c8665005: ("intel/compiler: Don't always require precise lowering of flrp")
forgot to remove some comments that didn't apply any more after the
change.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrnd.net>
 
       OPT(nir_opt_constant_folding);
 
       if (lower_flrp != 0) {
-         /* To match the old behavior, set always_precise only for scalar
-          * shader stages.
-          */
          if (OPT(nir_lower_flrp,
                  lower_flrp,
                  false /* always_precise */,