#include "util/u_pack_color.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
{
struct r600_context *rctx = (struct r600_context *)context;
+ if (rctx->dummy_pixel_shader) {
+ rctx->context.delete_fs_state(&rctx->context, rctx->dummy_pixel_shader);
+ }
if (rctx->custom_dsa_flush) {
rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush);
}
if (rctx->chip_class == R600)
r600_set_max_scissor(rctx);
+ rctx->dummy_pixel_shader =
+ util_make_fragment_cloneinput_shader(&rctx->context, 0,
+ TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT);
+ rctx->context.bind_fs_state(&rctx->context, rctx->dummy_pixel_shader);
+
return &rctx->context;
fail:
* These track the current scissor state. */
bool scissor_enable;
struct pipe_scissor_state scissor_state;
+
+ /* With rasterizer discard, there doesn't have to be a pixel shader.
+ * In that case, we bind this one: */
+ void *dummy_pixel_shader;
};
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
{
struct r600_context *rctx = (struct r600_context *)ctx;
+ if (!state) {
+ state = rctx->dummy_pixel_shader;
+ }
+
rctx->ps_shader = (struct r600_pipe_shader *)state;
- if (state) {
- r600_inval_shader_cache(rctx);
- r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
- rctx->cb_color_control &= C_028808_MULTIWRITE_ENABLE;
- rctx->cb_color_control |= S_028808_MULTIWRITE_ENABLE(!!rctx->ps_shader->shader.fs_write_all);
- }
+ r600_inval_shader_cache(rctx);
+ r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
+
+ rctx->cb_color_control &= C_028808_MULTIWRITE_ENABLE;
+ rctx->cb_color_control |= S_028808_MULTIWRITE_ENABLE(!!rctx->ps_shader->shader.fs_write_all);
+
if (rctx->ps_shader && rctx->vs_shader) {
r600_adjust_gprs(rctx);
}
if ((!info.count && (info.indexed || !info.count_from_stream_output)) ||
(info.indexed && !rctx->vbuf_mgr->index_buffer.buffer) ||
!r600_conv_pipe_prim(info.mode, &prim)) {
+ assert(0);
return;
}
- if (!rctx->ps_shader || !rctx->vs_shader)
+ if (!rctx->vs_shader) {
+ assert(0);
return;
+ }
r600_update_derived_state(rctx);