-/* $Id: osmesa.c,v 1.61 2001/07/12 22:09:21 keithw Exp $ */
+/* $Id: osmesa.c,v 1.62 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
#define PACK_RGB_565(DST, R, G, B) \
do { \
- (DST) = (((R) << 8) & 0xf800) | (((G) << 3) & 0x7e0) | ((B) >> 3);\
+ (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
} while (0)
static void
write_rgba_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- CONST GLubyte rgba[][4], const GLubyte mask[] )
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
static void
write_rgb_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- CONST GLubyte rgb[][3], const GLubyte mask[] )
+ CONST GLchan rgb[][3], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
static void
write_rgba_pixels2( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- CONST GLubyte rgba[][4], const GLubyte mask[] )
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
static void
read_rgba_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
+ GLchan rgba[][4] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
static void
read_rgba_pixels2( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
+ GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
-# $Id: Makefile.OSMesa16,v 1.3 2001/06/18 17:26:08 brianp Exp $
+# $Id: Makefile.OSMesa16,v 1.4 2001/07/13 20:07:37 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
-# Makefile for building Mesa for 16-bit/channel rendering with the OSMesa
+# Makefile for building Mesa for 16/32-bit/channel rendering with the OSMesa
# driver.
-/* $Id: config.h,v 1.32 2001/06/13 14:56:14 brianp Exp $ */
+/* $Id: config.h,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
/*
- * Bits per accumulation buffer color component: 8 or 16
+ * Bits per accumulation buffer color component: 8, 16 or 32
*/
#define ACCUM_BITS 16
-/* $Id: mtypes.h,v 1.48 2001/06/26 21:15:35 brianp Exp $ */
+/* $Id: mtypes.h,v 1.49 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
typedef GLbyte GLaccum;
#elif ACCUM_BITS==16
typedef GLshort GLaccum;
+#elif ACCUM_BITS==32
+ typedef GLfloat GLaccum;
#else
# error "illegal number of accumulation bits"
#endif
-/* $Id: pixel.c,v 1.29 2001/05/23 23:55:01 brianp Exp $ */
+/* $Id: pixel.c,v 1.30 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
switch (pname) {
case GL_MAP_COLOR:
- if (ctx->Pixel.MapColorFlag == param ? GL_TRUE : GL_FALSE)
+ if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
break;
case GL_MAP_STENCIL:
- if (ctx->Pixel.MapStencilFlag == param ? GL_TRUE : GL_FALSE)
+ if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
CONST GLchan rgba[][4], GLfloat rgbaf[][4])
{
+#if CHAN_TYPE == GL_FLOAT
+ MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
+#else
const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
rgbaf[i][BCOMP] = (GLfloat) b * bScale;
rgbaf[i][ACOMP] = (GLfloat) a * aScale;
}
+#endif
}
-/* $Id: teximage.c,v 1.99 2001/07/13 15:44:21 brianp Exp $ */
+/* $Id: teximage.c,v 1.100 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
#ifdef DEBUG
static void PrintTexture(const struct gl_texture_image *img)
{
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_problem(NULL, "PrintTexture doesn't support float channels");
+#else
GLuint i, j, c;
const GLchan *data = (const GLchan *) img->Data;
}
printf("\n");
}
+#endif
}
#endif
-/* $Id: texstore.c,v 1.30 2001/07/13 16:38:44 brianp Exp $ */
+/* $Id: texstore.c,v 1.31 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
+ rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
+ rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) >> 2;
+ rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) >> 2;
+ rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
+ rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
+ rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) >> 2;
+ rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
GLchan *dst = (GLchan *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
return;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
+ rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
+ rowB[j][1] + rowB[k][1]) / 4;
}
}
return;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
+ rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
+ rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) >> 2;
+ rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) >> 2;
+ rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
+ rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
+ rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) >> 2;
+ rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
-/* $Id: s_aatritemp.h,v 1.18 2001/06/05 21:41:05 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.19 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
const GLfloat *p1 = v1->win;
const GLfloat *p2 = v2->win;
const SWvertex *vMin, *vMid, *vMax;
- GLint iyMin, iyMax;
- GLfloat yMin, yMax;
- GLboolean ltor;
- GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
+ GLfloat xMin, yMin, xMid, yMid, xMax, yMax;
+ GLfloat majDx, majDy, botDx, botDy, topDx, topDy;
+ GLfloat area;
+ GLboolean majorOnLeft;
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
#ifdef DO_Z
GLfloat zPlane[4];
GLfloat iPlane[4];
GLuint index[MAX_WIDTH];
GLint icoverageSpan[MAX_WIDTH];
+ GLfloat coverageSpan[MAX_WIDTH];
#else
GLfloat coverageSpan[MAX_WIDTH];
#endif
DEFMARRAY(GLfloat, u, MAX_TEXTURE_UNITS, MAX_WIDTH);
DEFMARRAY(GLfloat, lambda, MAX_TEXTURE_UNITS, MAX_WIDTH);
#endif
- GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
#ifdef DO_RGBA
CHECKARRAY(rgba, return); /* mac 32k limitation */
}
}
- majDx = vMax->win[0] - vMin->win[0];
- majDy = vMax->win[1] - vMin->win[1];
-
- {
- const GLfloat botDx = vMid->win[0] - vMin->win[0];
- const GLfloat botDy = vMid->win[1] - vMin->win[1];
- const GLfloat area = majDx * botDy - botDx * majDy;
- ltor = (GLboolean) (area < 0.0F);
- /* Do backface culling */
- if (area * bf < 0 || area * area < .0025)
- return;
- }
+ xMin = vMin->win[0]; yMin = vMin->win[1];
+ xMid = vMid->win[0]; yMid = vMid->win[1];
+ xMax = vMax->win[0]; yMax = vMax->win[1];
+
+ /* the major edge is between the top and bottom vertices */
+ majDx = xMax - xMin;
+ majDy = yMax - yMin;
+ /* the bottom edge is between the bottom and mid vertices */
+ botDx = xMid - xMin;
+ botDy = yMid - yMin;
+ /* the top edge is between the top and mid vertices */
+ topDx = xMax - xMid;
+ topDy = yMax - yMid;
+
+ /* compute clockwise / counter-clockwise orientation and do BF culling */
+ area = majDx * botDy - botDx * majDy;
+ /* Do backface culling */
+ if (area * bf < 0 || area * area < .0025)
+ return;
+ majorOnLeft = (GLboolean) (area < 0.0F);
#ifndef DO_OCCLUSION_TEST
ctx->OcclusionResult = GL_TRUE;
#endif
+ assert(majDy > 0.0F);
+
/* Plane equation setup:
* We evaluate plane equations at window (x,y) coordinates in order
* to compute color, Z, fog, texcoords, etc. This isn't terribly
- * efficient but it's easy and reliable.
