--- /dev/null
+/*
+ * Copyright (C) 2017-2019 Alyssa Rosenzweig
+ * Copyright (C) 2017-2019 Connor Abbott
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <panfrost-job.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <stdbool.h>
+#include <stdarg.h>
+#include "mmap.h"
+
+#include "../pan_pretty_print.h"
+#include "../midgard/disassemble.h"
+int pandecode_replay_jc(mali_ptr jc_gpu_va, bool bifrost);
+
+#define MEMORY_PROP(obj, p) {\
+ char *a = pointer_as_memory_reference(obj->p); \
+ pandecode_prop("%s = %s", #p, a); \
+ free(a); \
+}
+
+#define MEMORY_COMMENT(obj, p) {\
+ char *a = pointer_as_memory_reference(obj->p); \
+ pandecode_msg("%s = %s\n", #p, a); \
+ free(a); \
+}
+
+#define DYN_MEMORY_PROP(obj, no, p) { \
+ if (obj->p) \
+ pandecode_prop("%s = %s_%d_p", #p, #p, no); \
+}
+
+/* Semantic logging type.
+ *
+ * Raw: for raw messages to be printed as is.
+ * Message: for helpful information to be commented out in replays.
+ * Property: for properties of a struct
+ *
+ * Use one of pandecode_log, pandecode_msg, or pandecode_prop as syntax sugar.
+ */
+
+enum pandecode_log_type {
+ PANDECODE_RAW,
+ PANDECODE_MESSAGE,
+ PANDECODE_PROPERTY
+};
+
+#define pandecode_log(...) pandecode_log_typed(PANDECODE_RAW, __VA_ARGS__)
+#define pandecode_msg(...) pandecode_log_typed(PANDECODE_MESSAGE, __VA_ARGS__)
+#define pandecode_prop(...) pandecode_log_typed(PANDECODE_PROPERTY, __VA_ARGS__)
+
+unsigned pandecode_indent = 0;
+
+static void
+pandecode_make_indent(void)
+{
+ for (unsigned i = 0; i < pandecode_indent; ++i)
+ printf(" ");
+}
+
+static void
+pandecode_log_typed(enum pandecode_log_type type, const char *format, ...)
+{
+ va_list ap;
+
+ pandecode_make_indent();
+
+ if (type == PANDECODE_MESSAGE)
+ printf("// ");
+ else if (type == PANDECODE_PROPERTY)
+ printf(".");
+
+ va_start(ap, format);
+ vprintf(format, ap);
+ va_end(ap);
+
+ if (type == PANDECODE_PROPERTY)
+ printf(",\n");
+}
+
+static void
+pandecode_log_cont(const char *format, ...)
+{
+ va_list ap;
+
+ va_start(ap, format);
+ vprintf(format, ap);
+ va_end(ap);
+}
+
+struct pandecode_flag_info {
+ u64 flag;
+ const char *name;
+};
+
+static void
+pandecode_log_decoded_flags(const struct pandecode_flag_info *flag_info,
+ u64 flags)
+{
+ bool decodable_flags_found = false;
+
+ for (int i = 0; flag_info[i].name; i++) {
+ if ((flags & flag_info[i].flag) != flag_info[i].flag)
+ continue;
+
+ if (!decodable_flags_found) {
+ decodable_flags_found = true;
+ } else {
+ pandecode_log_cont(" | ");
+ }
+
+ pandecode_log_cont("%s", flag_info[i].name);
+
+ flags &= ~flag_info[i].flag;
+ }
+
+ if (decodable_flags_found) {
+ if (flags)
+ pandecode_log_cont(" | 0x%" PRIx64, flags);
+ } else {
+ pandecode_log_cont("0x%" PRIx64, flags);
+ }
+}
+
+#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
+static const struct pandecode_flag_info gl_enable_flag_info[] = {
+ FLAG_INFO(CULL_FACE_FRONT),
+ FLAG_INFO(CULL_FACE_BACK),
+ FLAG_INFO(OCCLUSION_QUERY),
+ FLAG_INFO(OCCLUSION_PRECISE),
+ {}
+};
+#undef FLAG_INFO
+
+#define FLAG_INFO(flag) { MALI_CLEAR_##flag, "MALI_CLEAR_" #flag }
+static const struct pandecode_flag_info clear_flag_info[] = {
+ FLAG_INFO(FAST),
+ FLAG_INFO(SLOW),
+ FLAG_INFO(SLOW_STENCIL),
+ {}
+};
+#undef FLAG_INFO
+
+#define FLAG_INFO(flag) { MALI_MASK_##flag, "MALI_MASK_" #flag }
+static const struct pandecode_flag_info mask_flag_info[] = {
+ FLAG_INFO(R),
+ FLAG_INFO(G),
+ FLAG_INFO(B),
+ FLAG_INFO(A),
+ {}
+};
+#undef FLAG_INFO
+
+#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
+static const struct pandecode_flag_info u3_flag_info[] = {
+ FLAG_INFO(HAS_MSAA),
+ FLAG_INFO(CAN_DISCARD),
+ FLAG_INFO(HAS_BLEND_SHADER),
+ FLAG_INFO(DEPTH_TEST),
+ {}
+};
+
+static const struct pandecode_flag_info u4_flag_info[] = {
+ FLAG_INFO(NO_MSAA),
+ FLAG_INFO(NO_DITHER),
+ FLAG_INFO(DEPTH_RANGE_A),
+ FLAG_INFO(DEPTH_RANGE_B),
+ FLAG_INFO(STENCIL_TEST),
+ FLAG_INFO(SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER),
+ {}
+};
+#undef FLAG_INFO
+
+#define FLAG_INFO(flag) { MALI_FRAMEBUFFER_##flag, "MALI_FRAMEBUFFER_" #flag }
+static const struct pandecode_flag_info fb_fmt_flag_info[] = {
+ FLAG_INFO(MSAA_A),
+ FLAG_INFO(MSAA_B),
+ FLAG_INFO(MSAA_8),
+ {}
+};
+#undef FLAG_INFO
+
+extern char *replace_fragment;
+extern char *replace_vertex;
+
+static char *
+pandecode_job_type_name(enum mali_job_type type)
+{
+#define DEFINE_CASE(name) case JOB_TYPE_ ## name: return "JOB_TYPE_" #name
+
+ switch (type) {
+ DEFINE_CASE(NULL);
+ DEFINE_CASE(SET_VALUE);
+ DEFINE_CASE(CACHE_FLUSH);
+ DEFINE_CASE(COMPUTE);
+ DEFINE_CASE(VERTEX);
+ DEFINE_CASE(TILER);
+ DEFINE_CASE(FUSED);
+ DEFINE_CASE(FRAGMENT);
+
+ case JOB_NOT_STARTED:
+ return "NOT_STARTED";
+
+ default:
+ pandecode_log("Warning! Unknown job type %x\n", type);
+ return "!?!?!?";
+ }
+
+#undef DEFINE_CASE
+}
+
+static char *
+pandecode_draw_mode_name(enum mali_draw_mode mode)
+{
+#define DEFINE_CASE(name) case MALI_ ## name: return "MALI_" #name
+
+ switch (mode) {
+ DEFINE_CASE(DRAW_NONE);
+ DEFINE_CASE(POINTS);
+ DEFINE_CASE(LINES);
+ DEFINE_CASE(TRIANGLES);
+ DEFINE_CASE(TRIANGLE_STRIP);
+ DEFINE_CASE(TRIANGLE_FAN);
+ DEFINE_CASE(LINE_STRIP);
+ DEFINE_CASE(LINE_LOOP);
+ DEFINE_CASE(POLYGON);
+ DEFINE_CASE(QUADS);
+ DEFINE_CASE(QUAD_STRIP);
+
+ default:
+ return "MALI_TRIANGLES /* XXX: Unknown GL mode, check dump */";
+ }
+
+#undef DEFINE_CASE
+}
+
+#define DEFINE_CASE(name) case MALI_FUNC_ ## name: return "MALI_FUNC_" #name
+static char *
+pandecode_func_name(enum mali_func mode)
+{
+ switch (mode) {
+ DEFINE_CASE(NEVER);
+ DEFINE_CASE(LESS);
+ DEFINE_CASE(EQUAL);
+ DEFINE_CASE(LEQUAL);
+ DEFINE_CASE(GREATER);
+ DEFINE_CASE(NOTEQUAL);
+ DEFINE_CASE(GEQUAL);
+ DEFINE_CASE(ALWAYS);
+
+ default:
+ return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
+ }
+}
+#undef DEFINE_CASE
+
+/* Why is this duplicated? Who knows... */
+#define DEFINE_CASE(name) case MALI_ALT_FUNC_ ## name: return "MALI_ALT_FUNC_" #name
+static char *
+pandecode_alt_func_name(enum mali_alt_func mode)
