}
return 0;
}
+
+void r600_bc_clear(struct r600_bc *bc)
+{
+ struct r600_bc_cf *cf, *next_cf;
+
+ free(bc->bytecode);
+ bc->bytecode = NULL;
+
+ LIST_FOR_EACH_ENTRY_SAFE(cf, next_cf, &bc->cf, list) {
+ struct r600_bc_alu *alu, *next_alu;
+ struct r600_bc_tex *tex, *next_tex;
+ struct r600_bc_tex *vtx, *next_vtx;
+
+ LIST_FOR_EACH_ENTRY_SAFE(alu, next_alu, &cf->alu, list) {
+ free(alu);
+ }
+
+ LIST_INITHEAD(&cf->alu);
+
+ LIST_FOR_EACH_ENTRY_SAFE(tex, next_tex, &cf->tex, list) {
+ free(tex);
+ }
+
+ LIST_INITHEAD(&cf->tex);
+
+ LIST_FOR_EACH_ENTRY_SAFE(vtx, next_vtx, &cf->vtx, list) {
+ free(vtx);
+ }
+
+ LIST_INITHEAD(&cf->vtx);
+
+ free(cf);
+ }
+
+ LIST_INITHEAD(&cf->list);
+}
/* r600_asm.c */
int r600_bc_init(struct r600_bc *bc, enum radeon_family family);
+void r600_bc_clear(struct r600_bc *bc);
int r600_bc_add_alu(struct r600_bc *bc, const struct r600_bc_alu *alu);
int r600_bc_add_literal(struct r600_bc *bc, const u32 *value);
int r600_bc_add_vtx(struct r600_bc *bc, const struct r600_bc_vtx *vtx);
r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_bc_cf *cf, *next_cf;
r600_bo_reference(rctx->radeon, &shader->bo, NULL);
+ r600_bc_clear(&shader->shader.bc);
+
/* FIXME: is there more stuff to free? */
}