+ * efficient but it's easy and reliable. It also copes with computing
+ * interpolated data just outside the triangle's edges.
*/
#ifdef DO_Z
compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
* edges, stopping when we find that coverage = 0. If the long edge
* is on the left we scan left-to-right. Else, we scan right-to-left.
*/
- yMin = vMin->win[1];
- yMax = vMax->win[1];
- iyMin = (GLint) yMin;
- iyMax = (GLint) yMax + 1;
-
- if (ltor) {
- /* scan left to right */
- const GLfloat *pMin = vMin->win;
- const GLfloat *pMid = vMid->win;
- const GLfloat *pMax = vMax->win;
- const GLfloat dxdy = majDx / majDy;
- const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
- GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
+ {
+ const GLint iyMin = (GLint) yMin;
+ const GLint iyMax = (GLint) yMax + 1;
+ /* upper edge and lower edge derivatives */
+ const GLfloat topDxDy = (topDy != 0.0F) ? topDx / topDy : 0.0F;
+ const GLfloat botDxDy = (botDy != 0.0F) ? botDx / botDy : 0.0F;
+ const GLfloat *pA, *pB, *pC;
+ const GLfloat majDxDy = majDx / majDy;
+ const GLfloat absMajDxDy = FABSF(majDxDy);
+ const GLfloat absTopDxDy = FABSF(topDxDy);
+ const GLfloat absBotDxDy = FABSF(botDxDy);
+#if 0
+ GLfloat xMaj = xMin - (yMin - (GLfloat) iyMin) * majDxDy;
+ GLfloat xBot = xMaj;
+ GLfloat xTop = xMid - (yMid - (GLint) yMid) * topDxDy;
+#else
+ GLfloat xMaj;
+ GLfloat xBot;
+ GLfloat xTop;
+#endif
GLint iy;
- for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
- GLint ix, startX = (GLint) (x - xAdj);
- GLuint count, n;
+ GLint k;
+
+ /* pA, pB, pC are the vertices in counter-clockwise order */
+ if (majorOnLeft) {
+ pA = vMin->win;
+ pB = vMid->win;
+ pC = vMax->win;
+ xMaj = xMin - absMajDxDy - 1.0;
+ xBot = xMin + absBotDxDy + 1.0;
+ xTop = xMid + absTopDxDy + 1.0;
+ }
+ else {
+ pA = vMin->win;
+ pB = vMax->win;
+ pC = vMid->win;
+ xMaj = xMin + absMajDxDy + 1.0;
+ xBot = xMin - absBotDxDy - 1.0;
+ xTop = xMid - absTopDxDy - 1.0;
+ }
+
+ /* Scan from bottom to top */
+ for (iy = iyMin; iy < iyMax; iy++, xMaj += majDxDy) {
+ GLint ix, i, j, len;
+ GLint iRight, iLeft;
GLfloat coverage = 0.0F;
- /* skip over fragments with zero coverage */
- while (startX < MAX_WIDTH) {
- coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
- if (coverage > 0.0F)
- break;
- startX++;
+
+ if (majorOnLeft) {
+ iLeft = (GLint) (xMaj + 0.0);
+ /* compute right */
+ if (iy <= yMid) {
+ /* we're in the lower part */
+ iRight = (GLint) (xBot + 0.0);
+ xBot += botDxDy;
+ }
+ else {
+ /* we're in the upper part */
+ iRight = (GLint) (xTop + 0.0);
+ xTop += topDxDy;
+ }
+ }
+ else {
+ iRight = (GLint) (xMaj + 0.0);
+ /* compute left */
+ if (iy <= yMid) {
+ /* we're in the lower part */
+ iLeft = (GLint) (xBot - 0.0);
+ xBot += botDxDy;
+ }
+ else {
+ /* we're in the upper part */
+ iLeft = (GLint) (xTop - 0.0);
+ xTop += topDxDy;
+ }
}
- /* enter interior of triangle */
- ix = startX;
- count = 0;
- while (coverage > 0.0F) {
- /* (cx,cy) = center of fragment */
- const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
-#ifdef DO_INDEX
- icoverageSpan[count] = compute_coveragei(pMin, pMid, pMax, ix, iy);
-#else
- coverageSpan[count] = coverage;
+#ifdef DEBUG
+ for (i = 0; i < MAX_WIDTH; i++) {
+ coverageSpan[i] = -1.0;
+ }
#endif
+
+ if (iLeft < 0)
+ iLeft = 0;
+ if (iRight >= ctx->DrawBuffer->_Xmax)
+ iRight = ctx->DrawBuffer->_Xmax - 1;
+
+ /*printf("%d: iLeft = %d iRight = %d\n", iy, iLeft, iRight);*/
+
+ /* The pixels at y in [iLeft, iRight] (inclusive) are candidates */
+
+ /* scan left to right until we hit 100% coverage or the right edge */
+ i = iLeft;
+ while (i < iRight) {
+ coverage = compute_coveragef(pA, pB, pC, i, iy);
+ if (coverage == 0.0F) {
+ if (i == iLeft)
+ iLeft++; /* skip zero coverage pixels */
+ else {
+ iRight = i;
+ i--;
+ break; /* went past right edge */
+ }
+ }
+ else {
+ coverageSpan[i - iLeft] = coverage;
+ if (coverage == 1.0F)
+ break;
+ }
+ i++;
+ }
+
+ assert(coverageSpan[i-iLeft] > 0.0 || iLeft == iRight);
+
+ assert(i == iRight || coverage == 1.0 || coverage == 0.0);
+
+ /* scan right to left until we hit 100% coverage or the left edge */
+ j = iRight;
+ assert(j - iLeft >= 0);
+ while (1) {
+ coverage = compute_coveragef(pA, pB, pC, j, iy);
+ if (coverage == 0.0F) {
+ if (j == iRight && j > i)
+ iRight--; /* skip zero coverage pixels */
+ else
+ break;
+ }
+ else {
+ if (j <= i)
+ break;
+ assert(j - iLeft >= 0);
+ coverageSpan[j - iLeft] = coverage;
+ if (coverage == 1.0F)
+ break;
+ }
+ /*printf("%d: coverage[%d]' = %g\n", iy, j-iLeft, coverage);*/
+ j--;
+ }
+
+ assert(coverageSpan[j-iLeft] > 0.0 || iRight <= iLeft);
+
+ printf("iLeft=%d i=%d j=%d iRight=%d\n", iLeft, i, j, iRight);
+
+ assert(iLeft >= 0);
+ assert(iLeft < ctx->DrawBuffer->_Xmax);
+ assert(iRight >= 0);
+ assert(iRight < ctx->DrawBuffer->_Xmax);
+ assert(iRight >= iLeft);
+
+
+ /* any pixels left in between must have 100% coverage */
+ k = i + 1;
+ while (k < j) {
+ coverageSpan[k - iLeft] = 1.0F;
+ k++;
+ }
+
+ len = iRight - iLeft;
+ /*printf("len = %d\n", len);*/
+ assert(len >= 0);
+ assert(len < MAX_WIDTH);
+
+ if (len == 0)
+ continue;
+
+#ifdef DEBUG
+ for (k = 0; k < len; k++) {
+ assert(coverageSpan[k] > 0.0);
+ }
+#endif
+
+ /*
+ * Compute color, texcoords, etc for the span
+ */
+ {
+ const GLfloat cx = iLeft + 0.5F, cy = iy + 0.5F;
#ifdef DO_Z
- z[count] = (GLdepth) solve_plane(cx, cy, zPlane);
+ GLfloat zFrag = solve_plane(cx, cy, zPlane);
+ const GLfloat zStep = -zPlane[0] / zPlane[2];
#endif
#ifdef DO_FOG
- fog[count] = solve_plane(cx, cy, fogPlane);
+ GLfloat fogFrag = solve_plane(cx, cy, fogPlane);