+{
+ switch (mode) {
+ DEFINE_CASE(NEVER);
+ DEFINE_CASE(LESS);
+ DEFINE_CASE(EQUAL);
+ DEFINE_CASE(LEQUAL);
+ DEFINE_CASE(GREATER);
+ DEFINE_CASE(NOTEQUAL);
+ DEFINE_CASE(GEQUAL);
+ DEFINE_CASE(ALWAYS);
+
+ default:
+ return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
+ }
+}
+#undef DEFINE_CASE
+
+#define DEFINE_CASE(name) case MALI_STENCIL_ ## name: return "MALI_STENCIL_" #name
+static char *
+pandecode_stencil_op_name(enum mali_stencil_op op)
+{
+ switch (op) {
+ DEFINE_CASE(KEEP);
+ DEFINE_CASE(REPLACE);
+ DEFINE_CASE(ZERO);
+ DEFINE_CASE(INVERT);
+ DEFINE_CASE(INCR_WRAP);
+ DEFINE_CASE(DECR_WRAP);
+ DEFINE_CASE(INCR);
+ DEFINE_CASE(DECR);
+
+ default:
+ return "MALI_STENCIL_KEEP /* XXX: Unknown stencil op, check dump */";
+ }
+}
+
+#undef DEFINE_CASE
+
+#define DEFINE_CASE(name) case MALI_ATTR_ ## name: return "MALI_ATTR_" #name
+static char *pandecode_attr_mode_name(enum mali_attr_mode mode)
+{
+ switch(mode) {
+ DEFINE_CASE(UNUSED);
+ DEFINE_CASE(LINEAR);
+ DEFINE_CASE(POT_DIVIDE);
+ DEFINE_CASE(MODULO);
+ DEFINE_CASE(NPOT_DIVIDE);
+ default: return "MALI_ATTR_UNUSED /* XXX: Unknown stencil op, check dump */";
+ }
+}
+
+#undef DEFINE_CASE
+
+#define DEFINE_CASE(name) case MALI_CHANNEL_## name: return "MALI_CHANNEL_" #name
+static char *
+pandecode_channel_name(enum mali_channel channel)
+{
+ switch (channel) {
+ DEFINE_CASE(RED);
+ DEFINE_CASE(GREEN);
+ DEFINE_CASE(BLUE);
+ DEFINE_CASE(ALPHA);
+ DEFINE_CASE(ZERO);
+ DEFINE_CASE(ONE);
+ DEFINE_CASE(RESERVED_0);
+ DEFINE_CASE(RESERVED_1);
+
+ default:
+ return "MALI_CHANNEL_ZERO /* XXX: Unknown channel, check dump */";
+ }
+}
+#undef DEFINE_CASE
+
+#define DEFINE_CASE(name) case MALI_WRAP_## name: return "MALI_WRAP_" #name
+static char *
+pandecode_wrap_mode_name(enum mali_wrap_mode op)
+{
+ switch (op) {
+ DEFINE_CASE(REPEAT);
+ DEFINE_CASE(CLAMP_TO_EDGE);
+ DEFINE_CASE(CLAMP_TO_BORDER);
+ DEFINE_CASE(MIRRORED_REPEAT);
+
+ default:
+ return "MALI_WRAP_REPEAT /* XXX: Unknown wrap mode, check dump */";
+ }
+}
+#undef DEFINE_CASE
+
+static inline char *
+pandecode_decode_fbd_type(enum mali_fbd_type type)
+{
+ if (type == MALI_SFBD) return "SFBD";
+ else if (type == MALI_MFBD) return "MFBD";
+ else return "WATFBD /* XXX */";
+}
+
+static void
+pandecode_replay_sfbd(uint64_t gpu_va, int job_no)
+{
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
+ const struct mali_single_framebuffer *PANDECODE_PTR_VAR(s, mem, (mali_ptr) gpu_va);
+
+ pandecode_log("struct mali_single_framebuffer framebuffer_%d = {\n", job_no);
+ pandecode_indent++;
+
+ pandecode_prop("unknown1 = 0x%" PRIx32, s->unknown1);
+ pandecode_prop("unknown2 = 0x%" PRIx32, s->unknown2);
+
+ pandecode_log(".format = ");
+ pandecode_log_decoded_flags(fb_fmt_flag_info, s->format);
+ pandecode_log_cont(",\n");
+
+ pandecode_prop("width = MALI_POSITIVE(%" PRId16 ")", s->width + 1);
+ pandecode_prop("height = MALI_POSITIVE(%" PRId16 ")", s->height + 1);
+
+ MEMORY_PROP(s, framebuffer);
+ pandecode_prop("stride = %d", s->stride);
+
+ /* Earlier in the actual commandstream -- right before width -- but we
+ * delay to flow nicer */
+
+ pandecode_log(".clear_flags = ");
+ pandecode_log_decoded_flags(clear_flag_info, s->clear_flags);
+ pandecode_log_cont(",\n");
+
+ if (s->depth_buffer | s->depth_buffer_enable) {
+ MEMORY_PROP(s, depth_buffer);
+ pandecode_prop("depth_buffer_enable = %s", DS_ENABLE(s->depth_buffer_enable));
+ }
+
+ if (s->stencil_buffer | s->stencil_buffer_enable) {
+ MEMORY_PROP(s, stencil_buffer);
+ pandecode_prop("stencil_buffer_enable = %s", DS_ENABLE(s->stencil_buffer_enable));
+ }
+
+ if (s->clear_color_1 | s->clear_color_2 | s->clear_color_3 | s->clear_color_4) {
+ pandecode_prop("clear_color_1 = 0x%" PRIx32, s->clear_color_1);
+ pandecode_prop("clear_color_2 = 0x%" PRIx32, s->clear_color_2);
+ pandecode_prop("clear_color_3 = 0x%" PRIx32, s->clear_color_3);
+ pandecode_prop("clear_color_4 = 0x%" PRIx32, s->clear_color_4);
+ }
+
+ if (s->clear_depth_1 != 0 || s->clear_depth_2 != 0 || s->clear_depth_3 != 0 || s->clear_depth_4 != 0) {
+ pandecode_prop("clear_depth_1 = %f", s->clear_depth_1);
+ pandecode_prop("clear_depth_2 = %f", s->clear_depth_2);
+ pandecode_prop("clear_depth_3 = %f", s->clear_depth_3);
+ pandecode_prop("clear_depth_4 = %f", s->clear_depth_4);
+ }
+
+ if (s->clear_stencil) {
+ pandecode_prop("clear_stencil = 0x%x", s->clear_stencil);
+ }
+
+ MEMORY_PROP(s, unknown_address_0);
+ MEMORY_PROP(s, unknown_address_1);
+ MEMORY_PROP(s, unknown_address_2);
+
+ pandecode_prop("resolution_check = 0x%" PRIx32, s->resolution_check);
+ pandecode_prop("tiler_flags = 0x%" PRIx32, s->tiler_flags);
+
+ MEMORY_PROP(s, tiler_heap_free);
+ MEMORY_PROP(s, tiler_heap_end);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ pandecode_prop("zero0 = 0x%" PRIx64, s->zero0);
+ pandecode_prop("zero1 = 0x%" PRIx64, s->zero1);
+ pandecode_prop("zero2 = 0x%" PRIx32, s->zero2);
+ pandecode_prop("zero4 = 0x%" PRIx32, s->zero4);
+
+ printf(".zero3 = {");
+
+ for (int i = 0; i < sizeof(s->zero3) / sizeof(s->zero3[0]); ++i)
+ printf("%X, ", s->zero3[i]);
+
+ printf("},\n");
+
+ printf(".zero6 = {");
+
+ for (int i = 0; i < sizeof(s->zero6) / sizeof(s->zero6[0]); ++i)
+ printf("%X, ", s->zero6[i]);
+
+ printf("},\n");
+}
+
+static void
+pandecode_replay_mfbd_bfr(uint64_t gpu_va, int job_no)
+{
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
+ const struct bifrost_framebuffer *PANDECODE_PTR_VAR(fb, mem, (mali_ptr) gpu_va);
+
+ if (fb->sample_locations) {
+ /* The blob stores all possible sample locations in a single buffer
+ * allocated on startup, and just switches the pointer when switching
+ * MSAA state. For now, we just put the data into the cmdstream, but we
+ * should do something like what the blob does with a real driver.
+ *
+ * There seem to be 32 slots for sample locations, followed by another
+ * 16. The second 16 is just the center location followed by 15 zeros
+ * in all the cases I've identified (maybe shader vs. depth/color
+ * samples?).
