frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
GLenum attachment, GLuint texture,
GLint level, GLint layer, const char *func,
- bool dsa)
+ bool dsa, bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
/* Get the framebuffer object */
struct gl_framebuffer *fb;
- if (dsa) {
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
- if (!fb)
- return;
-
+ if (no_error) {
+ if (dsa) {
+ fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ } else {
+ fb = get_framebuffer_target(ctx, target);
+ }
} else {
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
- func, _mesa_enum_to_string(target));
- return;
+ if (dsa) {
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+ if (!fb)
+ return;
+ } else {
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
+ func, _mesa_enum_to_string(target));
+ return;
+ }
}
}
- /* Get the texture object */
+ /* Get the texture object and framebuffer attachment*/
+ struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj;
- if (!get_texture_for_framebuffer_err(ctx, texture, false, func, &texObj))
- return;
+ if (no_error) {
+ texObj = get_texture_for_framebuffer(ctx, texture);
+ att = get_attachment(ctx, fb, attachment, NULL);
+ } else {
+ if (!get_texture_for_framebuffer_err(ctx, texture, false, func,
+ &texObj))
+ return;
+
+ att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+ if (!att)
+ return;
+ }
GLenum textarget = 0;
if (texObj) {
- if (!check_texture_target(ctx, texObj->Target, func))
- return;
+ if (!no_error) {
+ if (!check_texture_target(ctx, texObj->Target, func))
+ return;
- if (!check_layer(ctx, texObj->Target, layer, func))
- return;
+ if (!check_layer(ctx, texObj->Target, layer, func))
+ return;
- if (!check_level(ctx, texObj->Target, level, func))
- return;
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
+ }
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
assert(layer >= 0 && layer < 6);
}
}
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
-
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
level, layer, GL_FALSE);
}
GLuint texture, GLint level, GLint layer)
{
frame_buffer_texture_layer(0, target, attachment, texture, level, layer,
- "glFramebufferTextureLayer", false);
+ "glFramebufferTextureLayer", false, false);
}
GLuint texture, GLint level, GLint layer)
{
frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level,
- layer, "glNamedFramebufferTextureLayer", true);
+ layer, "glNamedFramebufferTextureLayer", true,
+ false);
}