static int
st_nir_lookup_parameter_index(struct gl_program *prog, nir_variable *var)
{
+ struct gl_program_parameter_list *params = prog->Parameters;
+
/* Lookup the first parameter that the uniform storage that match the
* variable location.
*/
- for (unsigned i = 0; i < prog->Parameters->NumParameters; i++) {
- int index = prog->Parameters->Parameters[i].MainUniformStorageIndex;
+ for (unsigned i = 0; i < params->NumParameters; i++) {
+ int index = params->Parameters[i].MainUniformStorageIndex;
if (index == var->data.location)
return i;
}
+ /* TODO: Handle this fallback for SPIR-V. We need this for GLSL e.g. in
+ * dEQP-GLES2.functional.uniform_api.random.3
+ */
+
+ /* is there a better way to do this? If we have something like:
+ *
+ * struct S {
+ * float f;
+ * vec4 v;
+ * };
+ * uniform S color;
+ *
+ * Then what we get in prog->Parameters looks like:
+ *
+ * 0: Name=color.f, Type=6, DataType=1406, Size=1
+ * 1: Name=color.v, Type=6, DataType=8b52, Size=4
+ *
+ * So the name doesn't match up and _mesa_lookup_parameter_index()
+ * fails. In this case just find the first matching "color.*"..
+ *
+ * Note for arrays you could end up w/ color[n].f, for example.
+ *
+ * glsl_to_tgsi works slightly differently in this regard. It is
+ * emitting something more low level, so it just translates the
+ * params list 1:1 to CONST[] regs. Going from GLSL IR to TGSI,
+ * it just calculates the additional offset of struct field members
+ * in glsl_to_tgsi_visitor::visit(ir_dereference_record *ir) or
+ * glsl_to_tgsi_visitor::visit(ir_dereference_array *ir). It never
+ * needs to work backwards to get base var loc from the param-list
+ * which already has them separated out.
+ */
+ if (!prog->sh.data->spirv) {
+ int namelen = strlen(var->name);
+ for (unsigned i = 0; i < params->NumParameters; i++) {
+ struct gl_program_parameter *p = ¶ms->Parameters[i];
+ if ((strncmp(p->Name, var->name, namelen) == 0) &&
+ ((p->Name[namelen] == '.') || (p->Name[namelen] == '['))) {
+ return i;
+ }
+ }
+ }
+
return -1;
}