void
-invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
- int generic_base)
+link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
+ int generic_base)
{
foreach_list(node, sh->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
- invalidate_variable_locations(sh, direction, generic_base);
+ link_invalidate_variable_locations(sh, direction, generic_base);
/* Temporary storage for the set of attributes that need locations assigned.
*/
* not being inputs. This lets the optimizer eliminate them.
*/
- invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
- invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
+ link_invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
+ link_invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
foreach_list(node, producer->ir) {
ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);
+extern void
+link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
+ int generic_base);
+
/**
* Class for processing all of the leaf fields of an uniform
*