return mt;
}
+/**
+ * \brief Helper function for intel_miptree_create().
+ */
+static uint32_t
+intel_miptree_choose_tiling(struct intel_context *intel,
+ gl_format format,
+ uint32_t width0,
+ uint32_t num_samples,
+ bool force_y_tiling,
+ struct intel_mipmap_tree *mt)
+{
+
+ if (format == MESA_FORMAT_S8) {
+ /* The stencil buffer is W tiled. However, we request from the kernel a
+ * non-tiled buffer because the GTT is incapable of W fencing.
+ */
+ return I915_TILING_NONE;
+ }
+
+ if (!intel->use_texture_tiling || _mesa_is_format_compressed(format))
+ return I915_TILING_NONE;
+
+ if (force_y_tiling)
+ return I915_TILING_Y;
+
+ if (num_samples > 1) {
+ /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
+ * Surface"):
+ *
+ * [DevSNB+]: For multi-sample render targets, this field must be
+ * 1. MSRTs can only be tiled.
+ *
+ * Our usual reason for preferring X tiling (fast blits using the
+ * blitting engine) doesn't apply to MSAA, since we'll generally be
+ * downsampling or upsampling when blitting between the MSAA buffer
+ * and another buffer, and the blitting engine doesn't support that.
+ * So use Y tiling, since it makes better use of the cache.
+ */
+ return I915_TILING_Y;
+ }
+
+ GLenum base_format = _mesa_get_format_base_format(format);
+ if (intel->gen >= 4 &&
+ (base_format == GL_DEPTH_COMPONENT ||
+ base_format == GL_DEPTH_STENCIL_EXT))
+ return I915_TILING_Y;
+
+ if (width0 >= 64) {
+ if (ALIGN(mt->total_width * mt->cpp, 512) < 32768)
+ return I915_TILING_X;
+
+ perf_debug("%dx%d miptree too large to blit, falling back to untiled",
+ mt->total_width, mt->total_height);
+ }
+
+ return I915_TILING_NONE;
+}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
bool force_y_tiling)
{
struct intel_mipmap_tree *mt;
- uint32_t tiling = I915_TILING_NONE;
- GLenum base_format;
gl_format tex_format = format;
gl_format etc_format = MESA_FORMAT_NONE;
GLuint total_width, total_height;
}
etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
- base_format = _mesa_get_format_base_format(format);
mt = intel_miptree_create_layout(intel, target, format,
first_level, last_level, width0,
return NULL;
}
- if (num_samples > 1) {
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
- * Surface"):
- *
- * [DevSNB+]: For multi-sample render targets, this field must be
- * 1. MSRTs can only be tiled.
- *
- * Our usual reason for preferring X tiling (fast blits using the
- * blitting engine) doesn't apply to MSAA, since we'll generally be
- * downsampling or upsampling when blitting between the MSAA buffer
- * and another buffer, and the blitting engine doesn't support that.
- * So use Y tiling, since it makes better use of the cache.
- */
- force_y_tiling = true;
- }
-
- if (intel->use_texture_tiling && !_mesa_is_format_compressed(format)) {
- if (intel->gen >= 4 &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT))
- tiling = I915_TILING_Y;
- else if (force_y_tiling) {
- tiling = I915_TILING_Y;
- } else if (width0 >= 64) {
- if (ALIGN(mt->total_width * mt->cpp, 512) < 32768) {
- tiling = I915_TILING_X;
- } else {
- perf_debug("%dx%d miptree too large to blit, "
- "falling back to untiled",
- mt->total_width, mt->total_height);
- }
- }
- }
-
total_width = mt->total_width;
total_height = mt->total_height;
if (format == MESA_FORMAT_S8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing. So round
- * up the width and height to match the size of W tiles (64x64).
- */
- tiling = I915_TILING_NONE;
+ /* Align to size of W tile, 64x64. */
total_width = ALIGN(total_width, 64);
total_height = ALIGN(total_height, 64);
}
+ uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0,
+ num_samples, force_y_tiling,
+ mt);
mt->etc_format = etc_format;
mt->region = intel_region_alloc(intel->intelScreen,
tiling,