intel->gen < 6 && target == GL_TEXTURE_2D &&
drm_intel_bo_busy(dst_bo))
{
- dstRowStride = width * intelImage->mt->cpp;
- temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subimage blit bo",
- dstRowStride * height, 0);
- if (!temp_bo)
- return;
-
- if (drm_intel_gem_bo_map_gtt(temp_bo)) {
- drm_intel_bo_unreference(temp_bo);
- return;
- }
-
+ unsigned long pitch;
+ uint32_t tiling_mode = I915_TILING_NONE;
+ temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr,
+ "subimage blit bo",
+ width, height,
+ intelImage->mt->cpp,
+ &tiling_mode,
+ &pitch,
+ 0);
+ drm_intel_gem_bo_map_gtt(temp_bo);
texImage->Data = temp_bo->virtual;
texImage->ImageOffsets[0] = 0;
+ dstRowStride = pitch;
intel_miptree_get_image_offset(intelImage->mt, level,
intelImage->face, 0,