Patch enables ES2 extension that utilizes existing ES3 functionality.
Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.
v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
+ add_builtin_define(parser, "GL_EXT_draw_buffers", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool AMD_vertex_shader_viewport_index_warn;
+ bool EXT_draw_buffers_enable;
+ bool EXT_draw_buffers_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
</function>
</category>
+<!-- 151. GL_EXT_draw_buffers -->
+<category name="GL_EXT_draw_buffers" number="151">
+ <function name="DrawBuffersEXT" alias="DrawBuffers"
+ static_dispatch="false" es2="2.0">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+</category>
+
</OpenGLAPI>
/* From the ES 3.0 specification, page 180:
* "If the GL is bound to the default framebuffer, then n must be 1
* and the constant must be BACK or NONE."
+ * (same restriction applies with GL_EXT_draw_buffers specification)
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
+ if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
(n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
return;
/* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
* "If the GL is bound to a framebuffer object, the ith buffer listed
* in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
+ * (same restriction applies with GL_EXT_draw_buffers specification)
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
+ if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(ctx->DrawBuffer) &&
buffers[output] != GL_NONE &&
buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
{ "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 },
{ "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
{ "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
+ { "GL_EXT_draw_buffers", o(dummy_true), ES2, 2012 },
{ "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
{ "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
{ "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 },