ret->value.f[i] = ir->value.f[i];
break;
+ case GLSL_TYPE_DOUBLE:
+ for (i = 0; i < total_elems; i++)
+ ret->value.d[i] = ir->value.d[i];
+ break;
+
case GLSL_TYPE_BOOL:
for (i = 0; i < total_elems; i++)
ret->value.b[i] = ir->value.b[i];
load_instr->variables[0] = this->deref_head;
ralloc_steal(load_instr, load_instr->variables[0]);
add_instr(&load_instr->instr, ir->type->vector_elements);
+ load_instr->dest.ssa.bit_size = glsl_get_bit_size(ir->type->base_type);
}
return this->result;
}
+static bool
+type_is_float(glsl_base_type type)
+{
+ return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
+}
+
void
nir_visitor::visit(ir_expression *ir)
{
result = supports_ints ? nir_inot(&b, srcs[0]) : nir_fnot(&b, srcs[0]);
break;
case ir_unop_neg:
- result = (types[0] == GLSL_TYPE_FLOAT) ? nir_fneg(&b, srcs[0])
- : nir_ineg(&b, srcs[0]);
+ result = type_is_float(types[0]) ? nir_fneg(&b, srcs[0])
+ : nir_ineg(&b, srcs[0]);
break;
case ir_unop_abs:
- result = (types[0] == GLSL_TYPE_FLOAT) ? nir_fabs(&b, srcs[0])
- : nir_iabs(&b, srcs[0]);
+ result = type_is_float(types[0]) ? nir_fabs(&b, srcs[0])
+ : nir_iabs(&b, srcs[0]);
break;
case ir_unop_saturate:
- assert(types[0] == GLSL_TYPE_FLOAT);
+ assert(type_is_float(types[0]));
result = nir_fsat(&b, srcs[0]);
break;
case ir_unop_sign:
- result = (types[0] == GLSL_TYPE_FLOAT) ? nir_fsign(&b, srcs[0])
- : nir_isign(&b, srcs[0]);
+ result = type_is_float(types[0]) ? nir_fsign(&b, srcs[0])
+ : nir_isign(&b, srcs[0]);
break;
case ir_unop_rcp: result = nir_frcp(&b, srcs[0]); break;
case ir_unop_rsq: result = nir_frsq(&b, srcs[0]); break;
}
case ir_binop_add:
- result = (out_type == GLSL_TYPE_FLOAT) ? nir_fadd(&b, srcs[0], srcs[1])
- : nir_iadd(&b, srcs[0], srcs[1]);
+ result = type_is_float(out_type) ? nir_fadd(&b, srcs[0], srcs[1])
+ : nir_iadd(&b, srcs[0], srcs[1]);
break;
case ir_binop_sub:
- result = (out_type == GLSL_TYPE_FLOAT) ? nir_fsub(&b, srcs[0], srcs[1])
- : nir_isub(&b, srcs[0], srcs[1]);
+ result = type_is_float(out_type) ? nir_fsub(&b, srcs[0], srcs[1])
+ : nir_isub(&b, srcs[0], srcs[1]);
break;
case ir_binop_mul:
- result = (out_type == GLSL_TYPE_FLOAT) ? nir_fmul(&b, srcs[0], srcs[1])
- : nir_imul(&b, srcs[0], srcs[1]);
+ result = type_is_float(out_type) ? nir_fmul(&b, srcs[0], srcs[1])
+ : nir_imul(&b, srcs[0], srcs[1]);
break;
case ir_binop_div:
- if (out_type == GLSL_TYPE_FLOAT)
+ if (type_is_float(out_type))
result = nir_fdiv(&b, srcs[0], srcs[1]);
else if (out_type == GLSL_TYPE_INT)
result = nir_idiv(&b, srcs[0], srcs[1]);
result = nir_udiv(&b, srcs[0], srcs[1]);
break;
case ir_binop_mod:
- result = (out_type == GLSL_TYPE_FLOAT) ? nir_fmod(&b, srcs[0], srcs[1])
- : nir_umod(&b, srcs[0], srcs[1]);
+ result = type_is_float(out_type) ? nir_fmod(&b, srcs[0], srcs[1])
+ : nir_umod(&b, srcs[0], srcs[1]);
break;
case ir_binop_min:
- if (out_type == GLSL_TYPE_FLOAT)
+ if (type_is_float(out_type))
result = nir_fmin(&b, srcs[0], srcs[1]);
else if (out_type == GLSL_TYPE_INT)
result = nir_imin(&b, srcs[0], srcs[1]);
result = nir_umin(&b, srcs[0], srcs[1]);
break;
case ir_binop_max:
- if (out_type == GLSL_TYPE_FLOAT)
+ if (type_is_float(out_type))
result = nir_fmax(&b, srcs[0], srcs[1]);
else if (out_type == GLSL_TYPE_INT)
result = nir_imax(&b, srcs[0], srcs[1]);
case ir_binop_borrow: result = nir_usub_borrow(&b, srcs[0], srcs[1]); break;
case ir_binop_less:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_flt(&b, srcs[0], srcs[1]);
else if (types[0] == GLSL_TYPE_INT)
result = nir_ilt(&b, srcs[0], srcs[1]);
break;
case ir_binop_greater:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_flt(&b, srcs[1], srcs[0]);
else if (types[0] == GLSL_TYPE_INT)
result = nir_ilt(&b, srcs[1], srcs[0]);
break;
case ir_binop_lequal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_fge(&b, srcs[1], srcs[0]);
else if (types[0] == GLSL_TYPE_INT)
result = nir_ige(&b, srcs[1], srcs[0]);
break;
case ir_binop_gequal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_fge(&b, srcs[0], srcs[1]);
else if (types[0] == GLSL_TYPE_INT)
result = nir_ige(&b, srcs[0], srcs[1]);
break;
case ir_binop_equal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_feq(&b, srcs[0], srcs[1]);
else
result = nir_ieq(&b, srcs[0], srcs[1]);
break;
case ir_binop_nequal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT)
+ if (type_is_float(types[0]))
result = nir_fne(&b, srcs[0], srcs[1]);
else
result = nir_ine(&b, srcs[0], srcs[1]);
break;
case ir_binop_all_equal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT) {
+ if (type_is_float(types[0])) {
switch (ir->operands[0]->type->vector_elements) {
case 1: result = nir_feq(&b, srcs[0], srcs[1]); break;
case 2: result = nir_ball_fequal2(&b, srcs[0], srcs[1]); break;
break;
case ir_binop_any_nequal:
if (supports_ints) {
- if (types[0] == GLSL_TYPE_FLOAT) {
+ if (type_is_float(types[0])) {
switch (ir->operands[0]->type->vector_elements) {
case 1: result = nir_fne(&b, srcs[0], srcs[1]); break;
case 2: result = nir_bany_fnequal2(&b, srcs[0], srcs[1]); break;