c8665005: ("intel/compiler: Don't always require precise lowering of flrp")
forgot to remove some comments that didn't apply any more after the
change.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrnd.net>
OPT(nir_opt_constant_folding);
if (lower_flrp != 0) {
- /* To match the old behavior, set always_precise only for scalar
- * shader stages.
- */
if (OPT(nir_lower_flrp,
lower_flrp,
false /* always_precise */,