If st_GetTexImage() is to decompress the texture, avoid the fallback
path even if prefer_blit_based_texture_transfer = false. For drivers
that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we
were always taking the fallback path for texture decompression rather
than rendering a quad. The later is a lot faster.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
ubyte *map = NULL;
boolean done = FALSE;
- if (!st->prefer_blit_based_texture_transfer) {
+ if (!st->prefer_blit_based_texture_transfer &&
+ !_mesa_is_format_compressed(texImage->TexFormat)) {
+ /* Try to avoid the fallback if we're doing texture decompression here */
goto fallback;
}