#define source_is(s, kind) enum_is(s, SOURCE, kind)
#define type_is(t, kind) enum_is(t, TYPE, kind)
+enum {
+ SOURCE_APPLICATION,
+ SOURCE_THIRD_PARTY,
+
+ SOURCE_COUNT,
+ SOURCE_ANY = -1
+};
+
+enum {
+ TYPE_ERROR,
+ TYPE_DEPRECATED,
+ TYPE_UNDEFINED,
+ TYPE_PORTABILITY,
+ TYPE_PERFORMANCE,
+ TYPE_OTHER,
+
+ TYPE_COUNT,
+ TYPE_ANY = -1
+};
+
+enum {
+ SEVERITY_LOW,
+ SEVERITY_MEDIUM,
+ SEVERITY_HIGH,
+
+ SEVERITY_COUNT,
+ SEVERITY_ANY = -1
+};
+
+static int
+enum_to_index(GLenum e)
+{
+ switch (e) {
+ case GL_DEBUG_SOURCE_APPLICATION_ARB:
+ return (int)SOURCE_APPLICATION;
+ case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+ return (int)SOURCE_THIRD_PARTY;
+
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ return (int)TYPE_ERROR;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ return (int)TYPE_DEPRECATED;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ return (int)TYPE_UNDEFINED;
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ return (int)TYPE_PERFORMANCE;
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ return (int)TYPE_PORTABILITY;
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ return (int)TYPE_OTHER;
+
+ case GL_DEBUG_SEVERITY_LOW_ARB:
+ return (int)SEVERITY_LOW;
+ case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+ return (int)SEVERITY_MEDIUM;
+ case GL_DEBUG_SEVERITY_HIGH_ARB:
+ return (int)SEVERITY_HIGH;
+
+ case GL_DONT_CARE:
+ return (int)TYPE_ANY;
+
+ default:
+ assert(0 && "unreachable");
+ return -2;
+ };
+}
+
/**
* Whether a debugging message should be logged or not.
* For implementation-controlled namespaces, we keep an array
should_log(struct gl_context *ctx, GLenum source, GLenum type,
GLuint id, GLenum severity)
{
+ if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
+ source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
+ int s, t, sev;
+ s = enum_to_index(source);
+ t = enum_to_index(type);
+ sev = enum_to_index(severity);
+
+ return ctx->Debug.ClientIDs.Defaults[sev][s][t];
+ /* TODO: tracking individual client IDs. */
+ }
+
if (type_is(type, ERROR)) {
if (source_is(source, API))
return ctx->Debug.ApiErrors[id];
return ctx->Debug.OtherErrors[id];
}
- /* TODO: tracking client messages' state. */
return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
}
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
* require special handling, since the IDs in them are controlled by clients,
* not the OpenGL implementation.
+ *
+ * When controlling entire categories of messages without specifying IDs,
+ * the default state for IDs that haven't been seen yet have to be adjusted.
*/
static void
-control_app_messages(struct gl_context *ctx, GLenum source, GLenum type,
- GLenum severity, GLsizei count, const GLuint *ids,
+control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
+ GLenum eseverity, GLsizei count, const GLuint *ids,
GLboolean enabled)
{
- assert(0 && "glDebugMessageControlARB():"
- " Controlling application debugging messages not implemented");
+ int source, type, severity, s, t, sev, smax, tmax, sevmax;
+
+ assert(!count && "glDebugMessageControlARB():"
+ " controlling for client-provided IDs is not implemented");
+ if (count)
+ return;
+
+ source = enum_to_index(esource);
+ type = enum_to_index(etype);
+ severity = enum_to_index(eseverity);
+
+ if (source == SOURCE_ANY) {
+ source = 0;
+ smax = SOURCE_COUNT;
+ } else {
+ smax = source+1;
+ }
+
+ if (type == TYPE_ANY) {
+ type = 0;
+ tmax = TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ if (severity == SEVERITY_ANY) {
+ severity = 0;
+ sevmax = SEVERITY_COUNT;
+ } else {
+ sevmax = severity+1;
+ }
+
+ for (sev = severity; sev < sevmax; sev++)
+ for (s = source; s < smax; s++)
+ for (t = type; t < tmax; t++)
+ ctx->Debug.ClientIDs.Defaults[sev][s][t] = enabled;
}
static void GLAPIENTRY
memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
+ memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH], GL_TRUE,
+ sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH]);
+ memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM], GL_TRUE,
+ sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM]);
+ memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW], GL_FALSE,
+ sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW]);
}
/**********************************************************************/