* IN THE SOFTWARE.
*/
+extern "C" {
+#include "main/macros.h"
+#include "program/register_allocate.h"
+} /* extern "C" */
+
#include "brw_vec4.h"
#include "../glsl/ir_print_visitor.h"
}
}
+static void
+brw_alloc_reg_set_for_classes(struct brw_context *brw,
+ int *class_sizes,
+ int class_count,
+ int base_reg_count)
+{
+ /* Compute the total number of registers across all classes. */
+ int ra_reg_count = 0;
+ for (int i = 0; i < class_count; i++) {
+ ra_reg_count += base_reg_count - (class_sizes[i] - 1);
+ }
+
+ ralloc_free(brw->vs.ra_reg_to_grf);
+ brw->vs.ra_reg_to_grf = ralloc_array(brw, uint8_t, ra_reg_count);
+ ralloc_free(brw->vs.regs);
+ brw->vs.regs = ra_alloc_reg_set(ra_reg_count);
+ ralloc_free(brw->vs.classes);
+ brw->vs.classes = ralloc_array(brw, int, class_count + 1);
+
+ /* Now, add the registers to their classes, and add the conflicts
+ * between them and the base GRF registers (and also each other).
+ */
+ int reg = 0;
+ for (int i = 0; i < class_count; i++) {
+ int class_reg_count = base_reg_count - (class_sizes[i] - 1);
+ brw->vs.classes[i] = ra_alloc_reg_class(brw->vs.regs);
+
+ for (int j = 0; j < class_reg_count; j++) {
+ ra_class_add_reg(brw->vs.regs, brw->vs.classes[i], reg);
+
+ brw->vs.ra_reg_to_grf[reg] = j;
+
+ for (int base_reg = j;
+ base_reg < j + class_sizes[i];
+ base_reg++) {
+ ra_add_transitive_reg_conflict(brw->vs.regs, base_reg, reg);
+ }
+
+ reg++;
+ }
+ }
+ assert(reg == ra_reg_count);
+
+ ra_set_finalize(brw->vs.regs);
+}
+
void
vec4_visitor::reg_allocate()
{
- reg_allocate_trivial();
+ int hw_reg_mapping[virtual_grf_count];
+ int first_assigned_grf = this->first_non_payload_grf;
+ int base_reg_count = BRW_MAX_GRF - first_assigned_grf;
+ int class_sizes[base_reg_count];
+ int class_count = 0;
+
+ /* Using the trivial allocator can be useful in debugging undefined
+ * register access as a result of broken optimization passes.
+ */
+ if (0) {
+ reg_allocate_trivial();
+ return;
+ }
+
+ calculate_live_intervals();
+
+ /* Set up the register classes.
+ *
+ * The base registers store a vec4. However, we'll need larger
+ * storage for arrays, structures, and matrices, which will be sets
+ * of contiguous registers.
+ */
+ class_sizes[class_count++] = 1;
+
+ for (int r = 0; r < virtual_grf_count; r++) {
+ int i;
+
+ for (i = 0; i < class_count; i++) {
+ if (class_sizes[i] == this->virtual_grf_sizes[r])
+ break;
+ }
+ if (i == class_count) {
+ if (this->virtual_grf_sizes[r] >= base_reg_count) {
+ fail("Object too large to register allocate.\n");
+ }
+
+ class_sizes[class_count++] = this->virtual_grf_sizes[r];
+ }
+ }
+
+ brw_alloc_reg_set_for_classes(brw, class_sizes, class_count, base_reg_count);
+
+ struct ra_graph *g = ra_alloc_interference_graph(brw->vs.regs,
+ virtual_grf_count);
+
+ for (int i = 0; i < virtual_grf_count; i++) {
+ for (int c = 0; c < class_count; c++) {
+ if (class_sizes[c] == this->virtual_grf_sizes[i]) {
+ ra_set_node_class(g, i, brw->vs.classes[c]);
+ break;
+ }
+ }
+
+ for (int j = 0; j < i; j++) {
+ if (virtual_grf_interferes(i, j)) {
+ ra_add_node_interference(g, i, j);
+ }
+ }
+ }
+
+ if (!ra_allocate_no_spills(g)) {
+ ralloc_free(g);
+ fail("No register spilling support yet\n");
+ }
+
+ /* Get the chosen virtual registers for each node, and map virtual
+ * regs in the register classes back down to real hardware reg
+ * numbers.
+ */
+ prog_data->total_grf = first_assigned_grf;
+ for (int i = 0; i < virtual_grf_count; i++) {
+ int reg = ra_get_node_reg(g, i);
+
+ hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg];
+ prog_data->total_grf = MAX2(prog_data->total_grf, hw_reg_mapping[i] + 1);
+ }
+
+ foreach_list(node, &this->instructions) {
+ vec4_instruction *inst = (vec4_instruction *)node;
+
+ assign(hw_reg_mapping, &inst->dst);
+ assign(hw_reg_mapping, &inst->src[0]);
+ assign(hw_reg_mapping, &inst->src[1]);
+ assign(hw_reg_mapping, &inst->src[2]);
+ }
+
+ ralloc_free(g);
}
} /* namespace brw */