mesa/glthread: Implement ARB_multi_bind.
authorMarkus Wick <markus@selfnet.de>
Sun, 3 Nov 2019 08:49:59 +0000 (09:49 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 22 Nov 2019 20:29:07 +0000 (15:29 -0500)
Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mapi/glapi/gen/ARB_multi_bind.xml

index 75266ec615005f9d8245352fdbd8322d04fa8138..18f545044347252c4e4771747a40d60554f7f56f 100644 (file)
         <param name="target" type="GLenum"/>
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
     </function>
 
     <function name="BindBuffersRange">
         <param name="target" type="GLenum"/>
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
-        <param name="offsets" type="const GLintptr *"/>
-        <param name="sizes" type="const GLsizeiptr *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
+        <param name="offsets" type="const GLintptr *" count="count"/>
+        <param name="sizes" type="const GLsizeiptr *" count="count"/>
     </function>
 
     <function name="BindTextures" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="textures" type="const GLuint *"/>
+        <param name="textures" type="const GLuint *" count="count"/>
     </function>
 
     <function name="BindSamplers" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="samplers" type="const GLuint *"/>
+        <param name="samplers" type="const GLuint *" count="count"/>
     </function>
 
     <function name="BindImageTextures" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="textures" type="const GLuint *"/>
+        <param name="textures" type="const GLuint *" count="count"/>
     </function>
 
     <function name="BindVertexBuffers" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
-        <param name="offsets" type="const GLintptr *"/>
-        <param name="strides" type="const GLsizei *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
+        <param name="offsets" type="const GLintptr *" count="count"/>
+        <param name="strides" type="const GLsizei *" count="count"/>
     </function>
 
 </category>