+ const GLfloat fogStep = -fogPlane[0] / fogPlane[2];
#endif
#ifdef DO_RGBA
- rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ /* to do */
#endif
#ifdef DO_INDEX
- index[count] = (GLint) solve_plane(cx, cy, iPlane);
+ /* to do */
#endif
#ifdef DO_SPEC
- spec[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- spec[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- spec[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ /* to do */
#endif
#ifdef DO_TEX
- {
- const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- s[count] = solve_plane(cx, cy, sPlane) * invQ;
- t[count] = solve_plane(cx, cy, tPlane) * invQ;
- u[count] = solve_plane(cx, cy, uPlane) * invQ;
- lambda[count] = compute_lambda(sPlane, tPlane, invQ,
- texWidth, texHeight);
- }
+ GLfloat sFrag = solve_plane(cx, cy, sPlane);
+ GLfloat tFrag = solve_plane(cx, cy, tPlane);
+ GLfloat uFrag = solve_plane(cx, cy, uPlane);
+ GLfloat vFrag = solve_plane(cx, cy, vPlane);
+ const GLfloat sStep = -sPlane[0] / sPlane[2];
+ const GLfloat tStep = -tPlane[0] / tPlane[2];
+ const GLfloat uStep = -uPlane[0] / uPlane[2];
+ const GLfloat vStep = -vPlane[0] / vPlane[2];
#elif defined(DO_MULTITEX)
- {
- GLuint unit;
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- s[unit][count] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- t[unit][count] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- u[unit][count] = solve_plane(cx, cy, uPlane[unit]) * invQ;
- lambda[unit][count] = compute_lambda(sPlane[unit],
- tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
- }
- }
- }
-#endif
- ix++;
- count++;
- coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
- }
-
- if (ix <= startX)
- continue;
-
- n = (GLuint) ix - (GLuint) startX;
-
-#ifdef DO_MULTITEX
-# ifdef DO_SPEC
- _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- (GLfloat (*)[MAX_WIDTH]) lambda,
- rgba, (const GLchan (*)[4]) spec,
- coverageSpan, GL_POLYGON);
-# else
- _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- lambda, rgba, NULL, coverageSpan,
- GL_POLYGON);
-# endif
-#elif defined(DO_TEX)
-# ifdef DO_SPEC
- _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
- s, t, u, lambda, rgba,
- (const GLchan (*)[4]) spec,
- coverageSpan, GL_POLYGON);
-# else
- _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
- s, t, u, lambda,
- rgba, NULL, coverageSpan, GL_POLYGON);
-# endif
-#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, n, startX, iy, z, fog, rgba,
- coverageSpan, GL_POLYGON);
-#elif defined(DO_INDEX)
- _mesa_write_index_span(ctx, n, startX, iy, z, fog, index,
- icoverageSpan, GL_POLYGON);
+ /* to do */
#endif
- }
- }
- else {
- /* scan right to left */
- const GLfloat *pMin = vMin->win;
- const GLfloat *pMid = vMid->win;
- const GLfloat *pMax = vMax->win;
- const GLfloat dxdy = majDx / majDy;
- const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
- GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
- GLint iy;
- for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
- GLint ix, left, startX = (GLint) (x + xAdj);
- GLuint count, n;
- GLfloat coverage = 0.0F;
- /* make sure we're not past the window edge */
- if (startX >= ctx->DrawBuffer->_Xmax) {
- startX = ctx->DrawBuffer->_Xmax - 1;
- }
+ for (ix = iLeft; ix < iRight; ix++) {
+ const GLint k = ix - iLeft;
+ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
- /* skip fragments with zero coverage */
- while (startX >= 0) {
- coverage = compute_coveragef(pMin, pMax, pMid, startX, iy);
- if (coverage > 0.0F)
- break;
- startX--;
- }
-
- /* enter interior of triangle */
- ix = startX;
- count = 0;
- while (coverage > 0.0F) {
- /* (cx,cy) = center of fragment */
- const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
-#ifdef DO_INDEX
- icoverageSpan[ix] = compute_coveragei(pMin, pMid, pMax, ix, iy);
-#else
- coverageSpan[ix] = coverage;
-#endif
#ifdef DO_Z
- z[ix] = (GLdepth) solve_plane(cx, cy, zPlane);
+ z[k] = zFrag; zFrag += zStep;
#endif
#ifdef DO_FOG
- fog[ix] = solve_plane(cx, cy, fogPlane);
+ fog[k] = fogFrag; fogFrag += fogStep;
#endif
#ifdef DO_RGBA
- rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ rgba[k][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+ rgba[k][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+ rgba[k][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+ rgba[k][ACOMP] = solve_plane_chan(cx, cy, aPlane);
#endif
#ifdef DO_INDEX
- index[ix] = (GLint) solve_plane(cx, cy, iPlane);
+ index[k] = (GLint) solve_plane(cx, cy, iPlane);
#endif
#ifdef DO_SPEC
- spec[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- spec[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- spec[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ spec[k][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+ spec[k][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+ spec[k][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
#ifdef DO_TEX
- {
- const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- s[ix] = solve_plane(cx, cy, sPlane) * invQ;
- t[ix] = solve_plane(cx, cy, tPlane) * invQ;
- u[ix] = solve_plane(cx, cy, uPlane) * invQ;
- lambda[ix] = compute_lambda(sPlane, tPlane, invQ,
- texWidth, texHeight);
- }
+ s[k] = sFrag / vFrag;
+ t[k] = tFrag / vFrag;
+ u[k] = uFrag / vFrag;
+ lambda[k] = compute_lambda(sPlane, tPlane, 1.0F / vFrag,
+ texWidth, texHeight);
+ sFrag += sStep;
+ tFrag += tStep;
+ uFrag += uStep;
+ vFrag += vStep;
#elif defined(DO_MULTITEX)
- {
- GLuint unit;
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- s[unit][ix] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- t[unit][ix] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- u[unit][ix] = solve_plane(cx, cy, uPlane[unit]) * invQ;
