genX(flush_pipeline_select_gpgpu)(cmd_buffer);
- if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
+ if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) {
+ /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
+ *
+ * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
+ * the only bits that are changed are scoreboard related: Scoreboard
+ * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
+ * these scoreboard related states, a MEDIA_STATE_FLUSH is
+ * sufficient."
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+ }
if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
struct anv_state push_state =