE(general_textured_triangle);
+                  }
               }
            }
            else {
-             /* GL_MODULATE seems also not to work !! */
               if (ctx->Texture.Unit[0].EnvMode==GL_ADD) {
                  USE(general_textured_triangle);
               }
index d4ea4f1291b422d3dd7cabc59575832146f7095d..43a4b3485df0641d9d2a9fa7a194dc676c741a71 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_tritemp.h,v 1.19 2001/06/13 14:53:52 brianp Exp $ */
+/* $Id: s_tritemp.h,v 1.20 2001/07/13 20:07:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
                dfogOuter = dfogdy + dxOuter * span.fogStep;
 #endif
 #ifdef INTERP_RGB
-               fr = (GLfixed)(IntToFixed(vLower->color[0])
+               fr = (GLfixed)(ChanToFixed(vLower->color[0])
                               + drdx * adjx + drdy * adjy) + FIXED_HALF;
                fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
 
-               fg = (GLfixed)(IntToFixed(vLower->color[1])
+               fg = (GLfixed)(ChanToFixed(vLower->color[1])
                               + dgdx * adjx + dgdy * adjy) + FIXED_HALF;
                fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
 
-               fb = (GLfixed)(IntToFixed(vLower->color[2])
+               fb = (GLfixed)(ChanToFixed(vLower->color[2])
                               + dbdx * adjx + dbdy * adjy) + FIXED_HALF;
                fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
 #endif
 #ifdef INTERP_ALPHA
-               fa = (GLfixed)(IntToFixed(vLower->color[3])
+               fa = (GLfixed)(ChanToFixed(vLower->color[3])
                               + dadx * adjx + dady * adjy) + FIXED_HALF;
                fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
 #endif
 #ifdef INTERP_SPEC
-               fsr = (GLfixed)(IntToFixed(vLower->specular[0])
+               fsr = (GLfixed)(ChanToFixed(vLower->specular[0])
                                + dsrdx * adjx + dsrdy * adjy) + FIXED_HALF;
                fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx);
 
-               fsg = (GLfixed)(IntToFixed(vLower->specular[1])
+               fsg = (GLfixed)(ChanToFixed(vLower->specular[1])
                                + dsgdx * adjx + dsgdy * adjy) + FIXED_HALF;
                fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx);
 
-               fsb = (GLfixed)(IntToFixed(vLower->specular[2])
+               fsb = (GLfixed)(ChanToFixed(vLower->specular[2])
                                + dsbdx * adjx + dsbdy * adjy) + FIXED_HALF;
                fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx);
 #endif