vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
-vec4 texture2DArray(sampler1DArray sampler, vec2 coord);
-vec4 texture2DArray(sampler1DArray sampler, vec2 coord, float bias);
+vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
+vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
-vec4 texture2DArray(sampler1DArray sampler, vec2 coord);
-vec4 texture2DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
+vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
+vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);