SHADER_OPCODE_SAMPLEINFO_LOGICAL,
SHADER_OPCODE_IMAGE_SIZE,
+ SHADER_OPCODE_IMAGE_SIZE_LOGICAL,
/**
* Combines multiple sources of size 1 into a larger virtual GRF.
case SHADER_OPCODE_TXF_LOGICAL:
case SHADER_OPCODE_TXL_LOGICAL:
case SHADER_OPCODE_TXS_LOGICAL:
+ case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
case FS_OPCODE_TXB_LOGICAL:
case SHADER_OPCODE_TXF_CMS_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod);
length++;
break;
+ case SHADER_OPCODE_IMAGE_SIZE:
+ /* We need an LOD; just use 0 */
+ bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), brw_imm_ud(0));
+ length++;
+ break;
case SHADER_OPCODE_TXF:
/* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
* On Gen9 they are u, v, lod, r
lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS);
break;
+ case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
+ lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_IMAGE_SIZE);
+ break;
+
case FS_OPCODE_TXB_LOGICAL:
lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB);
break;
BRW_REGISTER_TYPE_UD);
image = bld.emit_uniformize(image);
+ fs_reg srcs[TEX_LOGICAL_NUM_SRCS];
+ srcs[TEX_LOGICAL_SRC_SURFACE] = image;
+ srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_imm_d(0);
+ srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(0);
+ srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(0);
+
/* Since the image size is always uniform, we can just emit a SIMD8
* query instruction and splat the result out.
*/
const fs_builder ubld = bld.exec_all().group(8, 0);
- /* The LOD also serves as the message payload */
- fs_reg lod = ubld.vgrf(BRW_REGISTER_TYPE_UD);
- ubld.MOV(lod, brw_imm_ud(0));
-
fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD, 4);
- fs_inst *inst = ubld.emit(SHADER_OPCODE_IMAGE_SIZE, tmp, lod, image);
- inst->mlen = 1;
+ fs_inst *inst = ubld.emit(SHADER_OPCODE_IMAGE_SIZE_LOGICAL,
+ tmp, srcs, ARRAY_SIZE(srcs));
inst->size_written = 4 * REG_SIZE;
for (unsigned c = 0; c < instr->dest.ssa.num_components; ++c) {
case SHADER_OPCODE_IMAGE_SIZE:
return "image_size";
+ case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
+ return "image_size_logical";
case SHADER_OPCODE_SHADER_TIME_ADD:
return "shader_time_add";