- lambda[unit][ix] = compute_lambda(sPlane[unit],
- tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+ {
+ GLuint unit;
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
+ s[unit][k] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+ t[unit][k] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+ u[unit][k] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+ lambda[unit][k] = compute_lambda(sPlane[unit],
+ tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+ }
}
}
- }
#endif
- ix--;
- count++;
- coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
+ } /* for ix */
}
- if (startX <= ix)
- continue;
-
- n = (GLuint) startX - (GLuint) ix;
-
- left = ix + 1;
+ /*
+ * Write/process the span of fragments.
+ */
#ifdef DO_MULTITEX
- {
- GLuint unit;
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- GLint j;
- for (j = 0; j < (GLint) n; j++) {
- s[unit][j] = s[unit][j + left];
- t[unit][j] = t[unit][j + left];
- u[unit][j] = u[unit][j + left];
- lambda[unit][j] = lambda[unit][j + left];
- }
- }
- }
- }
-# ifdef DO_SPEC
- _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+ _mesa_write_multitexture_span(ctx, len, iLeft, iy, z, fog,
(const GLfloat (*)[MAX_WIDTH]) s,
(const GLfloat (*)[MAX_WIDTH]) t,
(const GLfloat (*)[MAX_WIDTH]) u,
- lambda, rgba + left,
- (const GLchan (*)[4]) (spec + left),
- coverageSpan + left,
- GL_POLYGON);
+ (GLfloat (*)[MAX_WIDTH]) lambda,
+ rgba,
+# ifdef DO_SPEC
+ (const GLchan (*)[4]) spec,
# else
- _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- lambda,
- rgba + left, NULL, coverageSpan + left,
- GL_POLYGON);
+ NULL,
# endif
+ coverageSpan, GL_POLYGON);
#elif defined(DO_TEX)
+ _mesa_write_texture_span(ctx, len, iLeft, iy, z, fog,
+ s, t, u, lambda, rgba,
# ifdef DO_SPEC
- _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- s + left, t + left, u + left,
- lambda + left, rgba + left,
- (const GLchan (*)[4]) (spec + left),
- coverageSpan + left,
- GL_POLYGON);
+ (const GLchan (*)[4]) spec,
# else
- _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- s + left, t + left,
- u + left, lambda + left,
- rgba + left, NULL,
- coverageSpan + left, GL_POLYGON);
+ NULL,
# endif
+ coverageSpan, GL_POLYGON);
#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, n, left, iy, z + left, fog + left,
- rgba + left, coverageSpan + left, GL_POLYGON);
+ _mesa_write_rgba_span(ctx, len, iLeft, iy, z, fog, rgba,
+ coverageSpan, GL_POLYGON);
#elif defined(DO_INDEX)
- _mesa_write_index_span(ctx, n, left, iy, z + left, fog + left,
- index + left, icoverageSpan + left, GL_POLYGON);
+ _mesa_write_index_span(ctx, len, iLeft, iy, z, fog, index,
+ icoverageSpan, GL_POLYGON);
#endif
- }
+
+ } /* for iy */
}
+
#ifdef DO_RGBA
UNDEFARRAY(rgba); /* mac 32k limitation */
#endif
-/* $Id: s_accum.c,v 1.11 2001/04/20 19:21:41 brianp Exp $ */
+/* $Id: s_accum.c,v 1.12 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
- const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
- const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / fChanMax);
+ const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / CHAN_MAXF);
GLaccum *accum = ctx->DrawBuffer->Accum;
GLuint i;
acc_scale = 32767.0;
}
else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
+ acc_scale = 1.0F;
}
/* number of pixels */
if (ctx->DrawBuffer->Accum) {
if (ctx->Scissor.Enabled) {
/* Limit clear to scissor box */
- GLaccum r, g, b, a;
+ const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+ const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+ const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+ const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
GLint i, j;
GLint width, height;
GLaccum *row;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
/* size of region to clear */
width = 4 * (ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin);
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
}
else {
/* Not black */
- GLaccum *acc, r, g, b, a;
+ const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+ const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+ const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+ const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
+ GLaccum *acc = ctx->DrawBuffer->Accum;
GLuint i;
-
- acc = ctx->DrawBuffer->Accum;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
for (i=0;i<buffersize;i++) {
*acc++ = r;
*acc++ = g;
GLfloat acc_scale;
GLchan rgba[MAX_WIDTH][4];
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
- const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
if (SWRAST_CONTEXT(ctx)->NewState)
acc_scale = 32767.0;
}
else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
+ acc_scale = 1.0F;
}
width4 = 4 * width;
switch (op) {
case GL_ADD:
if (value != 0.0F) {
- const GLaccum intVal = (GLaccum) (value * acc_scale);
+ const GLaccum val = (GLaccum) (value * acc_scale);
GLint j;
/* Leave optimized accum buffer mode */
if (swrast->_IntegerAccumMode)
rescale_accum(ctx);
for (j = 0; j < height; j++) {
- GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
+ GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4*xpos;
GLuint i;
for (i = 0; i < width4; i++) {
- acc[i] += intVal;
+ acc[i] += val;
}
ypos++;
}
}
}
else {
- /* scaled integer accum buffer */
- const GLfloat rscale = value * acc_scale / fChanMax;
- const GLfloat gscale = value * acc_scale / fChanMax;
- const GLfloat bscale = value * acc_scale / fChanMax;
- const GLfloat ascale = value * acc_scale / fChanMax;
