rmesa->radeon.swtcl.RenderIndex = ~0;
rmesa->radeon.hw.all_dirty = GL_TRUE;
+ ctx = &rmesa->radeon.glCtx;
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+ _ae_create_context( ctx );
+
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have all of them in
* texturable memory at once. Depending on the allow_large_textures driconf
* setting allow larger textures.
*/
- ctx = &rmesa->radeon.glCtx;
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
- /* Initialize the software rasterizer and helper modules.
- */
- _swrast_CreateContext( ctx );
- _vbo_CreateContext( ctx );
- _tnl_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
- _ae_create_context( ctx );
-
/* Install the customized pipeline:
*/
_tnl_destroy_pipeline( ctx );