GLfloat index,
const GLfloat texcoord[4] )
{
-#if 0
- {
- /* snap window x, y to fractional pixel position */
- const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
- GLfixed x, y;
- x = FloatToFixed(win[0]) & snapMask;
- y = FloatToFixed(win[1]) & snapMask;
- FEEDBACK_TOKEN(ctx, FixedToFloat(x));
- FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
- }
-#else
FEEDBACK_TOKEN( ctx, win[0] );
FEEDBACK_TOKEN( ctx, win[1] );
-#endif
if (ctx->Feedback._Mask & FB_3D) {
FEEDBACK_TOKEN( ctx, win[2] );
}