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat ascale = value * acc_scale / CHAN_MAXF;
GLint j;
for (j=0;j<height;j++) {
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
GLint i;
_mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i=0;i<width;i++) {
- *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
+ acc[0] += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale );
+ acc[1] += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale );
+ acc[2] += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale );
+ acc[3] += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale );
+ acc += 4;
}
ypos++;
}
}
}
else {
- /* scaled integer accum buffer */
- const GLfloat rscale = value * acc_scale / fChanMax;
- const GLfloat gscale = value * acc_scale / fChanMax;
- const GLfloat bscale = value * acc_scale / fChanMax;
- const GLfloat ascale = value * acc_scale / fChanMax;
- const GLfloat d = 3.0 / acc_scale;
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat ascale = value * acc_scale / CHAN_MAXF;
+#if 0
+ const GLfloat d = 3.0 / acc_scale; /* XXX what's this? */
+#endif
GLint i, j;
for (j = 0; j < height; j++) {
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
_mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i=0;i<width;i++) {
+#if 0
*acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
+#else
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale);
+#endif
}
ypos++;
}
rescale_accum(ctx);
RENDER_START(swrast,ctx);
+#ifdef USE_OPTIMIZED_ACCUM
if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
static GLchan multTable[32768];
ypos++;
}
}
- else {
- const GLfloat rscale = value / acc_scale * fChanMax;
- const GLfloat gscale = value / acc_scale * fChanMax;
- const GLfloat bscale = value / acc_scale * fChanMax;
- const GLfloat ascale = value / acc_scale * fChanMax;
+ else
+#endif /* USE_OPTIMIZED_ACCUM */
+ {
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat gscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat bscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat ascale = value / acc_scale * CHAN_MAXF;
GLint i, j;
for (j=0;j<height;j++) {
const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
GLint b = IROUND( (GLfloat) (acc[2]) * bscale );
GLint a = IROUND( (GLfloat) (acc[3]) * ascale );
acc += 4;
- rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
- rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
- rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
- rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
+ rgba[i][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+ rgba[i][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+ rgba[i][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+ rgba[i][ACOMP] = CLAMP( a, 0, CHAN_MAX );
}
if (colorMask != 0xffffffff) {
_mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
-/* $Id: s_alphabuf.c,v 1.7 2001/05/11 18:58:32 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->Scissor.Enabled) {
/* clear scissor region */
GLint j;
- GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin + 1;
- GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin + 1;
+ GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
GLint width = ctx->DrawBuffer->Width;
GLchan *aptr = buffer
+ ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width
#elif CHAN_BITS == 16
MEMSET16( aptr, aclear, rowLen );
#else
-#error unexpected CHAN_BITS value
+ GLint i;
+ for (i = 0; i < rowLen; i++) {
+ aptr[i] = aclear;
+ }
#endif
aptr += width;
}
#elif CHAN_BITS == 16
MEMSET16(buffer, aclear, pixels);
#else
-#error unexpected CHAN_BITS value
+ GLuint i;
+ for (i = 0; i < pixels; i++) {
+ buffer[i] = aclear;
+ }
#endif
}
}
-/* $Id: s_blend.c,v 1.7 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_blend.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
for (i=0;i<n;i++) {
if (mask[i]) {
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
+ rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
+#else
GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
rgba[i][GCOMP] = (GLchan) g;
rgba[i][BCOMP] = (GLchan) b;
rgba[i][ACOMP] = (GLchan) a;
+#endif
}
}
}
-/* $Id: s_context.c,v 1.22 2001/07/12 22:09:21 keithw Exp $ */
+/* $Id: s_context.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
v->texcoord[i][0], v->texcoord[i][1],
v->texcoord[i][2], v->texcoord[i][3]);
+#if CHAN_TYPE == GL_FLOAT
+ fprintf(stderr, "color %f %f %f %f\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ fprintf(stderr, "spec %f %f %f %f\n",
+ v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
+#else
fprintf(stderr, "color %d %d %d %d\n",
v->color[0], v->color[1], v->color[2], v->color[3]);
fprintf(stderr, "spec %d %d %d %d\n",
v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
+#endif
fprintf(stderr, "fog %f\n", v->fog);
fprintf(stderr, "index %d\n", v->index);
fprintf(stderr, "pointsize %f\n", v->pointSize);
-/* $Id: s_context.h,v 1.10 2001/05/17 09:32:17 keithw Exp $ */
+/* $Id: s_context.h,v 1.11 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
} SWcontext;
-void
+extern void
_swrast_validate_derived( GLcontext *ctx );
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
#define RENDER_START(SWctx, GLctx) \
- do { \
+ do { \
if ((SWctx)->Driver.SpanRenderStart) { \
(*(SWctx)->Driver.SpanRenderStart)(GLctx); \
- } \
+ } \
} while (0)
#define RENDER_FINISH(SWctx, GLctx) \
- do { \
+ do { \
if ((SWctx)->Driver.SpanRenderFinish) { \
(*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
- } \
+ } \
} while (0)
+
+/*
+ * XXX these macros are just bandages for now in order to make
+ * CHAN_BITS==32 compile cleanly.
