}
}
- off_t filesize = input_file->file().filesize();
- int read_size = elfcpp::Elf_sizes<64>::ehdr_size;
- if (filesize - memoff < read_size)
- read_size = filesize - memoff;
-
- if (read_size < 4)
- {
- gold_error(_("%s: member at %zu is not an ELF object"),
- this->name().c_str(), static_cast<size_t>(off));
- return NULL;
- }
-
- const unsigned char* ehdr = input_file->file().get_view(memoff, 0, read_size,
- true, false);
-
- static unsigned char elfmagic[4] =
- {
- elfcpp::ELFMAG0, elfcpp::ELFMAG1,
- elfcpp::ELFMAG2, elfcpp::ELFMAG3
- };
- if (memcmp(ehdr, elfmagic, 4) != 0)
+ const unsigned char* ehdr;
+ int read_size;
+ if (!is_elf_object(input_file, memoff, &ehdr, &read_size))
{
gold_error(_("%s: member at %zu is not an ELF object"),
this->name().c_str(), static_cast<size_t>(off));
namespace gold
{
+// Return whether INPUT_FILE is an ELF object.
+
+bool
+is_elf_object(Input_file* input_file, off_t offset,
+ const unsigned char** start, int *read_size)
+{
+ off_t filesize = input_file->file().filesize();
+ int want = elfcpp::Elf_sizes<64>::ehdr_size;
+ if (filesize - offset < want)
+ want = filesize - offset;
+
+ const unsigned char* p = input_file->file().get_view(offset, 0, want,
+ true, false);
+ *start = p;
+ *read_size = want;
+
+ if (want < 4)
+ return false;
+
+ static unsigned char elfmagic[4] =
+ {
+ elfcpp::ELFMAG0, elfcpp::ELFMAG1,
+ elfcpp::ELFMAG2, elfcpp::ELFMAG3
+ };
+ return memcmp(p, elfmagic, 4) == 0;
+}
+
// Read an ELF file and return the appropriate instance of Object.
Object*
return false;
}
- int read_size = elfcpp::Elf_sizes<64>::ehdr_size;
- if (filesize < read_size)
- read_size = filesize;
-
- const unsigned char* ehdr = input_file->file().get_view(0, 0, read_size,
- true, false);
+ const unsigned char* ehdr;
+ int read_size;
+ bool is_elf = is_elf_object(input_file, 0, &ehdr, &read_size);
if (read_size >= Archive::sarmag)
{
}
}
- if (read_size >= 4)
+ if (is_elf)
{
- static unsigned char elfmagic[4] =
- {
- elfcpp::ELFMAG0, elfcpp::ELFMAG1,
- elfcpp::ELFMAG2, elfcpp::ELFMAG3
- };
- if (memcmp(ehdr, elfmagic, 4) == 0)
- {
- // This is an ELF object.
+ // This is an ELF object.
- bool unconfigured;
- Object* obj = make_elf_object(input_file->filename(),
- input_file, 0, ehdr, read_size,
- &unconfigured);
- if (obj == NULL)
+ bool unconfigured;
+ Object* obj = make_elf_object(input_file->filename(),
+ input_file, 0, ehdr, read_size,
+ &unconfigured);
+ if (obj == NULL)
+ {
+ if (unconfigured && input_file->will_search_for())
{
- if (unconfigured && input_file->will_search_for())
- {
- Read_symbols::incompatible_warning(this->input_argument_,
- input_file);
- input_file->file().release();
- input_file->file().unlock(this);
- delete input_file;
- ++this->dirindex_;
- return this->do_read_symbols(workqueue);
- }
- return false;
+ Read_symbols::incompatible_warning(this->input_argument_,
+ input_file);
+ input_file->file().release();
+ input_file->file().unlock(this);
+ delete input_file;
+ ++this->dirindex_;
+ return this->do_read_symbols(workqueue);
}
+ return false;
+ }
- Read_symbols_data* sd = new Read_symbols_data;
- obj->read_symbols(sd);
-
- // Opening the file locked it, so now we need to unlock it.
- // We need to unlock it before queuing the Add_symbols task,
- // because the workqueue doesn't know about our lock on the
- // file. If we queue the Add_symbols task first, it will be
- // stuck on the end of the file lock, but since the
- // workqueue doesn't know about that lock, it will never
- // release the Add_symbols task.
-
- input_file->file().unlock(this);
-
- // We use queue_next because everything is cached for this
- // task to run right away if possible.
-
- workqueue->queue_next(new Add_symbols(this->input_objects_,
- this->symtab_, this->layout_,
- this->dirpath_,
- this->dirindex_,
- this->mapfile_,
- this->input_argument_,
- this->input_group_,
- obj,
- sd,
- this->this_blocker_,
- this->next_blocker_));
+ Read_symbols_data* sd = new Read_symbols_data;
+ obj->read_symbols(sd);
+
+ // Opening the file locked it, so now we need to unlock it. We
+ // need to unlock it before queuing the Add_symbols task,
+ // because the workqueue doesn't know about our lock on the
+ // file. If we queue the Add_symbols task first, it will be
+ // stuck on the end of the file lock, but since the workqueue
+ // doesn't know about that lock, it will never release the
+ // Add_symbols task.
+
+ input_file->file().unlock(this);
+
+ // We use queue_next because everything is cached for this
+ // task to run right away if possible.
+
+ workqueue->queue_next(new Add_symbols(this->input_objects_,
+ this->symtab_, this->layout_,
+ this->dirpath_,
+ this->dirindex_,
+ this->mapfile_,
+ this->input_argument_,
+ this->input_group_,
+ obj,
+ sd,
+ this->this_blocker_,
+ this->next_blocker_));
- return true;
- }
+ return true;
}
// Queue up a task to try to parse this file as a script. We use a