* or 1.0. This is based on the old GLSL IR based pass by Eric.
*/
-struct normalize_cubemap_state {
- nir_builder b;
- bool progress;
-};
-
static bool
-normalize_cubemap_coords_block(nir_block *block, void *void_state)
+normalize_cubemap_coords_block(nir_block *block, nir_builder *b)
{
- struct normalize_cubemap_state *state = void_state;
- nir_builder *b = &state->b;
+ bool progress = false;
nir_foreach_instr(block, instr) {
if (instr->type != nir_instr_type_tex)
&tex->src[i].src,
nir_src_for_ssa(normalized));
- state->progress = true;
+ progress = true;
}
}
- return true;
+ return progress;
}
static bool
normalize_cubemap_coords_impl(nir_function_impl *impl)
{
- struct normalize_cubemap_state state;
- nir_builder_init(&state.b, impl);
- state.progress = false;
+ nir_builder b;
+ nir_builder_init(&b, impl);
+ bool progress = false;
- nir_foreach_block_call(impl, normalize_cubemap_coords_block, &state);
+ nir_foreach_block(block, impl) {
+ progress |= normalize_cubemap_coords_block(block, &b);
+ }
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
- return state.progress;
+ return progress;
}
bool