The 1-D special case doesn't actually apply to depth or HiZ. I discovered
this while converting BLORP over to genxml and ISL. The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images. For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
* - SURFTYPE_1D: distance in pixels between array slices
* - SURFTYPE_2D/CUBE: distance in rows between array slices
* - SURFTYPE_3D: distance in rows between R - slices
+ *
+ * Unfortunately, the docs aren't 100% accurate here. They fail to
+ * mention that the 1-D rule only applies to linear 1-D images.
+ * Since depth and HiZ buffers are always tiled, they are treated as
+ * 2-D images. Prior to Sky Lake, this field is always in rows.
*/
hdb.SurfaceQPitch =
- image->aux_surface.isl.dim == ISL_SURF_DIM_1D ?
- isl_surf_get_array_pitch_el(&image->aux_surface.isl) >> 2 :
- isl_surf_get_array_pitch_el_rows(&image->aux_surface.isl) >> 2;
+ isl_surf_get_array_pitch_el_rows(&image->aux_surface.isl) >> 2;
#endif
}
} else {