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radv: Don't free NIR shaders if tracing
author
Alex Smith
<asmith@feralinteractive.com>
Wed, 18 Oct 2017 14:08:20 +0000
(15:08 +0100)
committer
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Wed, 18 Oct 2017 18:37:10 +0000
(20:37 +0200)
Fixes a crash while generating a hang report.
Fixes: 7d45d22fdd2e ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c
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diff --git
a/src/amd/vulkan/radv_pipeline.c
b/src/amd/vulkan/radv_pipeline.c
index 0b95d008c07d0551b3ab9f2dfab85088781ce385..c93871bfbcff112efd54b0b3150d6f135e461432 100644
(file)
--- a/
src/amd/vulkan/radv_pipeline.c
+++ b/
src/amd/vulkan/radv_pipeline.c
@@
-1691,7
+1691,7
@@
void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i] && !modules[i]->nir)
+ if (modules[i] && !modules[i]->nir
&& !pipeline->device->trace_bo
)
ralloc_free(nir[i]);
}