struct tgsi_full_instruction *tgsi_inst = &c->token->FullInstruction;
nir_tex_instr *instr;
nir_texop op;
- unsigned num_srcs, samp = 1;
+ unsigned num_srcs, samp = 1, i;
switch (tgsi_inst->Instruction.Opcode) {
case TGSI_OPCODE_TEX:
num_srcs++;
}
+ num_srcs += tgsi_inst->Texture.NumOffsets;
+
instr = nir_tex_instr_create(b->shader, num_srcs);
instr->op = op;
src_number++;
}
+ for (i = 0; i < tgsi_inst->Texture.NumOffsets; i++) {
+ struct tgsi_texture_offset *tex_offset = &tgsi_inst->TexOffsets[i];
+ /* since TexOffset ins't using tgsi_full_src_register we get to
+ * do some extra gymnastics:
+ */
+ nir_alu_src src;
+
+ memset(&src, 0, sizeof(src));
+
+ src.src = ttn_src_for_file_and_index(c,
+ tex_offset->File,
+ tex_offset->Index,
+ NULL);
+
+ src.swizzle[0] = tex_offset->SwizzleX;
+ src.swizzle[1] = tex_offset->SwizzleY;
+ src.swizzle[2] = tex_offset->SwizzleZ;
+ src.swizzle[3] = TGSI_SWIZZLE_W;
+
+ instr->src[src_number].src_type = nir_tex_src_offset;
+ instr->src[src_number].src = nir_src_for_ssa(
+ nir_fmov_alu(b, src, nir_tex_instr_src_size(instr, src_number)));
+ src_number++;
+ }
+
assert(src_number == num_srcs);
nir_ssa_dest_init(&instr->instr, &instr->dest, 4, NULL);