m->nr_inputs = m->nr_outputs = 0;
for (i = 0; i < _TNL_ATTRIB_MAX; i++) {
- if (program->Base.InputsRead & (1<<i)) {
+ if (program->Base.InputsRead & (1<<i) ||
+ (i == VERT_ATTRIB_POS && program->IsPositionInvariant)) {
GLuint j = m->nr_inputs++;
m->input[j].idx = i;
m->input[j].data = (GLfloat *)m->VB->AttribPtr[i]->data;
}
for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (program->Base.OutputsWritten & (1 << i)) {
+ if (program->Base.OutputsWritten & (1 << i) ||
+ (i == VERT_RESULT_HPOS && program->IsPositionInvariant)) {
GLuint j = m->nr_outputs++;
m->output[j].idx = i;
m->output[j].data = (GLfloat *)m->attribs[i].data;
STRIDE_F(m->input[j].data, m->input[j].stride);
}
+
if (p->compiled_func) {
call_func( p, m );
}
}
}
+ /* If the program is position invariant, multiply the input position
+ * by the MVP matrix and store in the vertex position result register.
+ */
+ if (program->IsPositionInvariant) {
+ TRANSFORM_POINT( m->File[0][REG_OUT0+0],
+ ctx->_ModelProjectMatrix.m,
+ m->File[0][REG_IN0+0]);
+ }
+
for (j = 0; j < m->nr_outputs; j++) {
GLuint idx = REG_OUT0 + m->output[j].idx;
m->output[j].data[0] = m->File[0][idx][0];
m->output[j].data[3] = m->File[0][idx][3];
m->output[j].data += 4;
}
+
}
/* Setup the VB pointers so that the next pipeline stages get
VB->ClipPtr->count = VB->Count;
outputs = program->Base.OutputsWritten;
+ if (program->IsPositionInvariant)
+ outputs |= (1<<VERT_RESULT_HPOS);
if (outputs & (1<<VERT_RESULT_COL0)) {
VB->ColorPtr[0] = &m->attribs[VERT_RESULT_COL0];