#include "brw_util.h"
#include "main/macros.h"
-static void prepare_cc_vp( struct brw_context *brw )
+void
+brw_update_cc_vp(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_cc_viewport ccv;
NULL, 0);
}
-const struct brw_tracked_state brw_cc_vp = {
- .dirty = {
- .mesa = _NEW_VIEWPORT | _NEW_TRANSFORM,
- .brw = BRW_NEW_CONTEXT,
- .cache = 0
- },
- .prepare = prepare_cc_vp
-};
-
struct brw_cc_unit_key {
GLboolean stencil, stencil_two_side, color_blend, alpha_enabled;
brwInitFragProgFuncs( functions );
brw_init_queryobj_functions(functions);
+
+ functions->Enable = brw_enable;
+ functions->DepthRange = brw_depth_range;
}
GLboolean brwCreateContext( int api,
brw_draw_init( brw );
+ /* Now that most driver functions are hooked up, initialize some of the
+ * immediate state.
+ */
+ brw_update_cc_vp(brw);
+
return GL_TRUE;
}
*/
void brw_upload_urb_fence(struct brw_context *brw);
+/* brw_cc.c */
+void brw_update_cc_vp(struct brw_context *brw);
+
/* brw_curbe.c
*/
void brw_upload_cs_urb_state(struct brw_context *brw);
/* brw_disasm.c */
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
+/* brw_state.c */
+void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
+void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
--- /dev/null
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "brw_context.h"
+
+void
+brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ switch (cap) {
+ case GL_DEPTH_CLAMP:
+ brw_update_cc_vp(brw);
+ break;
+ }
+}
+
+void
+brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ if (ctx->Transform.DepthClamp)
+ brw_update_cc_vp(brw);
+}