- include all headers in Makefile.sources
- sort the list(s)
- bundle the android & scons buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
noinst_LTLIBRARIES = libsoftpipe.la
libsoftpipe_la_SOURCES = $(C_SOURCES)
+
+EXTRA_DIST = Android.mk SConscript
C_SOURCES := \
- sp_fs_exec.c \
sp_clear.c \
- sp_fence.c \
- sp_flush.c \
- sp_query.c \
+ sp_clear.h \
sp_context.c \
+ sp_context.h \
sp_draw_arrays.c \
+ sp_fence.c \
+ sp_fence.h \
+ sp_flush.c \
+ sp_flush.h \
+ sp_fs_exec.c \
+ sp_fs.h \
+ sp_limits.h \
sp_prim_vbuf.c \
- sp_quad_pipe.c \
- sp_quad_stipple.c \
+ sp_prim_vbuf.h \
+ sp_public.h \
+ sp_quad_blend.c \
sp_quad_depth_test.c \
+ sp_quad_depth_test_tmp.h \
sp_quad_fs.c \
- sp_quad_blend.c \
+ sp_quad.h \
+ sp_quad_pipe.c \
+ sp_quad_pipe.h \
+ sp_quad_stipple.c \
+ sp_query.c \
+ sp_query.h \
sp_screen.c \
+ sp_screen.h \
sp_setup.c \
+ sp_setup.h \
sp_state_blend.c \
sp_state_clip.c \
sp_state_derived.c \
+ sp_state.h \
+ sp_state_rasterizer.c \
sp_state_sampler.c \
sp_state_shader.c \
sp_state_so.c \
- sp_state_rasterizer.c \
sp_state_surface.c \
sp_state_vertex.c \
- sp_texture.c \
+ sp_surface.c \
+ sp_surface.h \
sp_tex_sample.c \
+ sp_tex_sample.h \
sp_tex_tile_cache.c \
+ sp_tex_tile_cache.h \
+ sp_texture.c \
+ sp_texture.h \
sp_tile_cache.c \
- sp_surface.c
+ sp_tile_cache.h