+ */
+
+ struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(fb->sample_locations);
+
+ const u16 *PANDECODE_PTR_VAR(samples, smem, fb->sample_locations);
+
+ pandecode_log("uint16_t sample_locations_%d[] = {\n", job_no);
+ pandecode_indent++;
+
+ for (int i = 0; i < 32 + 16; i++) {
+ pandecode_log("%d, %d,\n", samples[2 * i], samples[2 * i + 1]);
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+
+ pandecode_log("struct bifrost_framebuffer framebuffer_%d = {\n", job_no);
+ pandecode_indent++;
+
+ pandecode_prop("unk0 = 0x%x", fb->unk0);
+
+ if (fb->sample_locations)
+ pandecode_prop("sample_locations = sample_locations_%d", job_no);
+
+ /* Assume that unknown1 and tiler_meta were emitted in the last job for
+ * now */
+ /*pandecode_prop("unknown1 = unknown1_%d_p", job_no - 1);
+ pandecode_prop("tiler_meta = tiler_meta_%d_p", job_no - 1);*/
+ MEMORY_PROP(fb, unknown1);
+ MEMORY_PROP(fb, tiler_meta);
+
+ pandecode_prop("width1 = MALI_POSITIVE(%d)", fb->width1 + 1);
+ pandecode_prop("height1 = MALI_POSITIVE(%d)", fb->height1 + 1);
+ pandecode_prop("width2 = MALI_POSITIVE(%d)", fb->width2 + 1);
+ pandecode_prop("height2 = MALI_POSITIVE(%d)", fb->height2 + 1);
+
+ pandecode_prop("unk1 = 0x%x", fb->unk1);
+ pandecode_prop("unk2 = 0x%x", fb->unk2);
+ pandecode_prop("rt_count_1 = MALI_POSITIVE(%d)", fb->rt_count_1 + 1);
+ pandecode_prop("rt_count_2 = %d", fb->rt_count_2);
+
+ pandecode_prop("unk3 = 0x%x", fb->unk3);
+ pandecode_prop("clear_stencil = 0x%x", fb->clear_stencil);
+ pandecode_prop("clear_depth = %f", fb->clear_depth);
+
+ pandecode_prop("unknown2 = 0x%x", fb->unknown2);
+ MEMORY_PROP(fb, scratchpad);
+ MEMORY_PROP(fb, tiler_scratch_start);
+ MEMORY_PROP(fb, tiler_scratch_middle);
+ MEMORY_PROP(fb, tiler_heap_start);
+ MEMORY_PROP(fb, tiler_heap_end);
+
+ if (fb->zero3 || fb->zero4 || fb->zero9 || fb->zero10 || fb->zero11 || fb->zero12) {
+ pandecode_msg("framebuffer zeros tripped\n");
+ pandecode_prop("zero3 = 0x%" PRIx32, fb->zero3);
+ pandecode_prop("zero4 = 0x%" PRIx32, fb->zero4);
+ pandecode_prop("zero9 = 0x%" PRIx64, fb->zero9);
+ pandecode_prop("zero10 = 0x%" PRIx64, fb->zero10);
+ pandecode_prop("zero11 = 0x%" PRIx64, fb->zero11);
+ pandecode_prop("zero12 = 0x%" PRIx64, fb->zero12);
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ gpu_va += sizeof(struct bifrost_framebuffer);
+
+ if (fb->unk3 & MALI_MFBD_EXTRA) {
+ mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
+ const struct bifrost_fb_extra *PANDECODE_PTR_VAR(fbx, mem, (mali_ptr) gpu_va);
+
+ pandecode_log("struct bifrost_fb_extra fb_extra_%d = {\n", job_no);
+ pandecode_indent++;
+
+ MEMORY_PROP(fbx, checksum);
+
+ if (fbx->checksum_stride)
+ pandecode_prop("checksum_stride = %d", fbx->checksum_stride);
+
+ pandecode_prop("unk = 0x%x", fbx->unk);
+
+ /* TODO figure out if this is actually the right way to
+ * determine whether AFBC is enabled
+ */
+ if (fbx->unk & 0x10) {
+ pandecode_log(".ds_afbc = {\n");
+ pandecode_indent++;
+
+ MEMORY_PROP((&fbx->ds_afbc), depth_stencil_afbc_metadata);
+ pandecode_prop("depth_stencil_afbc_stride = %d",
+ fbx->ds_afbc.depth_stencil_afbc_stride);
+ MEMORY_PROP((&fbx->ds_afbc), depth_stencil);
+
+ if (fbx->ds_afbc.zero1 || fbx->ds_afbc.padding) {
+ pandecode_msg("Depth/stencil AFBC zeros tripped\n");
+ pandecode_prop("zero1 = 0x%" PRIx32,
+ fbx->ds_afbc.zero1);
+ pandecode_prop("padding = 0x%" PRIx64,
+ fbx->ds_afbc.padding);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ } else {
+ pandecode_log(".ds_linear = {\n");
+ pandecode_indent++;
+
+ if (fbx->ds_linear.depth) {
+ MEMORY_PROP((&fbx->ds_linear), depth);
+ pandecode_prop("depth_stride = %d",
+ fbx->ds_linear.depth_stride);
+ }
+
+ if (fbx->ds_linear.stencil) {
+ MEMORY_PROP((&fbx->ds_linear), stencil);
+ pandecode_prop("stencil_stride = %d",
+ fbx->ds_linear.stencil_stride);
+ }
+
+ if (fbx->ds_linear.depth_stride_zero ||
+ fbx->ds_linear.stencil_stride_zero ||
+ fbx->ds_linear.zero1 || fbx->ds_linear.zero2) {
+ pandecode_msg("Depth/stencil zeros tripped\n");
+ pandecode_prop("depth_stride_zero = 0x%x",
+ fbx->ds_linear.depth_stride_zero);
+ pandecode_prop("stencil_stride_zero = 0x%x",
+ fbx->ds_linear.stencil_stride_zero);
+ pandecode_prop("zero1 = 0x%" PRIx32,
+ fbx->ds_linear.zero1);
+ pandecode_prop("zero2 = 0x%" PRIx32,
+ fbx->ds_linear.zero2);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ if (fbx->zero3 || fbx->zero4) {
+ pandecode_msg("fb_extra zeros tripped\n");
+ pandecode_prop("zero3 = 0x%" PRIx64, fbx->zero3);
+ pandecode_prop("zero4 = 0x%" PRIx64, fbx->zero4);
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ gpu_va += sizeof(struct bifrost_fb_extra);
+ }
+
+ pandecode_log("struct bifrost_render_target rts_list_%d[] = {\n", job_no);
+ pandecode_indent++;
+
+ for (int i = 0; i < MALI_NEGATIVE(fb->rt_count_1); i++) {
+ mali_ptr rt_va = gpu_va + i * sizeof(struct bifrost_render_target);
+ mem = pandecode_find_mapped_gpu_mem_containing(rt_va);
+ const struct bifrost_render_target *PANDECODE_PTR_VAR(rt, mem, (mali_ptr) rt_va);
+
+ pandecode_log("{\n");
+ pandecode_indent++;
+
+ pandecode_prop("unk1 = 0x%" PRIx32, rt->unk1);
+ pandecode_prop("format = 0x%" PRIx32, rt->format);
+
+ /* TODO: How the actual heck does AFBC enabling work here? */
+ if (0) {
+ pandecode_log(".afbc = {\n");
+ pandecode_indent++;
+
+ char *a = pointer_as_memory_reference(rt->afbc.metadata);
+ pandecode_prop("metadata = %s", a);
+ free(a);
+
+ pandecode_prop("stride = %d", rt->afbc.stride);
+ pandecode_prop("unk = 0x%" PRIx32, rt->afbc.unk);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ } else {
+ pandecode_log(".chunknown = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("unk = 0x%" PRIx64, rt->chunknown.unk);
+
+ char *a = pointer_as_memory_reference(rt->chunknown.pointer);
+ pandecode_prop("pointer = %s", a);
+ free(a);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ MEMORY_PROP(rt, framebuffer);
+ pandecode_prop("framebuffer_stride = %d", rt->framebuffer_stride);
+
+ if (rt->clear_color_1 | rt->clear_color_2 | rt->clear_color_3 | rt->clear_color_4) {
+ pandecode_prop("clear_color_1 = 0x%" PRIx32, rt->clear_color_1);
+ pandecode_prop("clear_color_2 = 0x%" PRIx32, rt->clear_color_2);
+ pandecode_prop("clear_color_3 = 0x%" PRIx32, rt->clear_color_3);
+ pandecode_prop("clear_color_4 = 0x%" PRIx32, rt->clear_color_4);
+ }
+
+ if (rt->zero1 || rt->zero2 || rt->zero3) {
+ pandecode_msg("render target zeros tripped\n");
+ pandecode_prop("zero1 = 0x%" PRIx64, rt->zero1);
+ pandecode_prop("zero2 = 0x%" PRIx32, rt->zero2);
+ pandecode_prop("zero3 = 0x%" PRIx32, rt->zero3);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static void
+pandecode_replay_attributes(const struct pandecode_mapped_memory *mem,
+ mali_ptr addr, int job_no, char *suffix,
+ int count, bool varying)
+{
+ char *prefix = varying ? "varyings" : "attributes";
+
+ union mali_attr *attr = pandecode_fetch_gpu_mem(mem, addr, sizeof(union mali_attr) * count);
+
+ char base[128];
+ snprintf(base, sizeof(base), "%s_data_%d%s", prefix, job_no, suffix);
+
+ for (int i = 0; i < count; ++i) {
+ enum mali_attr_mode mode = attr[i].elements & 7;
+
+ if (mode == MALI_ATTR_UNUSED)
+ continue;
+
+ mali_ptr raw_elements = attr[i].elements & ~7;
+
+ /* TODO: Do we maybe want to dump the attribute values
+ * themselves given the specified format? Or is that too hard?
