#include "pan_blend_shaders.h"
#include "pan_util.h"
-/* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
-//#define DRY_RUN
-
/* Framebuffer descriptor */
static struct midgard_tiler_descriptor
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
-#ifndef DRY_RUN
-
panfrost_job_submit(ctx, job);
/* If visual, we can stall a frame */
/* If readback, flush now (hurts the pipelined performance) */
if (flush_immediate)
panfrost_drm_force_flush_fragment(ctx, fence);
-#endif
}
static void