intFormat = internal_format(ctx, format, type);
baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
- mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
- format, type, GL_FALSE);
- assert(mformat);
-
- pipeFormat = st_mesa_format_to_pipe_format(mformat);
- assert(pipeFormat);
+ /* Choose a pixel format for the temp texture which will hold the
+ * image to draw.
+ */
+ pipeFormat = st_choose_format(pipe->screen, intFormat, format, type,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
+ FALSE);
+ assert(pipeFormat != PIPE_FORMAT_NONE);
+ mformat = st_pipe_format_to_mesa_format(pipeFormat);
pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
if (!pixels)