_NEW_BUFFER_OBJECT means glBufferData was called. We can just set our own
flag in BufferData.
Reviewed-by: Brian Paul <brianp@vmware.com>
const struct st_tracked_state st_update_array = {
"st_update_array", /* name */
{ /* dirty */
- _NEW_BUFFER_OBJECT, /* mesa */
+ 0, /* mesa */
ST_NEW_VERTEX_ARRAYS | ST_NEW_VERTEX_PROGRAM, /* st */
},
update_array /* update */
pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
}
- /* BufferData may change a uniform buffer, need to update it */
- st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
+ /* BufferData may change an array or uniform buffer, need to update it */
+ st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
return GL_TRUE;
}