+ * */
+
+ char *a = pointer_as_memory_reference(raw_elements);
+ pandecode_log("mali_ptr %s_%d_p = %s;\n", base, i, a);
+ free(a);
+ }
+
+ pandecode_log("union mali_attr %s_%d[] = {\n", prefix, job_no);
+ pandecode_indent++;
+
+ for (int i = 0; i < count; ++i) {
+ pandecode_log("{\n");
+ pandecode_indent++;
+
+ pandecode_prop("elements = (%s_%d_p) | %s", base, i, pandecode_attr_mode_name(attr[i].elements & 7));
+ pandecode_prop("shift = %d", attr[i].shift);
+ pandecode_prop("extra_flags = %d", attr[i].extra_flags);
+ pandecode_prop("stride = 0x%" PRIx32, attr[i].stride);
+ pandecode_prop("size = 0x%" PRIx32, attr[i].size);
+ pandecode_indent--;
+ pandecode_log("}, \n");
+
+ if ((attr[i].elements & 7) == MALI_ATTR_NPOT_DIVIDE) {
+ i++;
+ pandecode_log("{\n");
+ pandecode_indent++;
+ pandecode_prop("unk = 0x%x", attr[i].unk);
+ pandecode_prop("magic_divisor = 0x%08x", attr[i].magic_divisor);
+ if (attr[i].zero != 0)
+ pandecode_prop("zero = 0x%x /* XXX zero tripped */", attr[i].zero);
+ pandecode_prop("divisor = %d", attr[i].divisor);
+ pandecode_indent--;
+ pandecode_log("}, \n");
+ }
+
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static mali_ptr
+pandecode_replay_shader_address(const char *name, mali_ptr ptr)
+{
+ /* TODO: Decode flags */
+ mali_ptr shader_ptr = ptr & ~15;
+
+ char *a = pointer_as_memory_reference(shader_ptr);
+ pandecode_prop("%s = (%s) | %d", name, a, (int) (ptr & 15));
+ free(a);
+
+ return shader_ptr;
+}
+
+static void
+pandecode_replay_stencil(const char *name, const struct mali_stencil_test *stencil)
+{
+ const char *func = pandecode_func_name(stencil->func);
+ const char *sfail = pandecode_stencil_op_name(stencil->sfail);
+ const char *dpfail = pandecode_stencil_op_name(stencil->dpfail);
+ const char *dppass = pandecode_stencil_op_name(stencil->dppass);
+
+ if (stencil->zero)
+ pandecode_msg("Stencil zero tripped: %X\n", stencil->zero);
+
+ pandecode_log(".stencil_%s = {\n", name);
+ pandecode_indent++;
+ pandecode_prop("ref = %d", stencil->ref);
+ pandecode_prop("mask = 0x%02X", stencil->mask);
+ pandecode_prop("func = %s", func);
+ pandecode_prop("sfail = %s", sfail);
+ pandecode_prop("dpfail = %s", dpfail);
+ pandecode_prop("dppass = %s", dppass);
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static void
+pandecode_replay_blend_equation(const struct mali_blend_equation *blend, const char *suffix)
+{
+ if (blend->zero1)
+ pandecode_msg("Blend zero tripped: %X\n", blend->zero1);
+
+ pandecode_log(".blend_equation%s = {\n", suffix);
+ pandecode_indent++;
+
+ pandecode_prop("rgb_mode = 0x%X", blend->rgb_mode);
+ pandecode_prop("alpha_mode = 0x%X", blend->alpha_mode);
+
+ pandecode_log(".color_mask = ");
+ pandecode_log_decoded_flags(mask_flag_info, blend->color_mask);
+ pandecode_log_cont(",\n");
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static void
+pandecode_replay_swizzle(unsigned swizzle)
+{
+ pandecode_prop("swizzle = %s | (%s << 3) | (%s << 6) | (%s << 9)",
+ pandecode_channel_name((swizzle >> 0) & 0x7),
+ pandecode_channel_name((swizzle >> 3) & 0x7),
+ pandecode_channel_name((swizzle >> 6) & 0x7),
+ pandecode_channel_name((swizzle >> 9) & 0x7));
+}
+
+static int
+pandecode_replay_attribute_meta(int job_no, int count, const struct mali_vertex_tiler_postfix *v, bool varying, char *suffix)
+{
+ char base[128];
+ char *prefix = varying ? "varying" : "attribute";
+ unsigned max_index = 0;
+ snprintf(base, sizeof(base), "%s_meta", prefix);
+
+ pandecode_log("struct mali_attr_meta %s_%d%s[] = {\n", base, job_no, suffix);
+ pandecode_indent++;
+
+ struct mali_attr_meta *attr_meta;
+ mali_ptr p = varying ? (v->varying_meta & ~0xF) : v->attribute_meta;
+
+ struct pandecode_mapped_memory *attr_mem = pandecode_find_mapped_gpu_mem_containing(p);
+
+ for (int i = 0; i < count; ++i, p += sizeof(struct mali_attr_meta)) {
+ attr_meta = pandecode_fetch_gpu_mem(attr_mem, p,
+ sizeof(*attr_mem));
+
+ pandecode_log("{\n");
+ pandecode_indent++;
+ pandecode_prop("index = %d", attr_meta->index);
+
+ if (attr_meta->index > max_index)
+ max_index = attr_meta->index;
+ pandecode_replay_swizzle(attr_meta->swizzle);
+ pandecode_prop("format = %s", pandecode_format_name(attr_meta->format));
+
+ pandecode_prop("unknown1 = 0x%" PRIx64, (u64) attr_meta->unknown1);
+ pandecode_prop("unknown3 = 0x%" PRIx64, (u64) attr_meta->unknown3);
+ pandecode_prop("src_offset = 0x%" PRIx64, (u64) attr_meta->src_offset);
+ pandecode_indent--;
+ pandecode_log("},\n");
+
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ return max_index;
+}
+
+static void
+pandecode_replay_indices(uintptr_t pindices, uint32_t index_count, int job_no)
+{
+ struct pandecode_mapped_memory *imem = pandecode_find_mapped_gpu_mem_containing(pindices);
+
+ if (imem) {
+ /* Indices are literally just a u32 array :) */
+
+ uint32_t *PANDECODE_PTR_VAR(indices, imem, pindices);
+
+ pandecode_log("uint32_t indices_%d[] = {\n", job_no);
+ pandecode_indent++;
+
+ for (unsigned i = 0; i < (index_count + 1); i += 3)
+ pandecode_log("%d, %d, %d,\n",
+ indices[i],
+ indices[i + 1],
+ indices[i + 2]);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+}
+
+/* return bits [lo, hi) of word */
+static u32
+bits(u32 word, u32 lo, u32 hi)
+{
+ if (hi - lo >= 32)
+ return word; // avoid undefined behavior with the shift
+
+ return (word >> lo) & ((1 << (hi - lo)) - 1);
+}
+
+static void
+pandecode_replay_vertex_tiler_prefix(struct mali_vertex_tiler_prefix *p, int job_no)
+{
+ pandecode_log_cont("{\n");
+ pandecode_indent++;
+
+ pandecode_prop("invocation_count = %" PRIx32, p->invocation_count);
+ pandecode_prop("size_y_shift = %d", p->size_y_shift);
+ pandecode_prop("size_z_shift = %d", p->size_z_shift);
+ pandecode_prop("workgroups_x_shift = %d", p->workgroups_x_shift);
+ pandecode_prop("workgroups_y_shift = %d", p->workgroups_y_shift);
+ pandecode_prop("workgroups_z_shift = %d", p->workgroups_z_shift);
+ pandecode_prop("workgroups_x_shift_2 = 0x%" PRIx32, p->workgroups_x_shift_2);
+
+ /* Decode invocation_count. See the comment before the definition of
+ * invocation_count for an explanation.
+ */
+ pandecode_msg("size: (%d, %d, %d)\n",
+ bits(p->invocation_count, 0, p->size_y_shift) + 1,
+ bits(p->invocation_count, p->size_y_shift, p->size_z_shift) + 1,
+ bits(p->invocation_count, p->size_z_shift,
+ p->workgroups_x_shift) + 1);
+ pandecode_msg("workgroups: (%d, %d, %d)\n",
+ bits(p->invocation_count, p->workgroups_x_shift,
+ p->workgroups_y_shift) + 1,
+ bits(p->invocation_count, p->workgroups_y_shift,
+ p->workgroups_z_shift) + 1,
+ bits(p->invocation_count, p->workgroups_z_shift,
+ 32) + 1);
+
+ /* TODO: Decode */
+ pandecode_prop("unknown_draw = 0x%" PRIx32, p->unknown_draw);
+ pandecode_prop("workgroups_x_shift_3 = 0x%" PRIx32, p->workgroups_x_shift_3);
+
+ pandecode_prop("draw_mode = %s", pandecode_draw_mode_name(p->draw_mode));
+
+ /* Index count only exists for tiler jobs anyway */
+
+ if (p->index_count)
+ pandecode_prop("index_count = MALI_POSITIVE(%" PRId32 ")", p->index_count + 1);
+
+ DYN_MEMORY_PROP(p, job_no, indices);
+
+ if (p->zero1) {
+ pandecode_msg("Zero tripped\n");
+ pandecode_prop("zero1 = 0x%" PRIx32, p->zero1);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static void
+pandecode_replay_uniform_buffers(mali_ptr pubufs, int ubufs_count, int job_no)
+{
+ struct pandecode_mapped_memory *umem = pandecode_find_mapped_gpu_mem_containing(pubufs);
+
+ struct mali_uniform_buffer_meta *PANDECODE_PTR_VAR(ubufs, umem, pubufs);
+
+ for (int i = 0; i < ubufs_count; i++) {
+ mali_ptr ptr = ubufs[i].ptr << 2;
+ struct pandecode_mapped_memory *umem2 = pandecode_find_mapped_gpu_mem_containing(ptr);
+ uint32_t *PANDECODE_PTR_VAR(ubuf, umem2, ptr);
+ char name[50];
+ snprintf(name, sizeof(name), "ubuf_%d", i);
+ /* The blob uses ubuf 0 to upload internal stuff and
+ * uniforms that won't fit/are accessed indirectly, so
+ * it puts it in the batchbuffer.
