#include "main/macros.h"
#include "intel_batchbuffer.h"
+static uint32_t
+get_attr_override(struct brw_context *brw, int attr)
+{
+ uint32_t attr_override;
+ int attr_index = 0, i;
+
+ /* Find the source index (0 = first attribute after the 4D position)
+ * for this output attribute. attr is currently a VERT_RESULT_* but should
+ * be FRAG_ATTRIB_*.
+ */
+ for (i = 0; i < attr; i++) {
+ if (brw->vs.prog_data->outputs_written & BITFIELD64_BIT(i))
+ attr_index++;
+ }
+ attr_override = attr_index;
+
+ return attr_index;
+}
+
static void
upload_sf_state(struct brw_context *brw)
{
int i;
/* _NEW_BUFFER */
GLboolean render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
+ int attr = 0;
dw1 =
num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
for (i = 0; i < 8; i++) {
- /* attribute overrides */
- OUT_BATCH(0);
+ uint32_t attr_overrides = 0;
+
+ /* These should be generating FS inputs read instead of VS
+ * outputs written
+ */
+ for (; attr < 64; attr++) {
+ if (brw->vs.prog_data->outputs_written & BITFIELD64_BIT(attr)) {
+ attr_overrides |= get_attr_override(brw, attr);
+ attr++;
+ break;
+ }
+ }
+
+ for (; attr < 64; attr++) {
+ if (brw->vs.prog_data->outputs_written & BITFIELD64_BIT(attr)) {
+ attr_overrides |= get_attr_override(brw, attr) << 16;
+ attr++;
+ break;
+ }
+ }
+ OUT_BATCH(attr_overrides);
}
OUT_BATCH(0); /* point sprite texcoord bitmask */
OUT_BATCH(0); /* constant interp bitmask */