#include <windows.h>
-#define PRODNAME "Mesa 5.1"
+#define PRODNAME "Mesa 6.x"
#define CONTACTSTR "http://www.mesa3d.org"
-#define HWSTR "3dfx Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
+#define HWSTR "3dfx Voodoo Graphics, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
-#define VERSIONSTR "5.1.0.1"
-#define MANVERSION 5
+#define VERSIONSTR "6.1.0.1"
+#define MANVERSION 6
#define MANREVISION 1
#define BUILD_NUMBER 1
*/
/* number of SLI units and AA Samples per chip */
sliaa = 0;
- switch (voodoo->type) {
+ switch (fxMesa->type) {
case GR_SSTTYPE_VOODOO:
case GR_SSTTYPE_SST96:
case GR_SSTTYPE_Banshee:
fxMesa->snapVertices ? "" : "no ");
}
- sprintf(fxMesa->rendererString, "Mesa %s v0.60 %s",
- grGetString(GR_RENDERER),
- grGetString(GR_HARDWARE));
+ sprintf(fxMesa->rendererString, "Mesa %s v0.61 %s%s",
+ grGetString(GR_RENDERER),
+ grGetString(GR_HARDWARE),
+ ((fxMesa->type < GR_SSTTYPE_Voodoo4) && (voodoo->numChips > 1)) ? " SLI" : "");
fxMesa->glVis = _mesa_create_visual(GL_TRUE, /* RGB mode */
doubleBuffer,