+ */
+ pandecode_log("uint32_t %s_%d[] = {\n", name, job_no);
+ pandecode_indent++;
+
+ for (int j = 0; j <= ubufs[i].size; j++) {
+ for (int k = 0; k < 4; k++) {
+ if (k == 0)
+ pandecode_log("0x%"PRIx32", ", ubuf[4 * j + k]);
+ else
+ pandecode_log_cont("0x%"PRIx32", ", ubuf[4 * j + k]);
+
+ }
+
+ pandecode_log_cont("\n");
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+
+ pandecode_log("struct mali_uniform_buffer_meta uniform_buffers_%d[] = {\n",
+ job_no);
+ pandecode_indent++;
+
+ for (int i = 0; i < ubufs_count; i++) {
+ pandecode_log("{\n");
+ pandecode_indent++;
+ pandecode_prop("size = MALI_POSITIVE(%d)", ubufs[i].size + 1);
+ pandecode_prop("ptr = ubuf_%d_%d_p >> 2", i, job_no);
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static void
+pandecode_replay_scratchpad(uintptr_t pscratchpad, int job_no, char *suffix)
+{
+
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(pscratchpad);
+
+ struct bifrost_scratchpad *PANDECODE_PTR_VAR(scratchpad, mem, pscratchpad);
+
+ if (scratchpad->zero)
+ pandecode_msg("XXX scratchpad zero tripped");
+
+ pandecode_log("struct bifrost_scratchpad scratchpad_%d%s = {\n", job_no, suffix);
+ pandecode_indent++;
+
+ pandecode_prop("flags = 0x%x", scratchpad->flags);
+ MEMORY_PROP(scratchpad, gpu_scratchpad);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static void
+pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
+ bool is_bifrost)
+{
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(shader_ptr);
+ uint8_t *PANDECODE_PTR_VAR(code, mem, shader_ptr);
+
+ /* Compute maximum possible size */
+ size_t sz = mem->length - (shader_ptr - mem->gpu_va);
+
+ /* TODO: When Bifrost is upstreamed, disassemble that too */
+ if (is_bifrost) {
+ pandecode_msg("Bifrost disassembler not yet upstreamed");
+ return;
+ }
+
+ /* Print some boilerplate to clearly denote the assembly (which doesn't
+ * obey indentation rules), and actually do the disassembly! */
+
+ printf("\n\n");
+ disassemble_midgard(code, sz);
+ printf("\n\n");
+}
+
+static void
+pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
+ int job_no, enum mali_job_type job_type,
+ char *suffix, bool is_bifrost)
+{
+ mali_ptr shader_meta_ptr = (u64) (uintptr_t) (p->_shader_upper << 4);
+ struct pandecode_mapped_memory *attr_mem;
+
+ /* On Bifrost, since the tiler heap (for tiler jobs) and the scratchpad
+ * are the only things actually needed from the FBD, vertex/tiler jobs
+ * no longer reference the FBD -- instead, this field points to some
+ * info about the scratchpad.
+ */
+ if (is_bifrost)
+ pandecode_replay_scratchpad(p->framebuffer & ~FBD_TYPE, job_no, suffix);
+ else if (p->framebuffer & MALI_MFBD)
+ pandecode_replay_mfbd_bfr((u64) ((uintptr_t) p->framebuffer) & FBD_MASK, job_no);
+ else
+ pandecode_replay_sfbd((u64) (uintptr_t) p->framebuffer, job_no);
+
+ int varying_count = 0, attribute_count = 0, uniform_count = 0, uniform_buffer_count = 0;
+ int texture_count = 0, sampler_count = 0;
+
+ if (shader_meta_ptr) {
+ struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(shader_meta_ptr);
+ struct mali_shader_meta *PANDECODE_PTR_VAR(s, smem, shader_meta_ptr);
+
+ pandecode_log("struct mali_shader_meta shader_meta_%d%s = {\n", job_no, suffix);
+ pandecode_indent++;
+
+ /* Save for dumps */
+ attribute_count = s->attribute_count;
+ varying_count = s->varying_count;
+ texture_count = s->texture_count;
+ sampler_count = s->sampler_count;
+
+ if (is_bifrost) {
+ uniform_count = s->bifrost2.uniform_count;
+ uniform_buffer_count = s->bifrost1.uniform_buffer_count;
+ } else {
+ uniform_count = s->midgard1.uniform_count;
+ /* TODO figure this out */
+ uniform_buffer_count = 1;
+ }
+
+ mali_ptr shader_ptr = pandecode_replay_shader_address("shader", s->shader);
+
+ pandecode_prop("texture_count = %" PRId16, s->texture_count);
+ pandecode_prop("sampler_count = %" PRId16, s->sampler_count);
+ pandecode_prop("attribute_count = %" PRId16, s->attribute_count);
+ pandecode_prop("varying_count = %" PRId16, s->varying_count);
+
+ if (is_bifrost) {
+ pandecode_log(".bifrost1 = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("uniform_buffer_count = %" PRId32, s->bifrost1.uniform_buffer_count);
+ pandecode_prop("unk1 = 0x%" PRIx32, s->bifrost1.unk1);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ } else {
+ pandecode_log(".midgard1 = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("uniform_count = %" PRId16, s->midgard1.uniform_count);
+ pandecode_prop("work_count = %" PRId16, s->midgard1.work_count);
+ pandecode_prop("unknown1 = %s0x%" PRIx32,
+ s->midgard1.unknown1 & MALI_NO_ALPHA_TO_COVERAGE ? "MALI_NO_ALPHA_TO_COVERAGE | " : "",
+ s->midgard1.unknown1 & ~MALI_NO_ALPHA_TO_COVERAGE);
+ pandecode_prop("unknown2 = 0x%" PRIx32, s->midgard1.unknown2);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ if (s->depth_units || s->depth_factor) {
+ if (is_bifrost)
+ pandecode_prop("depth_units = %f", s->depth_units);
+ else
+ pandecode_prop("depth_units = MALI_NEGATIVE(%f)", s->depth_units - 1.0f);
+
+ pandecode_prop("depth_factor = %f", s->depth_factor);
+ }
+
+ bool invert_alpha_coverage = s->alpha_coverage & 0xFFF0;
+ uint16_t inverted_coverage = invert_alpha_coverage ? ~s->alpha_coverage : s->alpha_coverage;
+
+ pandecode_prop("alpha_coverage = %sMALI_ALPHA_COVERAGE(%f)",
+ invert_alpha_coverage ? "~" : "",
+ MALI_GET_ALPHA_COVERAGE(inverted_coverage));
+
+ pandecode_log(".unknown2_3 = ");
+
+ int unknown2_3 = s->unknown2_3;
+ int unknown2_4 = s->unknown2_4;
+
+ /* We're not quite sure what these flags mean without the depth test, if anything */
+
+ if (unknown2_3 & (MALI_DEPTH_TEST | MALI_DEPTH_FUNC_MASK)) {
+ const char *func = pandecode_func_name(MALI_GET_DEPTH_FUNC(unknown2_3));
+ unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
+
+ pandecode_log_cont("MALI_DEPTH_FUNC(%s) | ", func);
+ }
+
+ pandecode_log_decoded_flags(u3_flag_info, unknown2_3);
+ pandecode_log_cont(",\n");
+
+ pandecode_prop("stencil_mask_front = 0x%02X", s->stencil_mask_front);
+ pandecode_prop("stencil_mask_back = 0x%02X", s->stencil_mask_back);
+
+ pandecode_log(".unknown2_4 = ");
+ pandecode_log_decoded_flags(u4_flag_info, unknown2_4);
+ pandecode_log_cont(",\n");
+
+ pandecode_replay_stencil("front", &s->stencil_front);
+ pandecode_replay_stencil("back", &s->stencil_back);
+
+ if (is_bifrost) {
+ pandecode_log(".bifrost2 = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("unk3 = 0x%" PRIx32, s->bifrost2.unk3);
+ pandecode_prop("preload_regs = 0x%" PRIx32, s->bifrost2.preload_regs);
+ pandecode_prop("uniform_count = %" PRId32, s->bifrost2.uniform_count);
+ pandecode_prop("unk4 = 0x%" PRIx32, s->bifrost2.unk4);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+ } else {
+ pandecode_log(".midgard2 = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("unknown2_7 = 0x%" PRIx32, s->midgard2.unknown2_7);
+ pandecode_indent--;
+ pandecode_log("},\n");
+ }
+
+ pandecode_prop("unknown2_8 = 0x%" PRIx32, s->unknown2_8);
+
+ bool blend_shader = false;
+
+ if (!is_bifrost) {
+ if (s->unknown2_3 & MALI_HAS_BLEND_SHADER) {
+ blend_shader = true;
+ pandecode_replay_shader_address("blend_shader", s->blend_shader);
+ } else {
+ pandecode_replay_blend_equation(&s->blend_equation, "");
+ }
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ /* MRT blend fields are used whenever MFBD is used */
+
+ if (job_type == JOB_TYPE_TILER) {
+ pandecode_log("struct mali_blend_meta blend_meta_%d[] = {\n",
+ job_no);
+ pandecode_indent++;
+
+ int i;
+
+ for (i = 0; i < 4; i++) {
+ const struct mali_blend_meta *b = &s->blend_meta[i];
+ pandecode_log("{\n");
+ pandecode_indent++;
+
+#ifndef BIFROST
+ pandecode_prop("unk1 = 0x%" PRIx64, b->unk1);
+ pandecode_replay_blend_equation(&b->blend_equation_1, "_1");
+ pandecode_replay_blend_equation(&b->blend_equation_2, "_2");
+
+ if (b->zero2) {
+ pandecode_msg("blend zero tripped\n");
+ pandecode_prop("zero2 = 0x%x", b->zero2);
+ }
+
+#else
+
+ pandecode_prop("unk1 = 0x%" PRIx32, b->unk1);
+ /* TODO figure out blend shader enable bit */
+ pandecode_replay_blend_equation(&b->blend_equation);
+ pandecode_prop("unk2 = 0x%" PRIx16, b->unk2);
+ pandecode_prop("index = 0x%" PRIx16, b->index);
+ pandecode_prop("unk3 = 0x%" PRIx32, b->unk3);
+#endif
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+
+#ifdef BIFROST
+ if (b->unk2 == 3)
+ break;
+#else
+ /* TODO: What's this supposed to be? */
+ if (b->unk1 & 0x200)
+ break;
+#endif
+
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ /* This needs to be uploaded right after the
+ * shader_meta since it's technically part of the same
+ * (variable-size) structure.
