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SQUASH: Use the enum for the variable mode
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Wed, 26 Nov 2014 23:08:19 +0000
(15:08 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 15 Jan 2015 15:18:57 +0000
(07:18 -0800)
src/glsl/nir/nir.h
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diff --git
a/src/glsl/nir/nir.h
b/src/glsl/nir/nir.h
index 7e9ddf755aa2bba9819c7ec6cad6d5332912bbad..b830361f64fa5cbf52671d5b599cb54f8a448edf 100644
(file)
--- a/
src/glsl/nir/nir.h
+++ b/
src/glsl/nir/nir.h
@@
-149,7
+149,7
@@
typedef struct {
*
* \sa nir_variable_mode
*/
-
unsigned
mode:4;
+
nir_variable_mode
mode:4;
/**
* Interpolation mode for shader inputs / outputs