<param name="target" type="GLenum"/>
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="buffers" type="const GLuint *"/>
+ <param name="buffers" type="const GLuint *" count="count"/>
</function>
<function name="BindBuffersRange">
<param name="target" type="GLenum"/>
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="buffers" type="const GLuint *"/>
- <param name="offsets" type="const GLintptr *"/>
- <param name="sizes" type="const GLsizeiptr *"/>
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="sizes" type="const GLsizeiptr *" count="count"/>
</function>
<function name="BindTextures" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
+ <param name="textures" type="const GLuint *" count="count"/>
</function>
<function name="BindSamplers" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="samplers" type="const GLuint *"/>
+ <param name="samplers" type="const GLuint *" count="count"/>
</function>
<function name="BindImageTextures" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
+ <param name="textures" type="const GLuint *" count="count"/>
</function>
<function name="BindVertexBuffers" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="buffers" type="const GLuint *"/>
- <param name="offsets" type="const GLintptr *"/>
- <param name="strides" type="const GLsizei *"/>
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="strides" type="const GLsizei *" count="count"/>
</function>
</category>