+ */
+ }
+
+ pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost);
+
+ if (!is_bifrost && blend_shader)
+ pandecode_shader_disassemble(s->blend_shader & ~0xF, job_no, job_type, false);
+
+ } else
+ pandecode_msg("<no shader>\n");
+
+ if (p->viewport) {
+ struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);
+ struct mali_viewport *PANDECODE_PTR_VAR(f, fmem, p->viewport);
+
+ pandecode_log("struct mali_viewport viewport_%d%s = {\n", job_no, suffix);
+ pandecode_indent++;
+
+ pandecode_prop("clip_minx = %f", f->clip_minx);
+ pandecode_prop("clip_miny = %f", f->clip_miny);
+ pandecode_prop("clip_minz = %f", f->clip_minz);
+ pandecode_prop("clip_maxx = %f", f->clip_maxx);
+ pandecode_prop("clip_maxy = %f", f->clip_maxy);
+ pandecode_prop("clip_maxz = %f", f->clip_maxz);
+
+ /* Only the higher coordinates are MALI_POSITIVE scaled */
+
+ pandecode_prop("viewport0 = { %d, %d }",
+ f->viewport0[0], f->viewport0[1]);
+
+ pandecode_prop("viewport1 = { MALI_POSITIVE(%d), MALI_POSITIVE(%d) }",
+ f->viewport1[0] + 1, f->viewport1[1] + 1);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+
+ if (p->attribute_meta) {
+ unsigned max_attr_index = pandecode_replay_attribute_meta(job_no, attribute_count, p, false, suffix);
+
+ attr_mem = pandecode_find_mapped_gpu_mem_containing(p->attributes);
+ pandecode_replay_attributes(attr_mem, p->attributes, job_no, suffix, max_attr_index + 1, false);
+ }
+
+ /* Varyings are encoded like attributes but not actually sent; we just
+ * pass a zero buffer with the right stride/size set, (or whatever)
+ * since the GPU will write to it itself */
+
+ if (p->varyings) {
+ attr_mem = pandecode_find_mapped_gpu_mem_containing(p->varyings);
+
+ /* Number of descriptors depends on whether there are
+ * non-internal varyings */
+
+ pandecode_replay_attributes(attr_mem, p->varyings, job_no, suffix, varying_count > 1 ? 2 : 1, true);
+ }
+
+ if (p->varying_meta) {
+ pandecode_replay_attribute_meta(job_no, varying_count, p, true, suffix);
+ }
+
+ if (p->uniforms) {
+ int rows = uniform_count, width = 4;
+ size_t sz = rows * width * sizeof(float);
+
+ struct pandecode_mapped_memory *uniform_mem = pandecode_find_mapped_gpu_mem_containing(p->uniforms);
+ pandecode_fetch_gpu_mem(uniform_mem, p->uniforms, sz);
+ float *PANDECODE_PTR_VAR(uniforms, uniform_mem, p->uniforms);
+
+ pandecode_log("float uniforms_%d%s[] = {\n", job_no, suffix);
+
+ pandecode_indent++;
+
+ for (int row = 0; row < rows; row++) {
+ for (int i = 0; i < width; i++)
+ pandecode_log_cont("%ff, ", uniforms[i]);
+
+ pandecode_log_cont("\n");
+
+ uniforms += width;
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+
+ if (p->uniform_buffers) {
+ pandecode_replay_uniform_buffers(p->uniform_buffers, uniform_buffer_count, job_no);
+ }
+
+ if (p->texture_trampoline) {
+ struct pandecode_mapped_memory *mmem = pandecode_find_mapped_gpu_mem_containing(p->texture_trampoline);
+
+ if (mmem) {
+ mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline);
+
+ pandecode_log("uint64_t texture_trampoline_%d[] = {\n", job_no);
+ pandecode_indent++;
+
+ for (int tex = 0; tex < texture_count; ++tex) {
+ mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline + tex * sizeof(mali_ptr));
+ char *a = pointer_as_memory_reference(*u);
+ pandecode_log("%s,\n", a);
+ free(a);
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ /* Now, finally, descend down into the texture descriptor */
+ for (int tex = 0; tex < texture_count; ++tex) {
+ mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline + tex * sizeof(mali_ptr));
+ struct pandecode_mapped_memory *tmem = pandecode_find_mapped_gpu_mem_containing(*u);
+
+ if (tmem) {
+ struct mali_texture_descriptor *PANDECODE_PTR_VAR(t, tmem, *u);
+
+ pandecode_log("struct mali_texture_descriptor texture_descriptor_%d_%d = {\n", job_no, tex);
+ pandecode_indent++;
+
+ pandecode_prop("width = MALI_POSITIVE(%" PRId16 ")", t->width + 1);
+ pandecode_prop("height = MALI_POSITIVE(%" PRId16 ")", t->height + 1);
+ pandecode_prop("depth = MALI_POSITIVE(%" PRId16 ")", t->depth + 1);
+
+ pandecode_prop("unknown3 = %" PRId16, t->unknown3);
+ pandecode_prop("unknown3A = %" PRId8, t->unknown3A);
+ pandecode_prop("nr_mipmap_levels = %" PRId8, t->nr_mipmap_levels);
+
+ struct mali_texture_format f = t->format;
+
+ pandecode_log(".format = {\n");
+ pandecode_indent++;
+
+ pandecode_replay_swizzle(f.swizzle);
+ pandecode_prop("format = %s", pandecode_format_name(f.format));
+
+ pandecode_prop("usage1 = 0x%" PRIx32, f.usage1);
+ pandecode_prop("is_not_cubemap = %" PRId32, f.is_not_cubemap);
+ pandecode_prop("usage2 = 0x%" PRIx32, f.usage2);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+
+ pandecode_replay_swizzle(t->swizzle);
+
+ if (t->swizzle_zero) {
+ /* Shouldn't happen */
+ pandecode_msg("Swizzle zero tripped but replay will be fine anyway");
+ pandecode_prop("swizzle_zero = %d", t->swizzle_zero);
+ }
+
+ pandecode_prop("unknown3 = 0x%" PRIx32, t->unknown3);
+
+ pandecode_prop("unknown5 = 0x%" PRIx32, t->unknown5);
+ pandecode_prop("unknown6 = 0x%" PRIx32, t->unknown6);
+ pandecode_prop("unknown7 = 0x%" PRIx32, t->unknown7);
+
+ pandecode_log(".swizzled_bitmaps = {\n");
+ pandecode_indent++;
+
+ int bitmap_count = 1 + t->nr_mipmap_levels + t->unknown3A;
+ int max_count = sizeof(t->swizzled_bitmaps) / sizeof(t->swizzled_bitmaps[0]);
+
+ if (bitmap_count > max_count) {
+ pandecode_msg("XXX: bitmap count tripped");
+ bitmap_count = max_count;
+ }
+
+ for (int i = 0; i < bitmap_count; ++i) {
+ char *a = pointer_as_memory_reference(t->swizzled_bitmaps[i]);
+ pandecode_log("%s, \n", a);
+ free(a);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+ }
+ }
+ }
+
+ if (p->sampler_descriptor) {
+ struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(p->sampler_descriptor);
+
+ if (smem) {
+ struct mali_sampler_descriptor *s;
+
+ mali_ptr d = p->sampler_descriptor;
+
+ for (int i = 0; i < sampler_count; ++i) {
+ s = pandecode_fetch_gpu_mem(smem, d + sizeof(*s) * i, sizeof(*s));
+
+ pandecode_log("struct mali_sampler_descriptor sampler_descriptor_%d_%d = {\n", job_no, i);
+ pandecode_indent++;
+
+ /* Only the lower two bits are understood right now; the rest we display as hex */
+ pandecode_log(".filter_mode = MALI_TEX_MIN(%s) | MALI_TEX_MAG(%s) | 0x%" PRIx32",\n",
+ MALI_FILTER_NAME(s->filter_mode & MALI_TEX_MIN_MASK),
+ MALI_FILTER_NAME(s->filter_mode & MALI_TEX_MAG_MASK),
+ s->filter_mode & ~3);
+
+ pandecode_prop("min_lod = FIXED_16(%f)", DECODE_FIXED_16(s->min_lod));
+ pandecode_prop("max_lod = FIXED_16(%f)", DECODE_FIXED_16(s->max_lod));
+
+ pandecode_prop("wrap_s = %s", pandecode_wrap_mode_name(s->wrap_s));
+ pandecode_prop("wrap_t = %s", pandecode_wrap_mode_name(s->wrap_t));
+ pandecode_prop("wrap_r = %s", pandecode_wrap_mode_name(s->wrap_r));
+
+ pandecode_prop("compare_func = %s", pandecode_alt_func_name(s->compare_func));
+
+ if (s->zero || s->zero2) {
+ pandecode_msg("Zero tripped\n");
+ pandecode_prop("zero = 0x%X, 0x%X\n", s->zero, s->zero2);
+ }
+
+ pandecode_prop("unknown2 = %d", s->unknown2);
+
+ pandecode_prop("border_color = { %f, %f, %f, %f }",
+ s->border_color[0],
+ s->border_color[1],
+ s->border_color[2],
+ s->border_color[3]);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+ }
+ }
+ }
+}
+
+static void
+pandecode_replay_vertex_tiler_postfix(const struct mali_vertex_tiler_postfix *p, int job_no, bool is_bifrost)
