mpFetchInfo->setName("fetchInfo");
Value* pVtxOut = &*argitr;
pVtxOut->setName("vtxOutput");
- // this is just shorthand to tell LLVM to get a pointer to the base address of simdvertex
- // index 0(just the pointer to the simdvertex structure
- // index 1(which element of the simdvertex structure to offset to(in this case 0)
- // so the indices being i32's doesn't matter
- // TODO: generated this GEP with a VECTOR structure type so this makes sense
- std::vector<Value*> vtxInputIndices(2, C(0));
- // GEP
- pVtxOut = GEP(pVtxOut, C(0));
+
#if USE_SIMD16_SHADERS
#if 0// USE_SIMD16_BUILDER
pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));