+ * These should probably go elsewhere at some point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+#define ChanToFixed(X) FloatToFixed(X)
+#define FixedToChan(X) FixedToFloat(X)
+#else
+#define ChanToFixed(X) IntToFixed(X)
+#define FixedToChan(X) FixedToInt(X)
+#endif
+
#endif
-/* $Id: s_copypix.c,v 1.22 2001/07/13 15:24:34 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
else {
_mesa_write_rgba_span( ctx, width, destx, dy, zspan, fogSpan,
- rgba, NULL, GL_BITMAP);
+ (GLchan (*)[4])rgba, NULL, GL_BITMAP);
}
}
else {
-/* $Id: s_linetemp.h,v 1.8 2001/05/03 22:13:32 brianp Exp $ */
+/* $Id: s_linetemp.h,v 1.9 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLfloat dfog = vert1->fog - fog0;
#endif
#ifdef INTERP_RGB
- GLfixed r0 = IntToFixed(vert0->color[0]);
- GLfixed dr = IntToFixed(vert1->color[0]) - r0;
- GLfixed g0 = IntToFixed(vert0->color[1]);
- GLfixed dg = IntToFixed(vert1->color[1]) - g0;
- GLfixed b0 = IntToFixed(vert0->color[2]);
- GLfixed db = IntToFixed(vert1->color[2]) - b0;
+ GLfixed r0 = ChanToFixed(vert0->color[0]);
+ GLfixed dr = ChanToFixed(vert1->color[0]) - r0;
+ GLfixed g0 = ChanToFixed(vert0->color[1]);
+ GLfixed dg = ChanToFixed(vert1->color[1]) - g0;
+ GLfixed b0 = ChanToFixed(vert0->color[2]);
+ GLfixed db = ChanToFixed(vert1->color[2]) - b0;
#endif
#ifdef INTERP_SPEC
- GLfixed sr0 = IntToFixed(vert0->specular[0]);
- GLfixed dsr = IntToFixed(vert1->specular[0]) - sr0;
- GLfixed sg0 = IntToFixed(vert0->specular[1]);
- GLfixed dsg = IntToFixed(vert1->specular[1]) - sg0;
- GLfixed sb0 = IntToFixed(vert0->specular[2]);
- GLfixed dsb = IntToFixed(vert1->specular[2]) - sb0;
+ GLfixed sr0 = ChanToFixed(vert0->specular[0]);
+ GLfixed dsr = ChanToFixed(vert1->specular[0]) - sr0;
+ GLfixed sg0 = ChanToFixed(vert0->specular[1]);
+ GLfixed dsg = ChanToFixed(vert1->specular[1]) - sg0;
+ GLfixed sb0 = ChanToFixed(vert0->specular[2]);
+ GLfixed dsb = ChanToFixed(vert1->specular[2]) - sb0;
#endif
#ifdef INTERP_ALPHA
- GLfixed a0 = IntToFixed(vert0->color[3]);
- GLfixed da = IntToFixed(vert1->color[3]) - a0;
+ GLfixed a0 = ChanToFixed(vert0->color[3]);
+ GLfixed da = ChanToFixed(vert1->color[3]) - a0;
#endif
#ifdef INTERP_INDEX
GLint i0 = vert0->index << 8;
-/* $Id: s_logic.c,v 1.7 2001/05/10 16:54:12 brianp Exp $ */
+/* $Id: s_logic.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
static void rgba_logicop_chan( const GLcontext *ctx, GLuint n,
const GLubyte mask[],
- GLchan src[], const GLchan dest[] )
+ GLchan srcPtr[], const GLchan destPtr[] )
{
+#if CHAN_TYPE == GL_FLOAT
+ GLuint *src = (GLuint *) srcPtr;
+ const GLuint *dest = (const GLuint *) destPtr;
GLuint i;
+ ASSERT(sizeof(GLfloat) == sizeof(GLuint));
+#else
+ GLchan *src = srcPtr;
+ const GLchan *dest = destPtr;
+ GLuint i;
+#endif
+
switch (ctx->Color.LogicOp) {
case GL_CLEAR:
for (i=0;i<n;i++) {
-/* $Id: s_texture.c,v 1.32 2001/06/01 13:23:27 brianp Exp $ */
+/* $Id: s_texture.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLuint i, j;
const GLuint RGBshift = textureUnit->CombineScaleShiftRGB;
const GLuint Ashift = textureUnit->CombineScaleShiftA;
+#if CHAN_TYPE == GL_FLOAT
+ const GLchan RGBmult = (GLfloat) (1 << RGBshift);
+ const GLchan Amult = (GLfloat) (1 << Ashift);
+#else
+ const GLint half = (CHAN_MAX + 1) / 2;
+#endif
+
DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4); /* mac 32k limitation */
CHECKARRAY(ccolor, return); /* mac 32k limitation */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
if (RGBshift) {
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = arg0[i][RCOMP] * RGBmult;
+ GLchan g = arg0[i][GCOMP] * RGBmult;
+ GLchan b = arg0[i][BCOMP] * RGBmult;
+#else
GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift;
GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift;
GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift;
+#endif
rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+#if CHAN_TYPE != GL_FLOAT
const GLint shift = 8 - RGBshift;
+#endif
for (i = 0; i < n; i++) {
- GLuint r = PROD(arg0[i][0], arg1[i][RCOMP]) >> shift;
- GLuint g = PROD(arg0[i][1], arg1[i][GCOMP]) >> shift;
- GLuint b = PROD(arg0[i][2], arg1[i][BCOMP]) >> shift;
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
+ GLuint g = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
+ GLuint b = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
+#else
+ GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift;
+ GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift;
+ GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift;
+#endif
rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
+ GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
+ GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult;
+#else
GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift;
GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift;
GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift;
+#endif
rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
- GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - 128;
- GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - 128;
- GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - 128;
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
+ GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
+ GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
+#else
+ GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half;
+ GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half;
+ GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half;
r = (r < 0) ? 0 : r << RGBshift;
g = (g < 0) ? 0 : g << RGBshift;
b = (b < 0) ? 0 : b << RGBshift;
+#endif
rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+#if CHAN_TYPE != GL_FLOAT
const GLint shift = 8 - RGBshift;
+#endif
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+ arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult;
+ GLchan g = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+ arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult;
+ GLchan b = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+ arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult;
+#else
GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
+ PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP]))
>> shift;
GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
+ PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP]))
>> shift;
+#endif
rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan r = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
+ GLchan g = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
+ GLchan b = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
+#else
GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift;
GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift;
GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift;
+#endif
rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
* drop the EXT extension in favour of the ARB one.