+{
+ pandecode_log_cont("{\n");
+ pandecode_indent++;
+
+ MEMORY_PROP(p, position_varying);
+ MEMORY_COMMENT(p, position_varying);
+ DYN_MEMORY_PROP(p, job_no, uniform_buffers);
+ MEMORY_COMMENT(p, uniform_buffers);
+ DYN_MEMORY_PROP(p, job_no, texture_trampoline);
+ MEMORY_COMMENT(p, texture_trampoline);
+ DYN_MEMORY_PROP(p, job_no, sampler_descriptor);
+ MEMORY_COMMENT(p, sampler_descriptor);
+ DYN_MEMORY_PROP(p, job_no, uniforms);
+ MEMORY_COMMENT(p, uniforms);
+ DYN_MEMORY_PROP(p, job_no, attributes);
+ MEMORY_COMMENT(p, attributes);
+ DYN_MEMORY_PROP(p, job_no, attribute_meta);
+ MEMORY_COMMENT(p, attribute_meta);
+ DYN_MEMORY_PROP(p, job_no, varyings);
+ MEMORY_COMMENT(p, varyings);
+ DYN_MEMORY_PROP(p, job_no, varying_meta);
+ MEMORY_COMMENT(p, varying_meta);
+ DYN_MEMORY_PROP(p, job_no, viewport);
+ MEMORY_COMMENT(p, viewport);
+ DYN_MEMORY_PROP(p, job_no, occlusion_counter);
+ MEMORY_COMMENT(p, occlusion_counter);
+ MEMORY_COMMENT(p, framebuffer & ~1);
+ pandecode_msg("%" PRIx64 "\n", p->viewport);
+ pandecode_msg("%" PRIx64 "\n", p->framebuffer);
+
+ if (is_bifrost)
+ pandecode_prop("framebuffer = scratchpad_%d_p", job_no);
+ else
+ pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no, p->framebuffer & MALI_MFBD ? "MALI_MFBD" : "0");
+
+ pandecode_prop("_shader_upper = (shader_meta_%d_p) >> 4", job_no);
+ pandecode_prop("flags = %d", p->flags);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static void
+pandecode_replay_vertex_only_bfr(struct bifrost_vertex_only *v)
+{
+ pandecode_log_cont("{\n");
+ pandecode_indent++;
+
+ pandecode_prop("unk2 = 0x%x", v->unk2);
+
+ if (v->zero0 || v->zero1) {
+ pandecode_msg("vertex only zero tripped");
+ pandecode_prop("zero0 = 0x%" PRIx32, v->zero0);
+ pandecode_prop("zero1 = 0x%" PRIx64, v->zero1);
+ }
+
+ pandecode_indent--;
+ pandecode_log("}\n");
+}
+
+static void
+pandecode_replay_tiler_heap_meta(mali_ptr gpu_va, int job_no)
+{
+
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
+ const struct bifrost_tiler_heap_meta *PANDECODE_PTR_VAR(h, mem, gpu_va);
+
+ pandecode_log("struct mali_tiler_heap_meta tiler_heap_meta_%d = {\n", job_no);
+ pandecode_indent++;
+
+ if (h->zero) {
+ pandecode_msg("tiler heap zero tripped\n");
+ pandecode_prop("zero = 0x%x", h->zero);
+ }
+
+ for (int i = 0; i < 12; i++) {
+ if (h->zeros[i] != 0) {
+ pandecode_msg("tiler heap zero %d tripped, value %x\n",
+ i, h->zeros[i]);
+ }
+ }
+
+ pandecode_prop("heap_size = 0x%x", h->heap_size);
+ MEMORY_PROP(h, tiler_heap_start);
+ MEMORY_PROP(h, tiler_heap_free);
+
+ /* this might point to the beginning of another buffer, when it's
+ * really the end of the tiler heap buffer, so we have to be careful
+ * here.
+ */
+ char *a = pointer_as_memory_reference(h->tiler_heap_end - 1);
+ pandecode_prop("tiler_heap_end = %s + 1", a);
+ free(a);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static void
+pandecode_replay_tiler_meta(mali_ptr gpu_va, int job_no)
+{
+ struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
+ const struct bifrost_tiler_meta *PANDECODE_PTR_VAR(t, mem, gpu_va);
+
+ pandecode_replay_tiler_heap_meta(t->tiler_heap_meta, job_no);
+
+ pandecode_log("struct mali_tiler_meta tiler_meta_%d = {\n", job_no);
+ pandecode_indent++;
+
+ if (t->zero0 || t->zero1) {
+ pandecode_msg("tiler meta zero tripped");
+ pandecode_prop("zero0 = 0x%" PRIx64, t->zero0);
+ pandecode_prop("zero1 = 0x%" PRIx64, t->zero1);
+ }
+
+ pandecode_prop("unk = 0x%x", t->unk);
+ pandecode_prop("width = MALI_POSITIVE(%d)", t->width + 1);
+ pandecode_prop("height = MALI_POSITIVE(%d)", t->height + 1);
+ DYN_MEMORY_PROP(t, job_no, tiler_heap_meta);
+
+ for (int i = 0; i < 12; i++) {
+ if (t->zeros[i] != 0) {
+ pandecode_msg("tiler heap zero %d tripped, value %" PRIx64 "\n",
+ i, t->zeros[i]);
+ }
+ }
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+}
+
+static void
+pandecode_replay_gl_enables(uint32_t gl_enables, int job_type)
+{
+ pandecode_log(".gl_enables = ");
+
+ if (job_type == JOB_TYPE_TILER) {
+ pandecode_log_cont("MALI_FRONT_FACE(MALI_%s) | ",
+ gl_enables & MALI_FRONT_FACE(MALI_CW) ? "CW" : "CCW");
+
+ gl_enables &= ~(MALI_FRONT_FACE(1));
+ }
+
+ pandecode_log_decoded_flags(gl_enable_flag_info, gl_enables);
+
+ pandecode_log_cont(",\n");
+}
+
+static void
+pandecode_replay_primitive_size(union midgard_primitive_size u, bool constant)
+{
+ pandecode_log(".primitive_size = {\n");
+ pandecode_indent++;
+
+ pandecode_prop("constant = %f", u.constant);
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static void
+pandecode_replay_tiler_only_bfr(const struct bifrost_tiler_only *t, int job_no)
+{
+ pandecode_log_cont("{\n");
+ pandecode_indent++;
+
+ /* TODO: gl_PointSize on Bifrost */
+ pandecode_replay_primitive_size(t->primitive_size, true);
+
+ DYN_MEMORY_PROP(t, job_no, tiler_meta);
+ pandecode_replay_gl_enables(t->gl_enables, JOB_TYPE_TILER);
+
+ if (t->zero1 || t->zero2 || t->zero3 || t->zero4 || t->zero5
+ || t->zero6 || t->zero7 || t->zero8) {
+ pandecode_msg("tiler only zero tripped");
+ pandecode_prop("zero1 = 0x%" PRIx64, t->zero1);
+ pandecode_prop("zero2 = 0x%" PRIx64, t->zero2);
+ pandecode_prop("zero3 = 0x%" PRIx64, t->zero3);
+ pandecode_prop("zero4 = 0x%" PRIx64, t->zero4);
+ pandecode_prop("zero5 = 0x%" PRIx64, t->zero5);
+ pandecode_prop("zero6 = 0x%" PRIx64, t->zero6);
+ pandecode_prop("zero7 = 0x%" PRIx32, t->zero7);
+ pandecode_prop("zero8 = 0x%" PRIx64, t->zero8);
+ }
+
+ pandecode_indent--;
+ pandecode_log("},\n");
+}
+
+static int
+pandecode_replay_vertex_job_bfr(const struct mali_job_descriptor_header *h,
+ const struct pandecode_mapped_memory *mem,
+ mali_ptr payload, int job_no)
+{
+ struct bifrost_payload_vertex *PANDECODE_PTR_VAR(v, mem, payload);
+
+ pandecode_replay_vertex_tiler_postfix_pre(&v->postfix, job_no, h->job_type, "", true);
+
+ pandecode_log("struct bifrost_payload_vertex payload_%d = {\n", job_no);
+ pandecode_indent++;
+
+ pandecode_log(".prefix = ");
+ pandecode_replay_vertex_tiler_prefix(&v->prefix, job_no);
+
+ pandecode_log(".vertex = ");
+ pandecode_replay_vertex_only_bfr(&v->vertex);
+
+ pandecode_log(".postfix = ");
+ pandecode_replay_vertex_tiler_postfix(&v->postfix, job_no, true);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ return sizeof(*v);
+}
+
+static int
+pandecode_replay_tiler_job_bfr(const struct mali_job_descriptor_header *h,
+ const struct pandecode_mapped_memory *mem,
+ mali_ptr payload, int job_no)
+{
+ struct bifrost_payload_tiler *PANDECODE_PTR_VAR(t, mem, payload);
+
+ pandecode_replay_vertex_tiler_postfix_pre(&t->postfix, job_no, h->job_type, "", true);
+
+ pandecode_replay_indices(t->prefix.indices, t->prefix.index_count, job_no);
+ pandecode_replay_tiler_meta(t->tiler.tiler_meta, job_no);
+
+ pandecode_log("struct bifrost_payload_tiler payload_%d = {\n", job_no);
+ pandecode_indent++;
+
+ pandecode_log(".prefix = ");
+ pandecode_replay_vertex_tiler_prefix(&t->prefix, job_no);
+
+ pandecode_log(".tiler = ");
+ pandecode_replay_tiler_only_bfr(&t->tiler, job_no);
+
+ pandecode_log(".postfix = ");
+ pandecode_replay_vertex_tiler_postfix(&t->postfix, job_no, true);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ return sizeof(*t);
+}
+
+static int
+pandecode_replay_vertex_or_tiler_job_mdg(const struct mali_job_descriptor_header *h,
+ const struct pandecode_mapped_memory *mem,
