-/* This is used to initialize st->atoms[]. We could use this list
- * directly except for a single atom, st_update_constants, which has a
- * .dirty value which changes according to the parameters of the
- * current fragment and vertex programs, and so cannot be a static
- * value.
+/**
+ * This is used to initialize st->atoms[].
*/
static const struct st_tracked_state *atoms[] =
{
void st_init_atoms( struct st_context *st )
{
- GLuint i;
-
st->atoms = _mesa_malloc(sizeof(atoms));
st->nr_atoms = sizeof(atoms)/sizeof(*atoms);
memcpy(st->atoms, atoms, sizeof(atoms));
-
- /* Patch in a pointer to the dynamic state atom:
- */
- for (i = 0; i < st->nr_atoms; i++) {
- if (st->atoms[i] == &st_update_vs_constants) {
- st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_VERTEX];
- st->atoms[i][0] = st_update_vs_constants;
- }
-
- if (st->atoms[i] == &st_update_fs_constants) {
- st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_FRAGMENT];
- st->atoms[i][0] = st_update_fs_constants;
- }
- }
}
if (params && params->NumParameters) {
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
- /* Update our own dependency flags. This works because this
- * function will also be called whenever the program changes.
- */
- st->constants.tracked_state[id].dirty.mesa =
- (params->StateFlags | _NEW_PROGRAM);
-
_mesa_load_state_parameters(st->ctx, params);
/* We always need to get a new buffer, to keep the drivers simple and
const struct st_tracked_state st_update_vs_constants = {
"st_update_vs_constants", /* name */
{ /* dirty */
- 0, /* set dynamically above */ /* mesa */
+ _NEW_PROGRAM_CONSTANTS,
ST_NEW_VERTEX_PROGRAM, /* st */
},
update_vs_constants /* update */
const struct st_tracked_state st_update_fs_constants = {
"st_update_fs_constants", /* name */
{ /* dirty */
- 0, /* set dynamically above */ /* mesa */
+ _NEW_PROGRAM_CONSTANTS,
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
update_fs_constants /* update */