*/
for (i = 0; i < n; i++) {
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - 128,
- (GLint)arg1[i][RCOMP] - 128) +
- S_PROD((GLint)arg0[i][GCOMP] - 128,
- (GLint)arg1[i][GCOMP] - 128) +
- S_PROD((GLint)arg0[i][BCOMP] - 128,
- (GLint)arg1[i][BCOMP] - 128)) >> 6;
- dot = CLAMP(dot, 0, 255);
+#if CHAN_TYPE == GL_FLOAT
+ GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
+ (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
+ * 4.0F;
+#else
+ GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
+ (GLint)arg1[i][RCOMP] - half) +
+ S_PROD((GLint)arg0[i][GCOMP] - half,
+ (GLint)arg1[i][GCOMP] - half) +
+ S_PROD((GLint)arg0[i][BCOMP] - half,
+ (GLint)arg1[i][BCOMP] - half)) >> 6;
+#endif
+ dot = CLAMP(dot, 0, CHAN_MAX);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
}
}
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
if (Ashift) {
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = arg0[i][ACOMP] * Amult;
+#else
GLuint a = (GLuint) arg0[i][ACOMP] << Ashift;
+#endif
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
}
}
{
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+#if CHAN_TYPE != GL_FLOAT
const GLint shift = 8 - Ashift;
+#endif
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
+#else
GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift);
+#endif
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
}
}
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
+ rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAXF);
+#else
GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift;
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+#endif
}
}
break;
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
for (i = 0; i < n; i++) {
- GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] - 128;
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
+#else
+ GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
a = (a < 0) ? 0 : a << Ashift;
+#endif
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
}
}
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+#if CHAN_TYPE != GL_FLOAT
const GLint shift = 8 - Ashift;
+#endif
for (i=0; i<n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+ arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP]))
+ * Amult;
+#else
GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
+ PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP]))
>> shift;
+#endif
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
}
}
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ GLchan a = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
+#else
GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << RGBshift;
+#endif
rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
}
}
-/* $Id: s_triangle.c,v 1.32 2001/07/09 16:24:30 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
+#if CHAN_TYPE != GL_FLOAT
struct affine_info
{
}
+#endif /* CHAN_BITS != GL_FLOAT */
+
struct persp_info
{
GLint fixedToDepthShift;
};
+
static void
fast_persp_span(GLcontext *ctx, struct triangle_span *span,
struct persp_info *info)
* and complexity. Observe that an optimizing compiler kills
* unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
*/
-
#define SPAN_NEAREST(DO_TEX,COMP) \
for (i = 0; i < span->count; i++) { \
GLdouble invQ = tex_coord[2] ? \
CHECKARRAY(tSpan, return); /* mac 32k limitation */ \
CHECKARRAY(uSpan, return); /* mac 32k limitation */ \
if (flatShade) { \
- rFlat = IntToFixed(v2->color[RCOMP]); \
- gFlat = IntToFixed(v2->color[GCOMP]); \
- bFlat = IntToFixed(v2->color[BCOMP]); \
- aFlat = IntToFixed(v2->color[ACOMP]); \
+ rFlat = ChanToFixed(v2->color[RCOMP]); \
+ gFlat = ChanToFixed(v2->color[GCOMP]); \
+ bFlat = ChanToFixed(v2->color[BCOMP]); \
+ aFlat = ChanToFixed(v2->color[ACOMP]); \
} \
span.texWidth[0] = (GLfloat) texImage->Width; \
span.texHeight[0] = (GLfloat) texImage->Height; \
GLfixed rFlat, gFlat, bFlat, aFlat; \
GLfixed srFlat, sgFlat, sbFlat; \
if (flatShade) { \
- rFlat = IntToFixed(v2->color[RCOMP]); \
- gFlat = IntToFixed(v2->color[GCOMP]); \
- bFlat = IntToFixed(v2->color[BCOMP]); \
- aFlat = IntToFixed(v2->color[ACOMP]); \
- srFlat = IntToFixed(v2->specular[RCOMP]); \
- sgFlat = IntToFixed(v2->specular[GCOMP]); \
- sbFlat = IntToFixed(v2->specular[BCOMP]); \
+ rFlat = ChanToFixed(v2->color[RCOMP]); \
+ gFlat = ChanToFixed(v2->color[GCOMP]); \
+ bFlat = ChanToFixed(v2->color[BCOMP]); \
+ aFlat = ChanToFixed(v2->color[ACOMP]); \
+ srFlat = ChanToFixed(v2->specular[RCOMP]); \
+ sgFlat = ChanToFixed(v2->specular[GCOMP]); \
+ sbFlat = ChanToFixed(v2->specular[BCOMP]); \
} \