+ mali_ptr payload, int job_no)
+{
+ struct midgard_payload_vertex_tiler *PANDECODE_PTR_VAR(v, mem, payload);
+
+ char *a = pointer_as_memory_reference(payload);
+ pandecode_msg("vt payload: %s\n", a);
+ free(a);
+
+ pandecode_replay_vertex_tiler_postfix_pre(&v->postfix, job_no, h->job_type, "", false);
+
+ pandecode_replay_indices(v->prefix.indices, v->prefix.index_count, job_no);
+
+ pandecode_log("struct midgard_payload_vertex_tiler payload_%d = {\n", job_no);
+ pandecode_indent++;
+
+ /* TODO: gl_PointSize */
+ pandecode_replay_primitive_size(v->primitive_size, true);
+
+ pandecode_log(".prefix = ");
+ pandecode_replay_vertex_tiler_prefix(&v->prefix, job_no);
+
+ pandecode_replay_gl_enables(v->gl_enables, h->job_type);
+ pandecode_prop("draw_start = %d", v->draw_start);
+
+#ifndef __LP64__
+
+ if (v->zero3) {
+ pandecode_msg("Zero tripped\n");
+ pandecode_prop("zero3 = 0x%" PRIx32, v->zero3);
+ }
+
+#endif
+
+ if (v->zero5) {
+ pandecode_msg("Zero tripped\n");
+ pandecode_prop("zero5 = 0x%" PRIx64, v->zero5);
+ }
+
+ pandecode_log(".postfix = ");
+ pandecode_replay_vertex_tiler_postfix(&v->postfix, job_no, false);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ return sizeof(*v);
+}
+
+static int
+pandecode_replay_fragment_job(const struct pandecode_mapped_memory *mem,
+ mali_ptr payload, int job_no,
+ bool is_bifrost)
+{
+ const struct mali_payload_fragment *PANDECODE_PTR_VAR(s, mem, payload);
+
+ bool fbd_dumped = false;
+
+ if (!is_bifrost && (s->framebuffer & FBD_TYPE) == MALI_SFBD) {
+ /* Only SFBDs are understood, not MFBDs. We're speculating,
+ * based on the versioning, kernel code, etc, that the
+ * difference is between Single FrameBuffer Descriptor and
+ * Multiple FrmaeBuffer Descriptor; the change apparently lines
+ * up with multi-framebuffer support being added (T7xx onwards,
+ * including Gxx). In any event, there's some field shuffling
+ * that we haven't looked into yet. */
+
+ pandecode_replay_sfbd(s->framebuffer & FBD_MASK, job_no);
+ fbd_dumped = true;
+ } else if ((s->framebuffer & FBD_TYPE) == MALI_MFBD) {
+ /* We don't know if Bifrost supports SFBD's at all, since the
+ * driver never uses them. And the format is different from
+ * Midgard anyways, due to the tiler heap and scratchpad being
+ * moved out into separate structures, so it's not clear what a
+ * Bifrost SFBD would even look like without getting an actual
+ * trace, which appears impossible.
+ */
+
+ pandecode_replay_mfbd_bfr(s->framebuffer & FBD_MASK, job_no);
+ fbd_dumped = true;
+ }
+
+ uintptr_t p = (uintptr_t) s->framebuffer & FBD_MASK;
+
+ pandecode_log("struct mali_payload_fragment payload_%d = {\n", job_no);
+ pandecode_indent++;
+
+ /* See the comments by the macro definitions for mathematical context
+ * on why this is so weird */
+
+ if (MALI_TILE_COORD_FLAGS(s->max_tile_coord) || MALI_TILE_COORD_FLAGS(s->min_tile_coord))
+ pandecode_msg("Tile coordinate flag missed, replay wrong\n");
+
+ pandecode_prop("min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(%d, %d)",
+ MALI_TILE_COORD_X(s->min_tile_coord) << MALI_TILE_SHIFT,
+ MALI_TILE_COORD_Y(s->min_tile_coord) << MALI_TILE_SHIFT);
+
+ pandecode_prop("max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(%d, %d)",
+ (MALI_TILE_COORD_X(s->max_tile_coord) + 1) << MALI_TILE_SHIFT,
+ (MALI_TILE_COORD_Y(s->max_tile_coord) + 1) << MALI_TILE_SHIFT);
+
+ /* If the FBD was just decoded, we can refer to it by pointer. If not,
+ * we have to fallback on offsets. */
+
+ const char *fbd_type = s->framebuffer & MALI_MFBD ? "MALI_MFBD" : "MALI_SFBD";
+
+ if (fbd_dumped)
+ pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no, fbd_type);
+ else
+ pandecode_prop("framebuffer = %s | %s", pointer_as_memory_reference(p), fbd_type);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ return sizeof(*s);
+}
+
+static int job_descriptor_number = 0;
+
+int
+pandecode_replay_jc(mali_ptr jc_gpu_va, bool bifrost)
+{
+ struct mali_job_descriptor_header *h;
+
+ int start_number = 0;
+
+ bool first = true;
+ bool last_size;
+
+ do {
+ struct pandecode_mapped_memory *mem =
+ pandecode_find_mapped_gpu_mem_containing(jc_gpu_va);
+
+ void *payload;
+
+ h = PANDECODE_PTR(mem, jc_gpu_va, struct mali_job_descriptor_header);
+
+ /* On Midgard, for 32-bit jobs except for fragment jobs, the
+ * high 32-bits of the 64-bit pointer are reused to store
+ * something else.
+ */
+ int offset = h->job_descriptor_size == MALI_JOB_32 &&
+ h->job_type != JOB_TYPE_FRAGMENT ? 4 : 0;
+ mali_ptr payload_ptr = jc_gpu_va + sizeof(*h) - offset;
+
+ payload = pandecode_fetch_gpu_mem(mem, payload_ptr,
+ MALI_PAYLOAD_SIZE);
+
+ int job_no = job_descriptor_number++;
+
+ if (first)
+ start_number = job_no;
+
+ pandecode_log("struct mali_job_descriptor_header job_%d = {\n", job_no);
+ pandecode_indent++;
+
+ pandecode_prop("job_type = %s", pandecode_job_type_name(h->job_type));
+
+ /* Save for next job fixing */
+ last_size = h->job_descriptor_size;
+
+ if (h->job_descriptor_size)
+ pandecode_prop("job_descriptor_size = %d", h->job_descriptor_size);
+
+ if (h->exception_status)
+ pandecode_prop("exception_status = %d", h->exception_status);
+
+ if (h->first_incomplete_task)
+ pandecode_prop("first_incomplete_task = %d", h->first_incomplete_task);
+
+ if (h->fault_pointer)
+ pandecode_prop("fault_pointer = 0x%" PRIx64, h->fault_pointer);
+
+ if (h->job_barrier)
+ pandecode_prop("job_barrier = %d", h->job_barrier);
+
+ pandecode_prop("job_index = %d", h->job_index);
+
+ if (h->unknown_flags)
+ pandecode_prop("unknown_flags = %d", h->unknown_flags);
+
+ if (h->job_dependency_index_1)
+ pandecode_prop("job_dependency_index_1 = %d", h->job_dependency_index_1);
+
+ if (h->job_dependency_index_2)
+ pandecode_prop("job_dependency_index_2 = %d", h->job_dependency_index_2);
+
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ /* Do not touch the field yet -- decode the payload first, and
+ * don't touch that either. This is essential for the uploads
+ * to occur in sequence and therefore be dynamically allocated
+ * correctly. Do note the size, however, for that related
+ * reason. */
+
+ switch (h->job_type) {
+ case JOB_TYPE_SET_VALUE: {
+ struct mali_payload_set_value *s = payload;
+
+ pandecode_log("struct mali_payload_set_value payload_%d = {\n", job_no);
+ pandecode_indent++;
+ MEMORY_PROP(s, out);
+ pandecode_prop("unknown = 0x%" PRIX64, s->unknown);
+ pandecode_indent--;
+ pandecode_log("};\n");
+
+ break;
+ }
+
+ case JOB_TYPE_TILER:
+ case JOB_TYPE_VERTEX:
+ case JOB_TYPE_COMPUTE:
+ if (bifrost) {
+ if (h->job_type == JOB_TYPE_TILER)
+ pandecode_replay_tiler_job_bfr(h, mem, payload_ptr, job_no);
+ else
+ pandecode_replay_vertex_job_bfr(h, mem, payload_ptr, job_no);
+ } else
+ pandecode_replay_vertex_or_tiler_job_mdg(h, mem, payload_ptr, job_no);
+
+ break;
+
+ case JOB_TYPE_FRAGMENT:
+ pandecode_replay_fragment_job(mem, payload_ptr, job_no, bifrost);
+ break;
+
+ default:
+ break;
+ }
+
+ /* Handle linkage */
+
+ if (!first) {
+ pandecode_log("((struct mali_job_descriptor_header *) (uintptr_t) job_%d_p)->", job_no - 1);
+
+ if (last_size)
+ pandecode_log_cont("next_job_64 = job_%d_p;\n\n", job_no);
+ else
+ pandecode_log_cont("next_job_32 = (u32) (uintptr_t) job_%d_p;\n\n", job_no);
+ }
+
+ first = false;
+
+ } while ((jc_gpu_va = h->job_descriptor_size ? h->next_job_64 : h->next_job_32));
+
+ return start_number;
+}