END_BATCH();
}
- BEGIN_BATCH_NO_AUTOSTATE(18);
+ /* Set CMASK & TILE buffer to the offset of color buffer as
+ * we don't use those this shouldn't cause any issue and we
+ * then have a valid cmd stream
+ */
+ BEGIN_BATCH_NO_AUTOSTATE(3 + 2);
+ R600_OUT_BATCH_REGSEQ(CB_COLOR0_TILE + (4 * id), 1);
+ R600_OUT_BATCH(cb_color0_base);
+ R600_OUT_BATCH_RELOC(0,
+ bo,
+ 0,
+ 0, RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT, 0);
+ END_BATCH();
+ BEGIN_BATCH_NO_AUTOSTATE(3 + 2);
+ R600_OUT_BATCH_REGSEQ(CB_COLOR0_FRAG + (4 * id), 1);
+ R600_OUT_BATCH(cb_color0_base);
+ R600_OUT_BATCH_RELOC(0,
+ bo,
+ 0,
+ 0, RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT, 0);
+ END_BATCH();
+
+ BEGIN_BATCH_NO_AUTOSTATE(12);
R600_OUT_BATCH_REGVAL(CB_COLOR0_SIZE + (4 * id), cb_color0_size);
R600_OUT_BATCH_REGVAL(CB_COLOR0_VIEW + (4 * id), cb_color0_view);
R600_OUT_BATCH_REGVAL(CB_COLOR0_INFO + (4 * id), cb_color0_info);
- R600_OUT_BATCH_REGVAL(CB_COLOR0_TILE + (4 * id), 0);
- R600_OUT_BATCH_REGVAL(CB_COLOR0_FRAG + (4 * id), 0);
R600_OUT_BATCH_REGVAL(CB_COLOR0_MASK + (4 * id), 0);
END_BATCH();
/* Flush is needed to make sure that source buffer has correct data */
radeonFlush(context->radeon.glCtx);
- rcommonEnsureCmdBufSpace(&context->radeon, 302, __FUNCTION__);
+ rcommonEnsureCmdBufSpace(&context->radeon, 304, __FUNCTION__);
/* load shaders */
load_shaders(context->radeon.glCtx);
set_tex_sampler(context);
/* dst */
- /* 25 */
+ /* 27 */
set_render_target(context, dst_bo, dst_mesaformat,
dst_pitch, dst_width, dst_height, dst_offset);
/* scissors */