span.texWidth[0] = (GLfloat) texImage->Width; \
span.texHeight[0] = (GLfloat) texImage->Height; \
GLfixed rFlat, gFlat, bFlat, aFlat; \
GLfixed srFlat, sgFlat, sbFlat; \
if (flatShade) { \
- rFlat = IntToFixed(v2->color[RCOMP]); \
- gFlat = IntToFixed(v2->color[GCOMP]); \
- bFlat = IntToFixed(v2->color[BCOMP]); \
- aFlat = IntToFixed(v2->color[ACOMP]); \
- srFlat = IntToFixed(v2->specular[RCOMP]); \
- sgFlat = IntToFixed(v2->specular[GCOMP]); \
- sbFlat = IntToFixed(v2->specular[BCOMP]); \
+ rFlat = ChanToFixed(v2->color[RCOMP]); \
+ gFlat = ChanToFixed(v2->color[GCOMP]); \
+ bFlat = ChanToFixed(v2->color[BCOMP]); \
+ aFlat = ChanToFixed(v2->color[ACOMP]); \
+ srFlat = ChanToFixed(v2->specular[RCOMP]); \
+ sgFlat = ChanToFixed(v2->specular[GCOMP]); \
+ sbFlat = ChanToFixed(v2->specular[BCOMP]); \
} \
span.texWidth[0] = (GLfloat) texImage->Width; \
span.texHeight[0] = (GLfloat) texImage->Height; \
GLfixed rFlat, gFlat, bFlat, aFlat; \
GLfixed srFlat, sgFlat, sbFlat; \
if (flatShade) { \
- rFlat = IntToFixed(v2->color[RCOMP]); \
- gFlat = IntToFixed(v2->color[GCOMP]); \
- bFlat = IntToFixed(v2->color[BCOMP]); \
- aFlat = IntToFixed(v2->color[ACOMP]); \
- srFlat = IntToFixed(v2->specular[RCOMP]); \
- sgFlat = IntToFixed(v2->specular[GCOMP]); \
- sbFlat = IntToFixed(v2->specular[BCOMP]); \
+ rFlat = ChanToFixed(v2->color[RCOMP]); \
+ gFlat = ChanToFixed(v2->color[GCOMP]); \
+ bFlat = ChanToFixed(v2->color[BCOMP]); \
+ aFlat = ChanToFixed(v2->color[ACOMP]); \
+ srFlat = ChanToFixed(v2->specular[RCOMP]); \
+ sgFlat = ChanToFixed(v2->specular[GCOMP]); \
+ sbFlat = ChanToFixed(v2->specular[BCOMP]); \
} \
span.texWidth[0] = (GLfloat) texImage->Width; \
span.texHeight[0] = (GLfloat) texImage->Height; \
GLfixed srFlat, sgFlat, sbFlat; \
GLuint u; \
if (flatShade) { \
- rFlat = IntToFixed(v2->color[RCOMP]); \
- gFlat = IntToFixed(v2->color[GCOMP]); \
- bFlat = IntToFixed(v2->color[BCOMP]); \
- aFlat = IntToFixed(v2->color[ACOMP]); \
- srFlat = IntToFixed(v2->specular[RCOMP]); \
- sgFlat = IntToFixed(v2->specular[GCOMP]); \
- sbFlat = IntToFixed(v2->specular[BCOMP]); \
+ rFlat = ChanToFixed(v2->color[RCOMP]); \
+ gFlat = ChanToFixed(v2->color[GCOMP]); \
+ bFlat = ChanToFixed(v2->color[BCOMP]); \
+ aFlat = ChanToFixed(v2->color[ACOMP]); \
+ srFlat = ChanToFixed(v2->specular[RCOMP]); \
+ sgFlat = ChanToFixed(v2->specular[GCOMP]); \
+ sbFlat = ChanToFixed(v2->specular[BCOMP]); \
} \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
}
}
else {
- /* GL_MODULATE seems also not to work !! */
- if (ctx->Texture.Unit[0].EnvMode==GL_ADD) {
- USE(general_textured_triangle);
- }
- else {
+#if CHAN_TYPE != GL_FLOAT
+ if (ctx->Texture.Unit[0].EnvMode != GL_ADD) {
USE(affine_textured_triangle);
}
+ else
+#endif
+ {
+ USE(general_textured_triangle);
+ }
}
}
else {
- /* GL_MODULATE seems also not to work !! */
if (ctx->Texture.Unit[0].EnvMode==GL_ADD) {
USE(general_textured_triangle);
}
-/* $Id: s_tritemp.h,v 1.19 2001/06/13 14:53:52 brianp Exp $ */
+/* $Id: s_tritemp.h,v 1.20 2001/07/13 20:07:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
dfogOuter = dfogdy + dxOuter * span.fogStep;
#endif
#ifdef INTERP_RGB
- fr = (GLfixed)(IntToFixed(vLower->color[0])
+ fr = (GLfixed)(ChanToFixed(vLower->color[0])
+ drdx * adjx + drdy * adjy) + FIXED_HALF;
fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
- fg = (GLfixed)(IntToFixed(vLower->color[1])
+ fg = (GLfixed)(ChanToFixed(vLower->color[1])
+ dgdx * adjx + dgdy * adjy) + FIXED_HALF;
fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
- fb = (GLfixed)(IntToFixed(vLower->color[2])
+ fb = (GLfixed)(ChanToFixed(vLower->color[2])
+ dbdx * adjx + dbdy * adjy) + FIXED_HALF;
fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
#endif
#ifdef INTERP_ALPHA
- fa = (GLfixed)(IntToFixed(vLower->color[3])
+ fa = (GLfixed)(ChanToFixed(vLower->color[3])
+ dadx * adjx + dady * adjy) + FIXED_HALF;
fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
#endif
#ifdef INTERP_SPEC
- fsr = (GLfixed)(IntToFixed(vLower->specular[0])
+ fsr = (GLfixed)(ChanToFixed(vLower->specular[0])
+ dsrdx * adjx + dsrdy * adjy) + FIXED_HALF;
fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx);
- fsg = (GLfixed)(IntToFixed(vLower->specular[1])
+ fsg = (GLfixed)(ChanToFixed(vLower->specular[1])
+ dsgdx * adjx + dsgdy * adjy) + FIXED_HALF;
fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx);
- fsb = (GLfixed)(IntToFixed(vLower->specular[2])
+ fsb = (GLfixed)(ChanToFixed(vLower->specular[2])
+ dsbdx * adjx + dsbdy * adjy) + FIXED_HALF;
fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx);
#endif