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r600g: don't call inval_shader_cache in r600_context_flush twice
author
Marek Olšák
<maraeo@gmail.com>
Sat, 14 Jul 2012 02:18:49 +0000
(
04:18
+0200)
committer
Marek Olšák
<maraeo@gmail.com>
Tue, 17 Jul 2012 19:22:14 +0000
(21:22 +0200)
It's already called in r600_constant_buffers_dirty.
src/gallium/drivers/r600/r600_hw_context.c
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diff --git
a/src/gallium/drivers/r600/r600_hw_context.c
b/src/gallium/drivers/r600/r600_hw_context.c
index e80f39cb7041d8aded6b26fb4c769b2e4bb8fcdf..2951b86b7756aef9201daf7a417c44c6cd695861 100644
(file)
--- a/
src/gallium/drivers/r600/r600_hw_context.c
+++ b/
src/gallium/drivers/r600/r600_hw_context.c
@@
-1276,7
+1276,6
@@
void r600_context_flush(struct r600_context *ctx, unsigned flags)
/* Invalidate caches. */
r600_inval_vertex_cache(ctx);
r600_inval_texture_cache(ctx);
- r600_inval_shader_cache(ctx);
r600_flush_framebuffer(ctx, false);
/* Re-emit states. */